Scripts
102 files
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Sample of Controlled Lights on Vehicles
By YuLun
A sample for how to make vehicle lights controlled by player while driving
Feel free to use in your own mods, no credit required😉
21 downloads
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Remote explosive mod
By beatcarrots
UPDATE: This mod file may be corrupted. If you have the steam version of the game use this link for the workshop version:
steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=2641727908&searchtext=explosion+placer
Installation: Place the explosion folder inside the zip file into your mods folder
Allows you to plant explosives on objects and detonate them.
The explosives move with the object they are placed on
Controls:
X - Place explosive
C - Detonate explosives
U - Clear explosives
Options:
Strength slider from 0.0 to 4.0 (max)
If the mod does not work for you, please don't leave a negative review. Message me on discord jackson#6745 and I can help you
5,588 downloads
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Gravity Lifts (easy XML setup for your maps)
By Cheejins
Gravity Lifts
By Cheejins
ABOUT:
This mod creates easily customizable cylindrical gravity lifts that you can set up in your map, purely through XML.
GUIDE:
NOTE: Sometimes the gravlift does not register large objects properly. This is because the complete center
of the object must be within the gravity lift. Any outer voxels of the object may not trigger the gravlift.
These gravlifts are pretty basic. I'm planning to add things like additive velocity, so the gravlifts don't just
do a stiff pull. Instead they will gradually change the objects direction towards the gravlift direction.
The gravity lifts can be set up for your map purely through the XML code using body tags.
There is a detailed legend in the xml file explaining all of the valid values for the gravlifts.
Here is a quick snippet of it:
INSTALLATION:
Drag the contents of the mods folder to the Teardown/mods steam folder. Enable the script and try out the demo map.
NOTE: This mod only works with the new Teardown Experimental Beta (Teardown 0.5 and 0.5.1)
CREDITS:
Special thanks to "Thomasims" for helping out with some of the geometry involved with the cylinders.
160 downloads
0 comments
Updated
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Spartan Laser
I'm too lazy to add screenshots, just watch this video:
THE MODEL HAS CHANGED, THE ONE IN THE VIDEO WAS A PLACEHOLDER.
If you want the placeholder model, dm me (ChiefCloudyEye#0489).
Spartan Laser, it goes boom after you shoot it at an object.
Uhhhh... It has a charge up and fancy laser particles. It replaces the spraycan.
Model made by SquishyAlpaca, used with permission. Give them love for the modelling work.
205 downloads
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Inventory System
By 2crabs
Details
- This mod allows you to carry 4 objects at a time.
- While placing an object you can rotate it and also move it up and down.
- You can pick up cars and everything dynamic!
- This will only work with Teardown Build 0.5.0 and later.
How to download
1. Download the zip
2. Extract contents from zip file
3. Take the folder containing main.lua, options.lua, and info.txt and put it in your mod folder in documents/teardown/mods
4. Enable mod in teardown
Controls
q: pick up object you are looking at
r: open inventory(you need to hold down r for menu to stay open)
t and y: rotate object you are placing
u and j: move object you are placing up and down
lmb: drop object you are placing
rmb: while placing a object you can hold rmb and then move your cursor to rotate a object in all directions
2,381 downloads
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Custom Weather Mod
Custom Weather Mod
A module to add customizable snow to your map
By Andrew Pratt
(andrewpratt64)
License info in LICENSE.txt
Use the "custom_weather" folder to add this mod to your map
Use the "custom_weather_example_map" folder for an example of how to use this mod
IMPORTANT: This mod is for the experimental 0.5.0 build!
Support for pre-0.5.0 versions MIGHT happen, but not guaranteed
Feel free to use this in any of your maps, and change the files any way you like.
If you upload any maps/mods with this mod in them, please give credit on your mod page/readme/etc.
