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AngryChickens last won the day on April 19 2023

AngryChickens had the most liked content!

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  1. This mod was on Steam Workshop and was removed because I was expressing my opinion and I wouldn't censor it for the boot. Had I left it it would be widely more popular. Who are YOU? I don't give two shits about you or anyone who is going to get their panties in this much of a wad over what I put in MY mod. You're pathetic, and if you hated to be that guy you wouldn't post this dumbass comment. Go fish for your drama over on Twatter.
  2. And this moron doesn't know the difference between a mod site and Twitter. Go bitch over there.
  3. Because it's a touchy subject, it causes a bunch of lame people to REEE, it makes the good ones laugh, and ultimately I kind of get a lot of amusement out of watching people who assume a videogame mod was built to convey any kind of real life advice.
  4. Supposedly this site is only allowing downloads from logged in users. That's what it looks like but you might send BlueDrake42 a message since obviously you have an account. I will look at hosting it on a VPS again. You can also find it on NexusMods
  5. It was deleted because the vaccine in the map, which is a joke, was deemed "offensive anti-vaccine propoganda" and the developers caved into people being complete snowflakes about it and they control the Steam content through the Workshop EULA. They do not control the content posted to this site, so updates will be pushed here instead. Having the Steam workshop keep the mod up-to-date was really nice, but I refuse to compromise with self-righteous authoritarians who don't like something in my mod, or the spineless cowards who did nothing to reach out to me for something that I actually include
  6. You have to find a vendor to buy one from I reckon, rip indeed
  7. Gave proof thro' the night that our flag was still there
  8. Yep, the project is pretty new. Updates are made pretty often, so be sure to check back frequently!
    You've found a way to bring 2 iconic and great game characteristics from totally different generations together in an amazing way, great work. Looking forward to seeing more!
  9. Mmmhmmm and if you download my map you can explore it in Teardown
  10. Hi all - I wanted to take note of a project that @Gabe Wehrle and I teamed up on. Our goal was to provide the amazing framework written by Gabe initially, in a re-usable way to the Teardown community, to make it much easier for modders to feature multiple weather environments in their maps. Today, we are announcing our first release, along with bootstrap instructions. The project is hosted on GitLab; please download the source code from there and follow the README instructions to easily get configurable environments into your map! Here's the link: https://gitlab.com/teardown-mods/teardown
  11. Sorry I took it that way, I just really did do a lot to rewrite the code, and it actually does work differently, so it almost came across like you want your name on the lua files I actually wrote, which doesn't seem right either. That being said, it was YOUR idea. I really just wanted to move us into a direction of offering the community here a way of achieving a good environment system, since I know Cobes spent a lot of time on managing various maps. I think if we can combine what we've done, we can save a lot more people a lot of time. What do you say we take the environment syst
  12. Hi Gabe, Thank you for the compliment, I guess. Though I assume since you also sent me a PM you're wanting to publicly shame me for "stealing your code" which I did not do. This is a mod website for a videogame. I don't consider any way content here can/should be monetized in any meaningful way, and everyone who does publish content should be doing so in good spirits, without an automatic sense of entitlement that there's an automatic copyright on everything they publish (and your code in particular had no license at the time that I saw the technique you are using). I understand and
  13. Feel free to use anything you'd like. The options.lua in particular has some really nice methods for binding UI components to the mod savegame state - I extracted them to common functions to make them easy to re-use and re-implement.
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