airpod shotty. thats it.
if you want to replace the default shotgun with this, you wont see the handle much
you can use it for anything you want idc
hello I just threw a new save game teardown
How to install
1. download save
2. extract it
3. drop to %appdata%
4. you will go into floder local
5. look for a teardown folder and put there save
By Met152i built this is a few minutes lol. its basically just a pyramid.
The pyramid is the size of the player
Bottom of the pyramid is 40 voxels * 40 voxels
Height is 40 voxels (the size of the player)
By Met152A Bed that I made. Includes a sign that says "Met" meaning that the map was built by me; Met152
and yes i also made this in a couple of minutes lol.
this actually took me like an hour lol.
By kszabi98It's a big statue with skin and skeleton + organs layers. You can destroy him on your maps, and watch how he die.
Nonamed person have destroyable:
Try it on this map:
By YourdoneforNo More Flashbang Mod does EXACTLY what the title says. This removes the annoying white tuxedo labs screen and takes you directly into the menu. No more at night blindness!
\Install: Place splash.lua in the teardown directory and replace the one there. (Default C:\Program Files (x86)\Steam\steamapps\common\Teardown\data\ui)
If you have Teardown on a separate drive, right click teardown in steam library>manage>browse local files. Directory should be then data\ui. Replace splash.lua.
Backup also included.
By SzymonFull Save Game By Szymon.
Warning ! ! !
Works Only With Teardown Experimental Or 0.5.5 Older Not Working!
Instruction In RAR File!)
By dumbassThis is a model of a rock with very high detail and effort
By BazaltVLS(I understand, it is quite pointless to upload a Russian translation to an English-speaking site, but I just want to note here the fact that this mod exists)
This mod translates the game into Russian (most of it is translated: e-mail, interface, TV)
> Installation instructions are located inside the archive;
Steam guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2283908690
By dumbassUltra detailed human skeleton vox file
pretty simple, because it is my first time using magicavoxel ok idk what else to say
for those that dont know how to install:
1. get to your teardown folder
2. go to data, then vox, then tools
3. make sure to copy whats in that folder so you can get rid of my bad reskin pack
4. open the zip and put in what you want
for bomb and pipebomb, make sure to replace the 2 vox files outside the tools folder
badabing bam pow you are done
The Mega Model Pack!
This was a project i did to recreate every single prop used on every single map in Teardown.
This list will update as i update the mod and add more models. Right now there are more than 920 models! 923 to be exact. don't credit me if you choose to use these models. They are not mine!
To use the model you have to use XML. Or, the ingame editor added in the experimental version. They all use different color palettes so they wouldnt match any of your maps colors if you were to add them through MagicaVoxel.
Thank you SO MUCH to Rubikow, TTFH and Scandal for tricking out my vehicle recreations with proper light and for remaking vehicle models for everyone to use! ENJOY!
Biggest thanks to Thomasins for the measuring mod I used for 90% of this mod. It has been such a help.
By MalarioA huge WW1 era German zeppelin (P-class to be precise) in the vehicle map, shouldn't be too hard to put it in a different map either.
This is definitely my largest creation to date and it has taken weeks to get to this point.
It is still heavily WIP so any problems will likely get fixed in the future.
DIFFERENT VERSIONS OF THE ZEPPELIN AND SCRIPT ARE LIKELY NOT COMPATIBLE WITH EACHOTHER
- You can download a script to move the zeppelin and make the gas bags go boom. It is also WIP but it's better than nothing.
- Please suggest additions or fixes in the comments if you so wish. I will do my best to implement the most reasonable ones.
- You may enable or disable the script in the mods menu and everything should work fine.
- Go to the front gondola to drive. W & S for forwards and backwards. A & D for turning. X for up and Z for down.
- Will only work with 1 blimp at a time for now.
- The gas bags will only explode if the script is enabled and they are damaged in any way.
- You can edit some aspects of the script to your liking in the options menu.
- And as always LAG WARNING.
1. Extract the zipped folder into the "Mods" folder.
Same steps for the script, but you also have to enable it in the mods menu ingame.
1635 voxels or 163,5 meters long.
A diameter of 187 voxels or 18,7m.
16 gasbags to keep it afloat (or explode if you're not careful)
4 engines to make it move.
HUGE LAG WARNING
This creation is absolutely massive and will likely crash your game if it falls down or catches on fire. You have been warned.
@MyCresta and RavMahov from the discord for helping me with the explosives
- More detailed interior.
- Script to make it actually move.
- Working defence machine guns (possibly via Elboydos AVF).
- Explosive gas bags?
- Better performance if possible
- Options for the script
- more ideas welcome!
By HawkPlays06This is my first Teardown mod. Quite simple time moves when YOU move. Like in SUPER HOT.
Shout out to Xorberax for helping me make this, I wouldn't be able to do this without them.
By SzymonTNT Models For Pipe Bomb And Bomb.
How To Install :
(ReadMe File Is In RAR File)
-Models for weapons (pipebomb and bomb)
Compatybile With Older Game Version
By xolborReplace your save game with this for a fully complete save
ok so this is for any version and also this is not fully complete with the optional tasks and some missions but it beats the whole game for you
By SandIncludes 3 separate mods (Diamonds, Emeralds, Gold)
Add hundreds of pixel-accurate Minecraft items to the game for no real reason. Spawns 100 separated items at a time
(.vox file replaces pipe-bomb)
By MudsoxSome assets of mine that I created for the Fernway Apartments map. Does not contain every asset used in the map.
I'll pack up some more assets and release an asset pack 2.0 which will also include the assets in this pack.
