Scripts
102 files
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TAT Llibrary
By YuLun
A framework library which turn trucks and trailers detachable
this frame work will support more different types of trucks and trailers in the future
sample of using this mod and YLVF : https://steamcommunity.com/sharedfiles/filedetails/?id=2414729430&searchtext=
76 downloads
0 comments
Updated
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scripts Better Speedometer
By EPLSOFF
Redrawing of mod "Speedometer", that matches better with default Teardown HUD
Original mod by Dennis Gustafsson
97 downloads
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Spawnable catapult
By error
Spawnable catapult
installation
extract the lava gun file to the following path
C:\Users\,,,\Documents\Teardown\mods
Source
https://steamcommunity.com/sharedfiles/filedetails/?id=2830245684
By Autumnatc and DimasVoxel
430 downloads
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script Quick Save Manager
By Gh0st
This is a python script that I wrote that allows you to save and load quicksaves.
The process is pretty self explanatory and the program guides you through pretty well, but just make sure that when loading a save you first quicksave BEFORE you load the save and then you can load it in the program and then in the game. As of right now there is no ui, although I will most likely add it soon.
Although the program gives you simple explanations, if you find yourself confused I recommend you read the READ.txt in the zip.
How to install:
1. Extract the file anywhere you want.
2. Move the quicksaves folder to Documents\Teardown (The folder where your save files are). You can delete the txt in the quicksaves folder if you want; it is completely useless other then allowing me to put the folder into a zip file.
3. Run the script when you're ready and:
Enjoy!
Also make sure to check out another save manager made by MrAdhit that improves on the idea a lot!
If you would prefer not to download the zip, the code is below:
from shutil import copyfile from os import remove from getpass import getuser def startSave(): choose = input('save (s) or load/delete (l)? ') if choose == 's': print() save() else: if choose == 'l': print() loadChoose() def save(): try: saveListTxt = loadlist() except: print('savelist.txt not found, creating new file') saveListTxt = loadlist('x') saveListTxt.close() saveListTxt = loadlist() saveName = input('What do you want to call your save? ') saveNameNl = saveName + '\n' saves = saveListTxt.readlines() count = 0 for i in saves: count += 1 if saveNameNl == i: print() print('you already have a save with this name :(') print() saveListTxt.close() break else: if count == len(saves): saveListTxt.close() saveListTxt = loadlist('a') copyfile(r'C:\Users\\' + username + r'\OneDrive\Documents\Teardown\quicksave.bin', r'C:\Users\\' + username + r'\OneDrive\Documents\Teardown\quicksaves\\' + saveName + '.bin') saveListTxt.write(saveNameNl) saveListTxt.close() print() print('Save created') print() break if len(saves) == 0: saveListTxt.close() saveListTxt = loadlist('a') copyfile(r'C:\Users\\' + username + r'\OneDrive\Documents\Teardown\quicksave.bin', r'C:\Users\\' + username + r'\OneDrive\Documents\Teardown\quicksaves\\' + saveName + '.bin') saveListTxt.write(saveNameNl) saveListTxt.close() print() print('Save created') print() def loadlist(method = 'r'): resultlist = open(r'C:\Users\\' + username + r'\OneDrive\Documents\Teardown\quicksaves\savelist.txt', method) return resultlist def loadChoose(): saveTxt = loadlist('r') saveList = saveTxt.readlines() saveTxt.close saveTxt = loadlist('r') saveListOg = saveTxt.readlines() saveTxt.close if len(saveListOg) > 0: for i in range(len(saveList)): print(i + 1) print(saveList[i]) print() saveNum = int(input('type the number of the save you want to load/delete ')) print() if not saveNum > len(saveList) and not saveNum < 1: delOrLoad = input('delete (d) or load (l)? ') if delOrLoad == 'd': for i in range(len(saveList)): saveList[i] = saveList[i].rstrip('\n') remove(r'C:\Users\\' + username + r'\OneDrive\Documents\Teardown\quicksaves\\' + saveList[saveNum - 1] + '.bin') print() print('deleted!') print() newTxt = loadlist('w') saveListOg.pop(saveNum - 1) newTxt.writelines(saveListOg) else: if delOrLoad == 'l': for i in range(len(saveList)): saveList[i] = saveList[i].rstrip('\n') copyfile(r'C:\Users\\' + username + r'\OneDrive\Documents\Teardown\quicksaves\\' + saveList[saveNum - 1] + '.bin', r'C:\Users\ypier\OneDrive\Documents\Teardown\quicksave.bin') print() print('loaded!') print() else: print() print('You don\'t have any saves! Input \'s\' to save!') print() username = getuser() debug = 'false' while 'true': #debug = 'true' if debug == 'false': try: print() startSave() except: print() print() print('oops, something went wrong') print() print() else: startSave()
75 downloads
0 comments
Updated
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Better Chopper
By Winter
This mod drastically changes the chopper behavior, allowing it to shoot you when you hide inside buildings. This isn't the same as it shooting at you all the time, as a few conditions effect it's behavior to balance it out.
