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wu_dl last won the day on June 23 2021

wu_dl had the most liked content!

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  1. wu_dl

    The Block (WIP)

    Sorry, but could anybody who has ever downloaded the latest version of my map send me a copy of that? I used to store the files on my OneDrive and recently I've just upgraded my computer without making a backup of the data. I think they should be able to get synchronized when I start the OneDrive on my new system but they didn't...๐Ÿ™ƒ
  2. wu_dl

    The 1F (WIP)

    Version 0.1.1


    This is a nuclear power plant whose reference is the Fukushima Daiichi NPP, also called "The 1F", which was severely damaged by the tsunami and reduced to ruin in the subsequential hydrogen blast after the earthquake in 2011. The repercussion of its meltdown is still evolving today. __________________________________________________________________________________________________________ Reply To All I've got a lot of messages recommending me to post my works to the Workshop and fix the broken files here on this site. I really appreciate those folks who have been followin
  3. wu_dl

    The Block (WIP)

    I haven't got any errors from this script when editing the map so far... So maybe it's the script version that doesn't match? My version applied is 1.5.2 (just the last version the author uploaded to this site).
  4. wu_dl

    The Block (WIP)

    Good idea, but the dilemma is that changing the material will cause the train to lose its mobility, because the heavy metal bogie could easily break anything destructible it hits whenever it's moving or not, while also cause the game to lag (according to my experience). Anyway, just stick around for updates.๐Ÿ™‚
  5. wu_dl

    The Block (WIP)

    I'd like to, but chances are that this could be a relatively huge re-construction of all the ceilings, which may take much time to accomplish. So this problem might not get fixed very soon. But I'll optimize it as long as I'm able to.๐Ÿ™‚
  6. wu_dl

    The Block (WIP)

    Sure, just help yourself๐Ÿ™‚
  7. Version 1.2.2


    A series of heavy-duty vehicles. For details, see screenshots. Have fun.๐Ÿ™‚ It is recommended to download and enable the mod Latch Script from Magnymbus, or the doors might get open unintendedly when driving due to inertia. More vehicles are upcoming. Now all the vehicles have been integrated into my downtown map The Block (Link Below) with some scaling down and improvement. Do check it out.๐Ÿ™‚ The Block (WIP)
  8. Excuse me, I don't know if I'm at fault but the new Latch.lua v1.4 won't work in my TD v0.4.6. The first problem is that I don't have the folder "mods" in my document/teardown folder; The second is that the name of the .lua file I downloaded is "main.lua" instead of "latch.lua", I've tried to rename it to "latch.lua", copy it together with the .ogg files into my level folder and add the script line to my .xml within <scene> but it was in vain. I'm sure the hinges are in the "closed" state at "limit 0".๐Ÿ˜Ÿ
  9. Version 1.0.0


    To install: Copy the content of the .xml file to the .xml of whichever map you want to play in Add the .vox file to the world folder as well as the scripts and sounds folder Copy the hud.lua file to the ui folder Start the level and Enjoy ๐Ÿ™‚ The machine gun is hinge-connected, which means it is movable. It has 3 operation modes: When Driving the vehicle: Move your mouse to adjust aiming direction, click LMB to fire; Click LMB/RMB to adjust aiming direction, hit SPACE to fire. When Not Driving: Jump onto the vehicle, get into the armored cha
  10. Version 1.0.1


    This is a normal police patrol vehicle with rotating lights instead of flashing ones. To use it: Uncompress the file you just downloaded. Rename the .xml file after "custom.xml" or whichever level you are going to play, then copy it to cover the original LEVEL.xml file. You can also open it up with text editor, simply copy the content and paste it to your own LEVEL.xml file. Copy the .vox and the .lua file and paste them into the folder of the corresponding level. Start the level and enjoy.
  11. I've learned that the fulfillment of many dynamic effects like flashing lights and siren needs some Lua programming skill besides the .xml editing. But all the available tutorials about Lua I can find are just general ones. According to my speculation,Teardown itself must have involved a specific library of functions and parameters, which is neither included in the general tutorials nor officially documented or released... So I'm wondering that where and how I can get some Teardown-exclusive Lua tutorials.๐Ÿ˜‚
  12. I've been exploring Teardown for several weeks. The impression this game has given me so far is that it much resembles some kind of model+code compiler, completed with some game-ish charateristics that make it playable. I have basically mastered the skill of model constructing as well as the .xml file editing thanks to the official tutorial and in-code interpretation. But the .lua is yet another story. In fact, .xml looks much like HTML in terms of syntax, which means it's just a kind of Marking Language that I'm familiar with. However, I didn't find much assistance in game-oriented .lua
  13. Version 1.0.0


    This truck is a clone of the famous HX military truck manufactured by Rheinmetall. I built this truck simply by refering to some videos about the HX, so it might not be very accurate in size and details, but I will optimize them later. Anyway, hope you will enjoy it. How to use: Download and uncompress the file Copy the HX.vox file into the folder of the level you want to play Open the HX.xml file with text editor, copy all the content into the .xml file of the level. Start the level Enjoy!
  14. wu_dl

    The Block (WIP)

    Version 3.5.0


    A downtown block of blended style. Wish you a nice journey.๐Ÿ™‚ ________________________________________________________________________________________________________________________________________ It is strongly recommended to install and enable the script Universal Door Latch Framework from Magnymbus in case vehicle doors may open unexpectedly when driving. ________________________________________________________________________________________________________________________________________ NOTE: The rendering burden of your computer when exploring this map might be rela
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