GUYS PLEASE USE THIS VERSION INSTEAD. ITS WAYYYYY BETTER
The Mega Model Pack!
This was a project i did to recreate every single prop used on every single map in Teardown.
This list will update as i update the mod and add more models. Right now there are more than 920 models! 923 to be exact. don't credit me if you choose to use these models. They are not mine!
To use the model you have to use XML. Or, the ingame editor added in the experimental version. They all use different color palettes so they wouldnt match any of your maps colors if you were to add them through MagicaVoxel.
Thank you SO MUCH to Rubikow, TTFH and Scandal for tricking out my vehicle recreations with proper light and for remaking vehicle models for everyone to use! ENJOY!
Biggest thanks to Thomasins for the measuring mod I used for 90% of this mod. It has been such a help.
airpod shotty. thats it.
if you want to replace the default shotgun with this, you wont see the handle much
you can use it for anything you want idc
hello I just threw a new save game teardown
How to install
1. download save
2. extract it
3. drop to %appdata%
4. you will go into floder local
5. look for a teardown folder and put there save
By Met152i built this is a few minutes lol. its basically just a pyramid.
The pyramid is the size of the player
Bottom of the pyramid is 40 voxels * 40 voxels
Height is 40 voxels (the size of the player)
By Met152A Bed that I made. Includes a sign that says "Met" meaning that the map was built by me; Met152
and yes i also made this in a couple of minutes lol.
this actually took me like an hour lol.
By kszabi98It's a big statue with skin and skeleton + organs layers. You can destroy him on your maps, and watch how he die.
Nonamed person have destroyable:
Try it on this map:
By YourdoneforNo More Flashbang Mod does EXACTLY what the title says. This removes the annoying white tuxedo labs screen and takes you directly into the menu. No more at night blindness!
\Install: Place splash.lua in the teardown directory and replace the one there. (Default C:\Program Files (x86)\Steam\steamapps\common\Teardown\data\ui)
If you have Teardown on a separate drive, right click teardown in steam library>manage>browse local files. Directory should be then data\ui. Replace splash.lua.
Backup also included.
By SzymonFull Save Game By Szymon.
Warning ! ! !
Works Only With Teardown Experimental Or 0.5.5 Older Not Working!
Instruction In RAR File!)
By dumbassThis is a model of a rock with very high detail and effort
By BazaltVLS(I understand, it is quite pointless to upload a Russian translation to an English-speaking site, but I just want to note here the fact that this mod exists)
This mod translates the game into Russian (most of it is translated: e-mail, interface, TV)
> Installation instructions are located inside the archive;
Steam guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2283908690
By dumbassUltra detailed human skeleton vox file
pretty simple, because it is my first time using magicavoxel ok idk what else to say
for those that dont know how to install:
1. get to your teardown folder
2. go to data, then vox, then tools
3. make sure to copy whats in that folder so you can get rid of my bad reskin pack
4. open the zip and put in what you want
for bomb and pipebomb, make sure to replace the 2 vox files outside the tools folder
badabing bam pow you are done
By MalarioA huge WW1 era German zeppelin (P-class to be precise) in the vehicle map, shouldn't be too hard to put it in a different map either.
This is definitely my largest creation to date and it has taken weeks to get to this point.
It is still heavily WIP so any problems will likely get fixed in the future.
DIFFERENT VERSIONS OF THE ZEPPELIN AND SCRIPT ARE LIKELY NOT COMPATIBLE WITH EACHOTHER
- You can download a script to move the zeppelin and make the gas bags go boom. It is also WIP but it's better than nothing.
- Please suggest additions or fixes in the comments if you so wish. I will do my best to implement the most reasonable ones.
- You may enable or disable the script in the mods menu and everything should work fine.
- Go to the front gondola to drive. W & S for forwards and backwards. A & D for turning. X for up and Z for down.
- Will only work with 1 blimp at a time for now.
- The gas bags will only explode if the script is enabled and they are damaged in any way.
- You can edit some aspects of the script to your liking in the options menu.
- And as always LAG WARNING.
1. Extract the zipped folder into the "Mods" folder.
Same steps for the script, but you also have to enable it in the mods menu ingame.
1635 voxels or 163,5 meters long.
A diameter of 187 voxels or 18,7m.
16 gasbags to keep it afloat (or explode if you're not careful)
4 engines to make it move.
HUGE LAG WARNING
This creation is absolutely massive and will likely crash your game if it falls down or catches on fire. You have been warned.
@MyCresta and RavMahov from the discord for helping me with the explosives
- More detailed interior.
- Script to make it actually move.
- Working defence machine guns (possibly via Elboydos AVF).
- Explosive gas bags?
- Better performance if possible
- Options for the script
- more ideas welcome!
By HawkPlays06This is my first Teardown mod. Quite simple time moves when YOU move. Like in SUPER HOT.
Shout out to Xorberax for helping me make this, I wouldn't be able to do this without them.
By SzymonTNT Models For Pipe Bomb And Bomb.
How To Install :
(ReadMe File Is In RAR File)
-Models for weapons (pipebomb and bomb)
Compatybile With Older Game Version
By xolborReplace your save game with this for a fully complete save
ok so this is for any version and also this is not fully complete with the optional tasks and some missions but it beats the whole game for you
By SandIncludes 3 separate mods (Diamonds, Emeralds, Gold)
Add hundreds of pixel-accurate Minecraft items to the game for no real reason. Spawns 100 separated items at a time
(.vox file replaces pipe-bomb)
By MudsoxSome assets of mine that I created for the Fernway Apartments map. Does not contain every asset used in the map.
I'll pack up some more assets and release an asset pack 2.0 which will also include the assets in this pack.
Some objects will have to be re-scaled. This can be done easily in the map editor. Ask me if you have any questions. You have full permission to use the assets inside for your own purpose. No credit needed.