This also removes the outline of the chopper, and does a slight change to the choppers general shooting behavior to make things a little easier on you (to account for the fact that hiding is almost impossible now).
This is my first mod, and I'm generally releasing this as an initial beta test, to help me figure out what aspects of the mod need rebalancing.
PLEASE let me know about any problems there are with this, or any general improvements that should happen.
89 downloads
- helicopter
- chopper
- (and 3 more)
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vehicle_enhancer
By nastushka95
это vehicle_enhancer от MyCresta но это скрипт (работает на всём транспорте)
установка: открыть архив
папку vehicle_enhancer переместить в C:\Users\Имя Пользователя\OneDrive\Документы\Teardown\mods
и переместить туда.
открыть teardown нажать play потом mods найти мод и активировать...
Наслаждаться
232 downloads
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Retrowave main menu
By Shibe
Replaces the main menu, main menu music, mission complete and mission fail music. (music credit can be found in the folder)
To install, extract the zip and drag the data folder into the root of your teardown replacing any files it asks.
Only known incompatibilities: mods that change loading.lua and menu.lua, best to make a backup.
511 downloads
0 comments
Submitted
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dash[Not work]
By dima101130
dash forward(u)
dash backward(j)
dash right(h)
dash left(k)
36 downloads
0 comments
Updated
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Bomb Hammer + Expandable Debug Viewer
By geeko55
Bomb Hammer is a mod I built for fun and coding practice, and was written with new programmers in mind. Other mods might have fancy custom debug menus, but I'm hoping that my commented code will be easy to follow and teach something to beginners.
Also included is an expandable, beginner friendly structured debug viewer for general or customized use. I've commented the code, and did my best to make this mod friendly and straight forward for new or inexperienced programmers.
The Expandable Debug Viewer will automatically expand its formatting for new entries. Simply define your new line and add it to the table of lines.
This code was made to be expanded and tinkered with, so if you want more bombs, or larger explosions, please read bomb_hammer.lua and mess around! 🙂
How to Use:
1. Place 'explosive wisps' by clicking on a voxel with the Hammer drawn.
1b. Note, the 'wisps' will only be placed with the hammer drawn, and while the player is not too close to the target area. This was a safety feature I left in when the mod originally just exploded, even at the player's feet.
2. The number of wisps that can be placed, and their strength, is editable in the bomb_hammer.lua file
3. To explode any placed wisps, click while the Extinguisher is drawn. Exploding wisps will delete them, freeing up room for more wisps!
------------------ readme.txt ------------------
This mod uses:
(a) Antipolo's Teardown ModLoader utility
(b) Data Dumper table from lua-users wiki.
If this mod stops working, try seeing if either your ModLoader's included ui/hud.lua file isn't out of date, or for some reason your inclusion of Data Dumper is misbehaving.
Installation:
1. Back up any files that might be replaced at the installer's discretion.
2. Extract the folders 'mods' and 'ui' to your C:/...<Steam Installation>.../Teardown/data folder
3. In Teardown/data/ui is modloader.lua, use this to toggle mods on or off through comments.
Sources:
(a)
https://github.com/antopilo/TeardownModLoader
(b)
http://lua-users.org/wiki/DataDumper
289 downloads
0 comments
Updated
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Timed Heists
By TheBand
Can I play this fresh in the campaign?