Options can be changed in custom_weather.lua
Hopefully these can be configured in your map xml file in the future
=HOW TO USE EXPERIMENTAL VERSION FOR TEARDOWN=
1) Navigate to Teardown in your steam libraray
2) Either click the gear icon and hit "Properties..." or right-click Teardown on the left side
of the screen and hit properties from the drop-down list
3) A properties window should now have opened. Click the "Betas" tab
4) Click under where it says, "Select the beta you would like to opt into:"
5) Select experimental in the drop-down menu
6) Close the properties window and start Teardown
=LINKS=
Github: https://github.com/andrewpratt64/TeardownCustomWeather
=INSTALLATION INSTRUCTIONS=
For the mod:
1) Copy the contents of the "custom_weather" folder to your map folder (snow_debug.png is optional, it's only there for debugging)
2) To customize the mod, change the "SNOW_" variables in custom_weather.lua
3) In your lua code, include custom_weather.lua
4) Initialize the mod by calling ()
5) Call CustomWeatherModTick() each frame (use tick() not update()!)
Example file directory:
\Documents\Teardown\mods\my_map
map\my_map.vox
info.txt
main.lua
main.xml
snow.png
snow_debug.png
custom_weather.lua
Example main.lua:
#include "custom_weather.lua" function init() CustomWeatherModInit(); end function tick() CustomWeatherModTick(); end
For the example map:
1) Copy the "custom_weather_example_map" folder into your mods directory (\Documents\Teardown\mods\)
2) From the main menu in-game, click Play->Mods, scroll to "custom_weather" under Local files, then click Play
455 downloads
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Snowy Weather (require 0.50 Experimental)
By Trisek79
A cold weather type for your Teardown maps.
Functions: Draws falling snow across screen if player is outside
78 downloads
0 comments
Updated
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scripts Better Speedometer
By EPLSOFF
Redrawing of mod "Speedometer", that matches better with default Teardown HUD
Original mod by Dennis Gustafsson
97 downloads
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cheat SirCode's Cheats Mod - A simple fiddler and cheat menu
As of Friday the 19th, February 2021, this mod will NO LONGER be updated on this site.
Same thing goes for the version on NexusMods
Its going to be living on the Steam Workshop later on, as all my mods eventually will.
all downloads on this page will still be available, and as of posting, the menu is fully functional still, even in 0.6.0. I will update this mod description one more time with a link to the mod on the steam workshop after its out of beta.
This project was a little creation of mine that's entire goal was to create a working Cheat menu using the new modloader, without modifying ANY of the default scripts of the game.
What I mean is, this entire script runs within the modloader's options.lua and main.lua
It doesn't replace any of the game's default scripts, which means its compatible with any other mod.
It also doesn't replace any default assets of any kind. Its a completely compatible standalone mod.
I know only 2 cheats work right now, but getting cheats to work without modifying default scripts is DIFFICULT alright?
Currently it supports these cheats:
Infinite Mission Time Just makes the timer on every mission super long so its essentially infinite. Infinite Ammo Whatever weapon you're holding will just have infinite ammo, just like sandbox mode. Simple as that. Infinite Health Literally in the name, refills the health as you take damage. Nearly impossible to die unless you spam hundreds of bombs per frame (Like using click explode hack for example) NoClip Flight / Static Camera Flight Allows you to fly around the world without being affected by boundaries or forces and gravity. Vehicle Boost / Fly Configurable speed and the controls are located inside of the mod options. Basically acts like a rocket engine attached to the car. Player Boost / Fly Same as vehicle boost, but with more air control. You can easily accidentally fall through the world or send yourself to enormously high heights with this Temporarily Unlock All Tools Just gives you all weapons. It automatically gives you the weapons when you reload the current world / enter a new world Velocity Burst / Blow Away Stuff Hack Small Parts will be sent everywhere destroying everything... so prepare for lag. If you dont have a decent processor, this hack will kind of suck to use.. This can destroy entire maps if used in the right way Debug Info This is a small mod that I've included as an extra option because its useful in development I left it in as an optional cheat option because some people also want it. It essentially just draws a line to where your facing, and draws a cross where it hit. It logs all the information on the top left ingame. Click Fire / Fire Wand