Scripts
102 files
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Mayhem instant win (5 star win)
By err0r
Instant win for mayhem to use drop the data folder into teardown folder
Info
You get 5 stars on win
Control
Break 1000 voxels to win
49 downloads
- mayhem
- instant win
- (and 2 more)
0 comments
Updated
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0 comments
Submitted
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YLVF Library
By YuLun
A framework library which supports extended vehicle features
more extended features will be added in the future
sample of using this mod and TAT: https://steamcommunity.com/sharedfiles/filedetails/?id=2414729430&searchtext=
87 downloads
0 comments
Updated
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TAT Llibrary
By YuLun
A framework library which turn trucks and trailers detachable
this frame work will support more different types of trucks and trailers in the future
sample of using this mod and YLVF : https://steamcommunity.com/sharedfiles/filedetails/?id=2414729430&searchtext=
76 downloads
0 comments
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Button controlled vehicle booster (Press F)
By Nils
Modified vehicle boost, that you can activate by pressing F instead of it always boosting.
873 downloads
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Better Chopper
By Winter
This mod drastically changes the chopper behavior, allowing it to shoot you when you hide inside buildings. This isn't the same as it shooting at you all the time, as a few conditions effect it's behavior to balance it out.
This also removes the outline of the chopper, and does a slight change to the choppers general shooting behavior to make things a little easier on you (to account for the fact that hiding is almost impossible now).
This is my first mod, and I'm generally releasing this as an initial beta test, to help me figure out what aspects of the mod need rebalancing.
PLEASE let me know about any problems there are with this, or any general improvements that should happen.
89 downloads
- helicopter
- chopper
- (and 3 more)
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[NOT WORKING] Cinematic Choppers
By Mika
This is a small but very fun mod that decreases the choppers accuracy heavily, but also increases shooting speed to make it look much more cool. (no longer functional)
Preview:
Installation:
1. Unzip "Cinematic Choppers.zip"
2. Copy the folder called "data" into you main directory. (the main directory is where teardown.exe is located)
3. Choose to overwrite any files if asked to
4. Just start the game and enjoy the Chopper. It's very unlikely they will kill you even when you stand completely still.
Not fully finished, as this mod doesn't change the chopper in the games final Frustum mission. It does, however work when entering Frustum with challenge mode and choosing "Hunted" mode.
249 downloads
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Timed Explosions
Based on original script by jackson (https://teardownmods.com/index.php?/file/847-remote-explosive-mod/)
There are 3 improvements:
1) You can use 'H' key to hide placed explosion markers
2) You can set timer between explosions.
3) Another sound file
414 downloads
- explosion
- remote explosives
- (and 1 more)
0 comments
Updated
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resource Universal Door Latch Framework
By Magnymbus
This mod will be migrated to steam workshop when available and will no longer be updated. Files will remain. This line will contain a link to the workshop page when this occurs. I apologize for the inconvenience, and thank you for your interest.
What it does:
This script allows for a generalized approach to latching doors without the need to give joints individual names and write custom scripts to look for those name specifically.
Permissions:
You can use this in any map without the need to ask for permission as long as you:
List credit on the mod page with a link to this page. Do not include the script within your map itself, as this can cause problems; Instead, have your users grab the newest version from here.
How it works:
When the door is near enough to the closed position (limit "0"), it will apply a slight force to keep it closed. When you grab the door, it removes that force, allowing you to open the door. following this, it will remain loose until the door returns to its closed position. That means that if you leave a car door open, you could use your brakes to close it. This is different than other implementations that use interactions (button prompt) that switch the direction of the force. This is due mostly to my own preference, but also due to how the script checks for each door. It could probably be easily changed though if you prefer that method.
For Users:
Drop the folder from the .zip into your /documents/teardown/mods/ folder.
For developers:
Add "tags="Latch"" to the VOX of each shape. DO NOT TAG THE JOINT! Otherwise, the script will not work.
Add sound effects by extending the tag to "Latch=Vehicle" or "Latch=Structure".
Custom sounds can be added with "LatchOpenSound=../mod_name/path_to_sound.ogg" and "LatchCloseSound=../mod_name_path_to_sound.ogg". Ensure that the path always starts with "../" followed by the name of the FOLDER your mod is in, and then the rest of the path to the sound. If you get no sound instead of a custom one, it's probably a typo.
Please ensure that all joints you wish to latch are in the closed position at limit 0, as this is what the script considers the "closed" position. This generally means that the door is closed in the .vox file.
An example vehicle (The yellow van from the thumbnail) is included in the files.
1,300 downloads
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dash[Not work]
By dima101130
dash forward(u)
dash backward(j)
dash right(h)
dash left(k)
36 downloads
0 comments
Updated
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mini game The Floor is Lava
By JSK
will be adding win/endgame soon...
make sure to change the lava speed and other settings for your play style in options.
I have also now added my Double Jump mod to this page as it is too small of a mod to post on its own.
A game about getting up higher then the lava floor that is rising up to you. Played best on Hunted or sandbox mode. In Options you can set if objects float in lava (may lag if not on lee) and how fast the lava is. This mod works well with my Double Jump mod and Invincible mod.
1,430 downloads
- floor is lava
- game
- (and 4 more)
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Spartan Laser
I'm too lazy to add screenshots, just watch this video:
THE MODEL HAS CHANGED, THE ONE IN THE VIDEO WAS A PLACEHOLDER.
If you want the placeholder model, dm me (ChiefCloudyEye#0489).
Spartan Laser, it goes boom after you shoot it at an object.
Uhhhh... It has a charge up and fancy laser particles. It replaces the spraycan.
