Scripts
102 files
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Singularity Mode
By Mudsox
Press Enter to turn yourself into a gravitational singularity, sucking things up from the direction you're facing! Press Enter again to deactivate. Press CTRL+P to open/close the mod's quick menu.
This mod acts like the Dust Buster mod, but it is not a tool. This means you can use whichever tool you'd like while objects are being sucked up.
New Repel Mode: Does the opposite of Singularity Mode. Access it from the quick menu!
Bug: Using this mod in experimental can make the game crash randomly. My best guess is that it's a problem with the game's physics engine, since the mod's code seems to be working correctly. Use with caution.
To install: Extract the folder inside into Teardown's mods folder.
1,502 downloads
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maps-menu 1.1 (is not optimized for most recent teardown update)
By lyzux
In order to import a bunch of maps instead of replacing the existing 5 over and over again i would suggest you use this menu script.
(This was created for Teardown v.04.6 and does not work for recently updated versions)
972 downloads
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No crosshair[Not work]
By dima101130
этот мод убирает прицел !!! Его можно использовать для красивых видеороликов.
при установке замените файл hud.lua на путь steam \ steamapps \ common \ Teardown \ data \ ui
66 downloads
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translation Teardown Italian translation
This is a replace of the ui files witch translate almost all the game in italian!
sorry for my bad english and enjoy the translation
(not all the game is translated)
Installation:
Replace the original ui files with the downloaded
File is located at Teardown\data\ui
44 downloads
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TearDOOM
By Golden
This mod adds an attack helicopter on *every map* (including the hub and custom Create maps, literally any map that loads main.lua will spawn this thing!) that is reskinned to have a doom Cacodemon sprite.
(you can also change/remove the music and sprite to your liking.)
The mod includes a backup for the main.lua script for when you want to disable the mod.
There is also a version with no music included as well.
Have fun!
USE WINRAR OR 7ZIP TO OPEN.
189 downloads
0 comments
Submitted
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speedometer Advanced Speedometer (Now on Workshop)
Now Continued HERE: Advanced Speedometer
ALL 3 FILES ARE SAME AFTER EXTRACT. CHOSE WHATEVER WORKS FOR YOU
its a speedometer, except it have a digital display that tell you the speed in numbers and also more fitting to the vanilla UI style, with a default dash placement like what you found in typical racing games, have option to choose between KMH and MPH
update: now support custom speedometer location & size [2.0.0]
note: speedometer dash taken from EPLSOFF's Better Speedometer mod,
feel free to comment
320 downloads
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script Quick Save Manager
By Gh0st
This is a python script that I wrote that allows you to save and load quicksaves.
The process is pretty self explanatory and the program guides you through pretty well, but just make sure that when loading a save you first quicksave BEFORE you load the save and then you can load it in the program and then in the game. As of right now there is no ui, although I will most likely add it soon.
Although the program gives you simple explanations, if you find yourself confused I recommend you read the READ.txt in the zip.
How to install:
1. Extract the file anywhere you want.
2. Move the quicksaves folder to Documents\Teardown (The folder where your save files are). You can delete the txt in the quicksaves folder if you want; it is completely useless other then allowing me to put the folder into a zip file.
3. Run the script when you're ready and:
Enjoy!
Also make sure to check out another save manager made by MrAdhit that improves on the idea a lot!