It would not be possible to complete these missions in the set times if you do not have your tools unlocked and possibly upgraded as well.
What is this mod?
Timed Heists is a mod that re-works the objective of the campaign missions.
Missions start with the alarm started as you load in, your goal is to complete the game objectives as quickly as possible with no preparation time and make it within the possible time constraints. Each mission in the campaign has a pre-determined timer that we have tested to be possible. It is balanced to full objective completion and was tested with infinite ammo. A toggle-able Infinite ammo will be included in this mod as I support another mod that allows infinite ammo and it is how this mod supposed to be played. If you do not wish to have the Infinite Ammo included just remove the main.lua within the script folder of the zip.
How do I enable Timed Heists?
Go to Options > Graphics and look for Timed Heists. Enable that and start a campaign mission!
How To Install
Drag the folders within the zip into the Teardown/Data directory.
Credits:
NotInTheBand#6666: Scripter
ognianov#3839: Helped test most of the maps for time-frames possible for completion.
104 downloads
0 comments
Submitted
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translation Teardown Italian translation
This is a replace of the ui files witch translate almost all the game in italian!
sorry for my bad english and enjoy the translation
(not all the game is translated)
Installation:
Replace the original ui files with the downloaded
File is located at Teardown\data\ui
44 downloads
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TV
By Blueray_19
This is the TV for your map
Installation:Upload files from the archive to the folder with your map and rename the file " basic.xml" in the "name_of_you_map.xml"
Discord:Blueray_19#9684
30 downloads
0 comments
Submitted
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0 comments
Submitted
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Sample of Controlled Lights on Vehicles
By YuLun
A sample for how to make vehicle lights controlled by player while driving
Feel free to use in your own mods, no credit required😉
21 downloads
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Quick Save Saver
By MrAdhit
Installation
There's no installation, just double click it What is this?
This application will save your current quicksave, so you can have multiple quicksave
Original Mod Idea
Question and answer
Help i can't quick load, the button disabled! You need to quick save first then load from the application
Can i have the source code please? Of course you can, it open source! GitHub67 downloads
0 comments
Updated
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Mayhem instant win (5 star win)
By err0r
Instant win for mayhem to use drop the data folder into teardown folder
Info
You get 5 stars on win
Control
Break 1000 voxels to win
49 downloads
- mayhem
- instant win
- (and 2 more)
0 comments
Updated
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0 comments
Updated
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#YuLun# Mod Frame
By YuLun
Frame for all mods from me (Yulun)
Only After You Download This File Then Your Mods Can Run Correctly
Please check for update before installing new mods
133 downloads
0 comments
Submitted
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0 comments
Submitted
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0 comments
Submitted
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Boot to Mission
By geeko55
This is a rewrite of splash.lua to automatically load into a given mission when the game is booted.
To load to a given mission, find it's name in missions.lua and overwrite the current mission name, or follow the example in the file for custom levels.
Installation
1. Back up your splash.lua file, located at C:\...\Steam\steamapps\common\Teardown\data\ui
2. Replace your splash.lua with the included file.
3. Make adjustments to the level being loaded if desired.
Features
- Cut down on waiting for menus to load for a fresh boot!
- Shorten iteration time while testing mods!
- Load to your favorite level right when you start the game!
10 downloads
0 comments
Submitted
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vehicles NegativeSpeedometer
By Nebur7420
!!!This mod only works on the experimental version of the game!!!
This mod is just a joke.
It makes the speedometer that was added with the new experimental API go into the negative.
Credit goes to:
Original mod creator - Dennis Gustafsson
GreatLordDax - Created the new Image
Nebur7420 - removed 6 lines of code and put everything together.
Instalation:
put the NegativeSpeedometer in the teardown->mods folder
13 downloads
0 comments
Updated
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Voxel info and Bomb Tools (v1.0)
By Nixkuchen
This is the Nixkuchen Voxel info and Bomb tool with more stuff following for using the mode enable it and press (ingame) "h" to get the help message.
More fixes and Tools will come later
Tested on 30/12/20
53 downloads
0 comments
Submitted
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minecraft building tool 2
By Eshan3090
not mine....
place blocks
invetory
destroy blocks
69 downloads
0 comments
Submitted