Some objects will have to be re-scaled. This can be done easily in the map editor. Ask me if you have any questions. You have full permission to use the assets inside for your own purpose. No credit needed.
By BanshiiTeardown Mods Manager
Teardown Mods Manager may be used to update, backup, and remove installed Teardown mods during the wait for Steam Workshop availability in Teardown 0.6, and possibly after.
Recent Changes (v2.0.0 --> v2.1.2)
Added an EXE version TeardownModsManager_NoAdmin.exe that does not require local admin privileges. (v2.1.2) Note: This means you cannot update or remove mods from a folder outside of your user profile space or anywhere that requires elevated privileges. (v2.1.2) Fixed missing variable that prevented some mods from properly being removed (v2.1.1) Added feature to display and change current mods folder location; Mods list reloaded automatically after changing directory Improved ModDir logic and basic mod validation. Requires info.txt to contain mod name or otherwise is ignored and not in mods list. Increased main window default size Changed Exe to require elevation to allow non-default mods locations outside of user profile Added additional help info Other various code fixes and improvements Previous Changes (v1.2.1 --> v2.0.0)
Teardown Mods Manager is now fully functional, including the following recent changes:
No longer in beta status Added "Update All Mods" functionality Added "Delete Selected Mod" functionality Optimizations around updating all mods at once Added log function and improved logging Added Export Logs button Added ability to export log Removed Sign-in button Removed Update Selected Mod button Combined functionality of 'Update Selected Mod' and 'Update All Mods' Added multi-select enhancement Visual improvements Minor code enhancements Minor code fixes Fixed 'Gravity Gun' mod support Now fully functional, but still a work in progress, at least until Steam Workshop implementation in Teardown 0.6 potentially makes this obsolete.
If there are any issues, please message me or preferrably, report them here: https://github.com/tjgruber/TeardownModsManager/issues!
How to use
There are two methods to using Teardown Mods Manager and the choice is yours to make. There is a Windows executable (TeardownModsManager.exe) and a raw PowerShell script (TeardownModsManager.ps1). Due to the nature of the .exe conversion, some platforms may falsly detect the .exe, in which case, if you have any doubts, you should look over and use the PowerShell script. The PowerShell script is open source (you're free to look at the code and download directly from GitHub).
The EXE is created using PS2EXE (PowerShell to EXE converter). Info about this is located here: https://github.com/MScholtes/PS2EXE
Download the TeardownModsManager.exe file. Double click the .exe file to open. Use TeardownModsManager_NoAdmin.exe if you do not have local administrative privileges on your PC, or if you do not want to run it with elevated privileges. Via .PS1 script:
If you don't feel comfortable using the .exe, you may download the PowerShell script and follow the instructions below:
Download the TeardownModsManager.ps1 file to desktop. Right-click on the .ps1 file, then click "Run wtih PowerShell". General
All mods are checked against teardownmods.com. If you have any issues with a specific mod (or the app itself), use the Export Logs button to examine the logs and include them in your report.
Installed Mods Tab
Select the mods you wish to update, then click the Update All Selected Mods button. This can take some time if you select a lot of mods at once. Sometimes the downloads are slow, you can export logs while processing if needed.
On app load, all mods in the default mods folder should be displayed. The Cresta weapon pack is an exception, which handles them all as a single mod.
Changing the default mods location is now supported, and will automatically reload the mods list with validated mods. Click the mods folder path textbox to change. Basic mod validation is used. If 'info.txt' does not exist or include mod name, it is ignored and not included in the list. Make sure to back up your mods folder. By default, this is your Documents\Teardown\mods folder. You may use the Backup All Mods button to do this for you. Backup All Mods
It should be said that the first thing to be done is backing up your mods. You can do this automatically by clicking the Backup All Mods button.
This will back up your Documents\Teardown\mods folder to a zip file: Documents\Teardown\mods_backup_132566554489856810.zip. You can also do it manually and likely faster by copying and pasting a copy of your mods folder to somewhere else. Mod Compatibility
Teardown Mods Manager supports updating mods archived with 7-Zip (.7z), WinRAR (.rar), and Zip (.zip).
As a mod creator or developer, the following practices can help ensure mod compatibility with Teardown Mods Manager:
Mod name consistency is the biggest factor in your mod working with this app. Ensure mod name = in mod info.txt matches the name of your mod at teardownmods.com. Ensure mod name matches folder name, i.e. Documents\Teardown\mods\mod name. Ensure version = in mod info.txt is current released version at teardownmods.com. Something meaningful to the most amount of people, such as 2021.01.31.x or preferably 1.5.2 for example. See semantic versioning: https://semver.org/ Ensure the last file in the downloads list at teardownmods.com for the mod is the regular default or preferred mod download. This app selects the last file listed to download. Ensure name of mod folder is properly archived: so extracting to Teardown\mods will result in Teardown\mods\Mod Name Instead of having multiple mods/maps, use mod options to control lighting, time of day, weather, etc. If that doesn't work for you, create separate mods for them on teardownmods.com Try to package mods together in the same mod folder that are part of the same mod package. That way I don't have to hard code a workaround.
By EDcreativeAll the textures
A custom map showcasing all the in game textures with numbers.
By EDcreativeA small map to help you understand how doors and maps work in the Teardown editor.
By ViroGamerHonestly, I want the community to get more engaged in building races or rallies. So here is my free asset pack, and feel free to use them in your maps without giving me credit and no permission or attribution needed 🙂
Adding them to maps are much easier than you think, follow this tutorial by @Jbeam:
just add the .vox files to your main folder and follow this tutorial 🙂
The previous Teardown Tool won't update anymore!
This TeardownTool is still updating, more mod download will be provide.
Application written in C#
OK, i gave up this program..