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Magnymbus

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Everything posted by Magnymbus

  1. I PMed you about this. Hopefully we can get that fixed.
  2. To make the doors spring, just change them to hinge, rotate them so the yellow lines point vertically and up the rotspring param. For example, I set up the saloon doors like this (red text) and felt it was pretty good.
    Awesome. Only improvement I can think of is recoil animations, as the guns kinda feel like they're made of foam without them, but I'm not even sure that's possible with UMF.
    Awesome to see more frameworks being created! The scope of this is incredible, considering how long it took me to make my door latch framework. You, sir, are a credit to this community and I commend you for your work.
  3. Nothing I can do about that, but the new version of Teardown should have the new modloader. Just follow the new instructions and let me know how it goes.
  4. This is due to using the wrong version of Teardown. The changes to 1.4 were only available to the experimental branch, but those changes should now be on the main branch. Try again. Sorry it took me so long to reply, it's been a long month.
  5. Version 1.0.0

    71 downloads

    After getting frustrated by having to search the api.xml file every time I needed to call a function, rather than being able to use VSCode's Intellisense to autocomplete and check them, as well as getting no good answer on how I could use the XML as a library or what IDE would support it; I decided to use a series of long regex replacements to convert it from .xml format to .lua format so that I could use the lua.workspace.library setting in Sumneko's LUA extension to add the api to intellisense. I am providing it here because I put 7 hours into this and I don't want anyone who has the same pr
  6. I guarantee I didn't steal it. I worked on it for three days. I can send you old versions with bad code if you want proof. What's yours? I would like to see it! Maybe we can share ideas and see if the script can be improved? I looked at what I thought might be it (The van) but it doesn't seem to have a script for the doors, just the doors themselves.
  7. Version 1.1 is using an old version of my script that has a bug that breaks all doors if there are more than two on a map. I would recommend updating the script if your doors wont open. It also has a lot of hud notification spam that I forgot to remove. Thanks for the credit!
  8. Ok. Hopefully that fixed it... Let me know if it's still broken.
  9. It looks for what shape you grab. Interactions are the button prompts, but otherwise yes. I just found that the script doesn't handle more than 3 doors correctly, so I'm currently trying to fix that.
  10. Version 1.5.2

    1,300 downloads

    This mod will be migrated to steam workshop when available and will no longer be updated. Files will remain. This line will contain a link to the workshop page when this occurs. I apologize for the inconvenience, and thank you for your interest. What it does: This script allows for a generalized approach to latching doors without the need to give joints individual names and write custom scripts to look for those name specifically. Permissions: You can use this in any map without the need to ask for permission as long as you: List credit on the mod
  11. Version 1.0.0

    65 downloads

    Kevin Flynn's Lightcycle from Tron: Legacy. Built upon the work of Redddd and his other Tron: Legacy Light Cycles Known Issues -It shakes a bit while idle. I have no idea what causes this. -Like Redddd's cycles, it easily flips when taking ANY bump at an angle, sometimes even when taken head on. -It lacks an interior. This will not be added unless I have a decent reference. Installation -Extract neo_light_cycle .rar. -Place neo_light_cycle.vox in the map's folder. -Copy the text from neo_light_cycle.xml to your maps .x
  12. I made the turning better by changing strength to 10 (This one might not matter), antispin to 1 and antiroll to 1. Also, I like having steer assist at 2 but that's a preference thing. This doesn't fix the hypersensitivity to bumbs though.
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