I've made the tool that activates it customizable. (I recommend using the spraycan) Click Explode / Bomb Wand This can crash the game, as such I've made the tool that activates it customizable. I also added a button to toggle paint mode (So you have to spam or click for each individual bomb, rather than painting a line of explosives) Click Delete / NOTHING IS INDESTRUCTIBLE 😄 You can use this tool to literally delete chunks of the world. You can delete anything... Even if its indestructible or outside of the map. Click Destroy / #OBLITERATE This CAN and WILL crash your game if used incorrectly... This hack sets any object it touches as a massive explosive, as such, it can be used to utterly destroy and obliterate any building / vehicle or object in the game. Its essentially Click Explode on Steroids. Uses a small exploit in the game's engine to set an object explosive and blow it up. This has NO LIMITATIONS on the Explosive Power (Soon to be fully customizable) Currently locked it at power 10 while I'm working on the mod (For reference, the max explosion size is normally 4) If the object you clicked does not blow up immediately, then shoot it. It essentially turns objects into explosives. Ray Cutter / Line Cutter This is a small mod that allows you to use Very Precise cutting by cutting holes exactly where youre looking. Perfect for leveling a forest or cutting off a roof. Epic Ingame Menu You can enable this through the normal options Allows you to configure and change the settings of all the cheats within the game. Hit Enter ingame to open it. INSTALLATION INSTRUCTIONS:
Extract the zip file and drag the "SirCodesCheatsMod" folder into your teardown savegame directory -> Teardown \ Mods \ SirCodesCheatsMod \ (Mod Files) Some zip extractors put the content into a second folder Make sure there is not 2 folders. Only 1 with the mod files in it. IMPORTANT This mod was created to work on versions 0.5.4 and above
THIS IS NOT A TEARDOWN UMF MOD
However it should still work with UMF 0.5.1 and above
13,116 downloads
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Speedometer
By YuLun
A speedometer to show speed of vehicle
two files are the same after extracted
31 downloads
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vehicles NegativeSpeedometer
By Nebur7420
!!!This mod only works on the experimental version of the game!!!
This mod is just a joke.
It makes the speedometer that was added with the new experimental API go into the negative.
Credit goes to:
Original mod creator - Dennis Gustafsson
GreatLordDax - Created the new Image
Nebur7420 - removed 6 lines of code and put everything together.
Instalation:
put the NegativeSpeedometer in the teardown->mods folder
13 downloads
0 comments
Updated
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resource Universal Door Latch Framework
By Magnymbus
This mod will be migrated to steam workshop when available and will no longer be updated. Files will remain. This line will contain a link to the workshop page when this occurs. I apologize for the inconvenience, and thank you for your interest.
What it does:
This script allows for a generalized approach to latching doors without the need to give joints individual names and write custom scripts to look for those name specifically.
Permissions:
You can use this in any map without the need to ask for permission as long as you:
List credit on the mod page with a link to this page. Do not include the script within your map itself, as this can cause problems; Instead, have your users grab the newest version from here.
How it works:
When the door is near enough to the closed position (limit "0"), it will apply a slight force to keep it closed. When you grab the door, it removes that force, allowing you to open the door. following this, it will remain loose until the door returns to its closed position. That means that if you leave a car door open, you could use your brakes to close it. This is different than other implementations that use interactions (button prompt) that switch the direction of the force. This is due mostly to my own preference, but also due to how the script checks for each door. It could probably be easily changed though if you prefer that method.
For Users:
Drop the folder from the .zip into your /documents/teardown/mods/ folder.
For developers:
Add "tags="Latch"" to the VOX of each shape. DO NOT TAG THE JOINT! Otherwise, the script will not work.
Add sound effects by extending the tag to "Latch=Vehicle" or "Latch=Structure".
Custom sounds can be added with "LatchOpenSound=../mod_name/path_to_sound.ogg" and "LatchCloseSound=../mod_name_path_to_sound.ogg". Ensure that the path always starts with "../" followed by the name of the FOLDER your mod is in, and then the rest of the path to the sound. If you get no sound instead of a custom one, it's probably a typo.