If you would prefer not to download the zip, the code is below:
from shutil import copyfile from os import remove from getpass import getuser def startSave(): choose = input('save (s) or load/delete (l)? ') if choose == 's': print() save() else: if choose == 'l': print() loadChoose() def save(): try: saveListTxt = loadlist() except: print('savelist.txt not found, creating new file') saveListTxt = loadlist('x') saveListTxt.close() saveListTxt = loadlist() saveName = input('What do you want to call your save? ') saveNameNl = saveName + '\n' saves = saveListTxt.readlines() count = 0 for i in saves: count += 1 if saveNameNl == i: print() print('you already have a save with this name :(') print() saveListTxt.close() break else: if count == len(saves): saveListTxt.close() saveListTxt = loadlist('a') copyfile(r'C:\Users\\' + username + r'\OneDrive\Documents\Teardown\quicksave.bin', r'C:\Users\\' + username + r'\OneDrive\Documents\Teardown\quicksaves\\' + saveName + '.bin') saveListTxt.write(saveNameNl) saveListTxt.close() print() print('Save created') print() break if len(saves) == 0: saveListTxt.close() saveListTxt = loadlist('a') copyfile(r'C:\Users\\' + username + r'\OneDrive\Documents\Teardown\quicksave.bin', r'C:\Users\\' + username + r'\OneDrive\Documents\Teardown\quicksaves\\' + saveName + '.bin') saveListTxt.write(saveNameNl) saveListTxt.close() print() print('Save created') print() def loadlist(method = 'r'): resultlist = open(r'C:\Users\\' + username + r'\OneDrive\Documents\Teardown\quicksaves\savelist.txt', method) return resultlist def loadChoose(): saveTxt = loadlist('r') saveList = saveTxt.readlines() saveTxt.close saveTxt = loadlist('r') saveListOg = saveTxt.readlines() saveTxt.close if len(saveListOg) > 0: for i in range(len(saveList)): print(i + 1) print(saveList[i]) print() saveNum = int(input('type the number of the save you want to load/delete ')) print() if not saveNum > len(saveList) and not saveNum < 1: delOrLoad = input('delete (d) or load (l)? ') if delOrLoad == 'd': for i in range(len(saveList)): saveList[i] = saveList[i].rstrip('\n') remove(r'C:\Users\\' + username + r'\OneDrive\Documents\Teardown\quicksaves\\' + saveList[saveNum - 1] + '.bin') print() print('deleted!') print() newTxt = loadlist('w') saveListOg.pop(saveNum - 1) newTxt.writelines(saveListOg) else: if delOrLoad == 'l': for i in range(len(saveList)): saveList[i] = saveList[i].rstrip('\n') copyfile(r'C:\Users\\' + username + r'\OneDrive\Documents\Teardown\quicksaves\\' + saveList[saveNum - 1] + '.bin', r'C:\Users\ypier\OneDrive\Documents\Teardown\quicksave.bin') print() print('loaded!') print() else: print() print('You don\'t have any saves! Input \'s\' to save!') print() username = getuser() debug = 'false' while 'true': #debug = 'true' if debug == 'false': try: print() startSave() except: print() print() print('oops, something went wrong') print() print() else: startSave()
75 downloads
0 comments
Updated
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100% game save.
By Mega
This Is A 100% game save.
==================
INSTALLATION:
Documents\Teardown
===============
Enjoy 🙂
2,079 downloads
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Stalker Mod
By Snazzah
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ A threatening figure chases you relentlessly across the map.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀You must be diligent and constantly active to avoid demise.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Keep moving. Do not get caught.
⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ Features ⠀⠀⠀⠀⠀⠀ 6 modifiers: Invisible, Silent, Destructive, Terrible Fog, Rushed Out, Swift Killer
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Stalker sprite customization
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Stalker Sound loop customization
⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ Information ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Open the mod's options for more customization and challenges.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Press CTRL+H for the Debug menu.
⠀⠀⠀⠀⠀⠀⠀⠀⠀The mod is automatically disabled in the Campaign and About level.
⠀⠀⠀⠀⠀⠀Contribute to the mod here: https://github.com/Snazzah/TeardownStalkerMod
⠀⠀Steam Workshop Item: https://steamcommunity.com/sharedfiles/filedetails/?id=2530711171
780 downloads
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TV
By Blueray_19
This is the TV for your map
Installation:Upload files from the archive to the folder with your map and rename the file " basic.xml" in the "name_of_you_map.xml"
Discord:Blueray_19#9684
30 downloads
0 comments
Submitted
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Customizable Digital Speedometer
Adds a digital speedometer that you can customize to your liking. To install extract the file and drag into Documents\Teardown\mods folder. Also on workshop https://steamcommunity.com/sharedfiles/filedetails/?id=2527608633&searchtext=
110 downloads
0 comments
Submitted
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0 comments
Submitted
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Binoculars
By elboydo
A simple mod that enables Binoculars in Teardown. Binoculars can be activated by pressing "b" and then zooming in and out with the middle mouse button.
Install:
To install, unzip the binoculars.zip file and place the binoculars folder into your Mydocuments/teardown/mods folder. you should then see a "Binoculars" file in your in game mod menu, click enable and they will function on pressing the b button in game.
Customisation:
Multiple Different sets of lenses for the binoculars can be enabled through the mods options menu, of different colours and cleanliness.
Many thanks to My Cresta for their help in making this mod work and inspiration to try out player based scoping mechanics.
244 downloads
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0 comments
Submitted
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teardown-debug-menu
By Goku117
teardown-debug-menu
Simple debug menu for Teardown Game
How to install?