Model made by SquishyAlpaca, used with permission. Give them love for the modelling work.
205 downloads
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Custom Levels Extended - More custom maps
By mikkel20088
This addition to the game allows for up to 45 custom maps
This is a quick rescript which allows for way more custom levels in the menu.
This mod does not provide custom levels but only the option to add more.
1,160 downloads
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#YuLun# Mod Frame
By YuLun
Frame for all mods from me (Yulun)
Only After You Download This File Then Your Mods Can Run Correctly
Please check for update before installing new mods
133 downloads
0 comments
Submitted
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Voxel info and Bomb Tools (v1.0)
By Nixkuchen
This is the Nixkuchen Voxel info and Bomb tool with more stuff following for using the mode enable it and press (ingame) "h" to get the help message.
More fixes and Tools will come later
Tested on 30/12/20
53 downloads
0 comments
Submitted
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Finally Sprinting
By Voltaia
Description
This mod adds sprinting to a game that can sometimes be infuriating without sprinting. We all know you've been there, nearly having thrown yourself off a cliff trying to get the last optional missions on that one level. Well throw yourself off a cliff no longer! Sprint off it instead!
Installation
- To install, drag the 'Finally Sprinting' folder into 'C:\Program Files\Steam\steampapps\common\mods' or wherever your 'mods' folder is.
- To enable, open up the mod manager in game, and toggle the enabled option on the mod.
- To use, just double tap 'W' like in Minecraft and sprint should boost into action.
Known Problems
Yes, I know that sprinting sharp turns do not work in this mod. The reason is, I cannot directly modify the walk speed in the code. Instead I have to take the direction the player is already travelling, and multiply it by a certain degree to simulate sprinting. This makes it more like gliding on ice than sprinting but it gets the job done.
675 downloads
0 comments
Submitted
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smoke NOT WORKING!! Click Spawn Mod (AKA Click Smoke Mod)
DM Me On Discord If There Is Any Bugs Cooperkit Gaming#1223
Features:
Click Smoke
Random Smoke Movement Pool
Smoke Pool Mode
Smoke Lasting Time
Smoke Size
Particle Type
Click Fire
Click Explosion
Drag Explosion
Detonator Click Mode
Detonator Mode
Detonator Explosion
Explosion Power
Click Tp
Click Tool
Click TP Tool
Spawn/Detonate Tool
Smoke Wall Mode
Smoke Wall Spawn
Click Spawn Default Tab
Smoke Vector
831 downloads
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0.5.2 Quickloader (Skips Splashscreens)
By karmikovic
This Quickload mod will save you time. Previous splashscreen skippers do not work with the current Teardown version (0.5.2), so I made this extremely simple fix/mod is for those who don't mess with coding.
To install:
Unzip (right click and choose unzip) Copy "0.5.2 Quickloader - skips splashscreens" mod folder (right click and choose copy or press ctrl+c) Open your Teardown install location (open Steam, Right click Teardown and click -> Properties -> Local files tab -> Browse local files button.) Backup original file splash.lua (navigate to data\ui and rename splash.lua to splash-original.lua to create a backup of original file, then go back to parent folder "Teardown" Paste in the folder where you see Teardown.exe (right click and choose paste or press ctrl+v ). Play Teardown and save time not watching the intro again and again 🤪
81 downloads
0 comments
Updated
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scripts Better Speedometer
By EPLSOFF
Redrawing of mod "Speedometer", that matches better with default Teardown HUD
Original mod by Dennis Gustafsson
97 downloads
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Sample of Controlled Lights on Vehicles
By YuLun
A sample for how to make vehicle lights controlled by player while driving
Feel free to use in your own mods, no credit required😉
21 downloads
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Gravity Lifts (easy XML setup for your maps)
By Cheejins
Gravity Lifts
By Cheejins
ABOUT:
This mod creates easily customizable cylindrical gravity lifts that you can set up in your map, purely through XML.
GUIDE:
NOTE: Sometimes the gravlift does not register large objects properly. This is because the complete center
of the object must be within the gravity lift. Any outer voxels of the object may not trigger the gravlift.
These gravlifts are pretty basic. I'm planning to add things like additive velocity, so the gravlifts don't just
do a stiff pull. Instead they will gradually change the objects direction towards the gravlift direction.
The gravity lifts can be set up for your map purely through the XML code using body tags.
There is a detailed legend in the xml file explaining all of the valid values for the gravlifts.
Here is a quick snippet of it:
INSTALLATION:
Drag the contents of the mods folder to the Teardown/mods steam folder. Enable the script and try out the demo map.
NOTE: This mod only works with the new Teardown Experimental Beta (Teardown 0.5 and 0.5.1)
CREDITS:
Special thanks to "Thomasims" for helping out with some of the geometry involved with the cylinders.
160 downloads
0 comments
Updated
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Snowy Weather (require 0.50 Experimental)
By Trisek79
A cold weather type for your Teardown maps.
Functions: Draws falling snow across screen if player is outside
78 downloads
0 comments
Updated
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Speedometer
By YuLun
A speedometer to show speed of vehicle
two files are the same after extracted
31 downloads
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vehicles NegativeSpeedometer
By Nebur7420
!!!This mod only works on the experimental version of the game!!!
This mod is just a joke.
It makes the speedometer that was added with the new experimental API go into the negative.
Credit goes to:
Original mod creator - Dennis Gustafsson
GreatLordDax - Created the new Image
Nebur7420 - removed 6 lines of code and put everything together.
Instalation:
put the NegativeSpeedometer in the teardown->mods folder
13 downloads
0 comments
Updated