Please ensure that all joints you wish to latch are in the closed position at limit 0, as this is what the script considers the "closed" position. This generally means that the door is closed in the .vox file.
An example vehicle (The yellow van from the thumbnail) is included in the files.
1,300 downloads
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flying Vehicle Enhancer
By MyCresta
Vehicle Enhancer by My Cresta
Subsribe here: https://steamcommunity.com/sharedfiles/filedetails/?id=2412114044
Showcase Video:
Thanks again to Thomasims for awsome code examples ❤️
2,055 downloads
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teardown-debug-menu
By Goku117
teardown-debug-menu
Simple debug menu for Teardown Game
How to install?
Go to Teardown Game Folder Teardown/data/ui Make backup of hud.lua and options.lua Unpack teardown-debug-menu-main.zip file Copy the 3 .lua files into Teardown/data/ui How to use?
Go to options - Graphics and enable "Debug Window"
101 downloads
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0 comments
Submitted
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TV
By Blueray_19
This is the TV for your map
Installation:Upload files from the archive to the folder with your map and rename the file " basic.xml" in the "name_of_you_map.xml"
Discord:Blueray_19#9684
30 downloads
0 comments
Submitted
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smoke NOT WORKING!! Click Spawn Mod (AKA Click Smoke Mod)
DM Me On Discord If There Is Any Bugs Cooperkit Gaming#1223
Features:
Click Smoke
Random Smoke Movement Pool
Smoke Pool Mode
Smoke Lasting Time
Smoke Size
Particle Type
Click Fire
Click Explosion
Drag Explosion
Detonator Click Mode
Detonator Mode
Detonator Explosion
Explosion Power
Click Tp
Click Tool
Click TP Tool
Spawn/Detonate Tool
Smoke Wall Mode
Smoke Wall Spawn
Click Spawn Default Tab
Smoke Vector
831 downloads
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0 comments
Submitted
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script Impossible Challenge
Just Impossible....
DM Me On Discord If There Is Any Bugs Cooperkit Gaming#1223
36 downloads
0 comments
Updated
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mod installer Quick Level Changer With Mod Installer
By MrAdhit
Installation
Extract to your Teardown directory What is this?
This mod allow you to move between level without having to go main menu
Mod Installer?
Yes, now you can install this mod with other mod installed!
Question and Answer
Can you create mod installer for me please? Message me MrAdhit#1296 for discussion
It show warning when i launch the mod installer Don't worry, it just because i'am not sign it, the mod installer is 100% safe
How do i download without the installer? Just download the zip compressed file
Did i still need to download the zip when i use the installer? No you didn't need it275 downloads
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working sniper scope zoom
By noob.
so i made a working sniper zoom but it kinda sucks lol
you will need to put the file to the teardown file and it should work
oh yea it uses the gun and you can download a sniper model from someone else lol
137 downloads
0 comments
Updated
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Quick Save Saver
By MrAdhit
Installation
There's no installation, just double click it What is this?
This application will save your current quicksave, so you can have multiple quicksave
Original Mod Idea
Question and answer
Help i can't quick load, the button disabled! You need to quick save first then load from the application
Can i have the source code please? Of course you can, it open source! GitHub67 downloads
0 comments
Updated
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Boot to Mission
By geeko55
This is a rewrite of splash.lua to automatically load into a given mission when the game is booted.
To load to a given mission, find it's name in missions.lua and overwrite the current mission name, or follow the example in the file for custom levels.
Installation
1. Back up your splash.lua file, located at C:\...\Steam\steamapps\common\Teardown\data\ui
2. Replace your splash.lua with the included file.
3. Make adjustments to the level being loaded if desired.
Features
- Cut down on waiting for menus to load for a fresh boot!
- Shorten iteration time while testing mods!
- Load to your favorite level right when you start the game!
10 downloads
0 comments
Submitted