Go to Teardown Game Folder Teardown/data/ui Make backup of hud.lua and options.lua Unpack teardown-debug-menu-main.zip file Copy the 3 .lua files into Teardown/data/ui How to use?
Go to options - Graphics and enable "Debug Window"
101 downloads
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Chaos Mod
A simple chaos mod, like the one from GTA V, in teardown.
A different chaotic event is triggered every 10 seconds.
There are currently 12 possible effects which can be triggered every 10 seconds.
Some of the current effects are:
Launching the player up into the sky Fire vision Digging a hole around the player Removing the current vehicle Trail of fire Car boost Super donuts Laser vision more...
Github page if you want to check out the source code, or contribute to the project.
930 downloads
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dash[Not work]
By dima101130
dash forward(u)
dash backward(j)
dash right(h)
dash left(k)
36 downloads
0 comments
Updated
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resource Universal Door Latch Framework
By Magnymbus
This mod will be migrated to steam workshop when available and will no longer be updated. Files will remain. This line will contain a link to the workshop page when this occurs. I apologize for the inconvenience, and thank you for your interest.
What it does:
This script allows for a generalized approach to latching doors without the need to give joints individual names and write custom scripts to look for those name specifically.
Permissions:
You can use this in any map without the need to ask for permission as long as you:
List credit on the mod page with a link to this page. Do not include the script within your map itself, as this can cause problems; Instead, have your users grab the newest version from here.
How it works:
When the door is near enough to the closed position (limit "0"), it will apply a slight force to keep it closed. When you grab the door, it removes that force, allowing you to open the door. following this, it will remain loose until the door returns to its closed position. That means that if you leave a car door open, you could use your brakes to close it. This is different than other implementations that use interactions (button prompt) that switch the direction of the force. This is due mostly to my own preference, but also due to how the script checks for each door. It could probably be easily changed though if you prefer that method.
For Users:
Drop the folder from the .zip into your /documents/teardown/mods/ folder.
For developers:
Add "tags="Latch"" to the VOX of each shape. DO NOT TAG THE JOINT! Otherwise, the script will not work.
Add sound effects by extending the tag to "Latch=Vehicle" or "Latch=Structure".
Custom sounds can be added with "LatchOpenSound=../mod_name/path_to_sound.ogg" and "LatchCloseSound=../mod_name_path_to_sound.ogg". Ensure that the path always starts with "../" followed by the name of the FOLDER your mod is in, and then the rest of the path to the sound. If you get no sound instead of a custom one, it's probably a typo.
Please ensure that all joints you wish to latch are in the closed position at limit 0, as this is what the script considers the "closed" position. This generally means that the door is closed in the .vox file.
An example vehicle (The yellow van from the thumbnail) is included in the files.
1,300 downloads
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script Impossible Challenge
Just Impossible....
DM Me On Discord If There Is Any Bugs Cooperkit Gaming#1223
36 downloads
0 comments
Updated
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mini game The Floor is Lava
By JSK
will be adding win/endgame soon...
make sure to change the lava speed and other settings for your play style in options.
I have also now added my Double Jump mod to this page as it is too small of a mod to post on its own.
A game about getting up higher then the lava floor that is rising up to you. Played best on Hunted or sandbox mode. In Options you can set if objects float in lava (may lag if not on lee) and how fast the lava is. This mod works well with my Double Jump mod and Invincible mod.
1,430 downloads
- floor is lava
- game
- (and 4 more)
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mod installer Quick Level Changer With Mod Installer
By MrAdhit
Installation
Extract to your Teardown directory What is this?
This mod allow you to move between level without having to go main menu
Mod Installer?
Yes, now you can install this mod with other mod installed!
Question and Answer
Can you create mod installer for me please? Message me MrAdhit#1296 for discussion
It show warning when i launch the mod installer Don't worry, it just because i'am not sign it, the mod installer is 100% safe
How do i download without the installer? Just download the zip compressed file
Did i still need to download the zip when i use the installer? No you didn't need it275 downloads
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Retrowave main menu
By Shibe
Replaces the main menu, main menu music, mission complete and mission fail music. (music credit can be found in the folder)
To install, extract the zip and drag the data folder into the root of your teardown replacing any files it asks.
Only known incompatibilities: mods that change loading.lua and menu.lua, best to make a backup.
511 downloads
0 comments
Submitted
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Better Tesla Cube Explosion
By Bricktronic
This is just an edit to the tesla cube script that makes the tesla cube explosion at lee's chemicals much more powerful. The old one just seemed too small and lame.
444 downloads
0 comments
Updated