Scripts
102 files
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Slow Motion +
By beatcarrots
I made the slow motion speed customizable via the options menu and I made the "t" keybind toggled.
Credit to Teardown/Tuxedo Studios who made the base slow motion mod.
1,253 downloads
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Infinite weapon ammo and money
By RavenPlayz
1. Create a backup for savegame.xml. Just rename the original BACKUP.xml and do not change the downloaded one.
2. Go to C:\Users\User\AppData\Local\Teardown and there you will find the savegame.xml. Rename that BACKUP and drag and drop the downloaded one in that place.
3. Put the backup.xml in desktop so you won't lose it.
4. You are ready to go!
1,200 downloads
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Custom Levels Extended - More custom maps
By mikkel20088
This addition to the game allows for up to 45 custom maps
This is a quick rescript which allows for way more custom levels in the menu.
This mod does not provide custom levels but only the option to add more.
1,160 downloads
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Teardown: Unlocked
By Dawkeye
ENG
This mod will open you everything that is in the game! All the sandbox maps, all the weapons, and of course endless money (Мод откроет вам все Sandbox уровни, включая челленджи. Есть все оружия, беск.деньги! How to install? (как установить?) 1. Delete file savegame.xml in Documents/Teardown 2. Downloaded savegame put in Documents/Teardown 3. Enjoy! (Teardown 0.5.5) 💜1,118 downloads
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Unlock Weapons and Free Weapon Upgrades
By TheBand
How To Use
Navigate to Teardown Scripts folder and place the wanted game.lua file in the directory and reboot the game.
This is a pretty basic script which really just involved editing a few lines in the stored tables and setting a few bools to true which determine if the weapon is unlocked or not.
1,062 downloads
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maps-menu 1.1 (is not optimized for most recent teardown update)
By lyzux
In order to import a bunch of maps instead of replacing the existing 5 over and over again i would suggest you use this menu script.
(This was created for Teardown v.04.6 and does not work for recently updated versions)
972 downloads
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Chaos Mod
A simple chaos mod, like the one from GTA V, in teardown.
A different chaotic event is triggered every 10 seconds.
There are currently 12 possible effects which can be triggered every 10 seconds.
Some of the current effects are:
Launching the player up into the sky Fire vision Digging a hole around the player Removing the current vehicle Trail of fire Car boost Super donuts Laser vision more...
Github page if you want to check out the source code, or contribute to the project.
930 downloads
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Button controlled vehicle booster (Press F)
By Nils
Modified vehicle boost, that you can activate by pressing F instead of it always boosting.
873 downloads
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smoke NOT WORKING!! Click Spawn Mod (AKA Click Smoke Mod)
DM Me On Discord If There Is Any Bugs Cooperkit Gaming#1223
Features:
Click Smoke
Random Smoke Movement Pool
Smoke Pool Mode
Smoke Lasting Time
Smoke Size
Particle Type
Click Fire
Click Explosion
Drag Explosion
Detonator Click Mode
Detonator Mode
Detonator Explosion
Explosion Power
Click Tp
Click Tool
Click TP Tool
Spawn/Detonate Tool
Smoke Wall Mode
Smoke Wall Spawn
Click Spawn Default Tab
Smoke Vector
831 downloads
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Sprint and Walk
By Cheejins
ABOUT
A simple script that lets you sprint and walk. Check out the change log for all the features.
Sprint = shift
Walk = c
INSTALLATION
Put the "Sprint and Walk" folder into your Documents/Teardown/mods folder and enable it in the Teardown mods menu.
805 downloads
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Hyperaggressive Security Helicopter
By specman17
A script mod that makes the helicopter's pilot much more trigger happy, ready to fire his missiles, and even more of a prick than he was before. Looks like his contacts came in too, because now he can spot you much faster than before (unless you're hiding in water).
Works for both An Assortment of Dishes and The Chase!
794 downloads
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Stalker Mod
By Snazzah
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ A threatening figure chases you relentlessly across the map.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀You must be diligent and constantly active to avoid demise.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Keep moving. Do not get caught.
⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ Features ⠀⠀⠀⠀⠀⠀ 6 modifiers: Invisible, Silent, Destructive, Terrible Fog, Rushed Out, Swift Killer
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Stalker sprite customization
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Stalker Sound loop customization
⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ Information ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Open the mod's options for more customization and challenges.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Press CTRL+H for the Debug menu.
⠀⠀⠀⠀⠀⠀⠀⠀⠀The mod is automatically disabled in the Campaign and About level.
⠀⠀⠀⠀⠀⠀Contribute to the mod here: https://github.com/Snazzah/TeardownStalkerMod
⠀⠀Steam Workshop Item: https://steamcommunity.com/sharedfiles/filedetails/?id=2530711171
780 downloads
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elboydos vehicle and mounted gun Script - script only
By elboydo
A mod that enables player controlled turrets through both physics based control and in vehicle control - includes extensions to change fire rate, type, and ammo capacities.
Excerpt from Readme:
ELBOYDOS MOUNTED GUN AND PLAYER CONTROLLED TURRET SCRIPT
Author : elboydo
published 11-11-2020
i dunno, i may extend this readme later.
____________________________________________________________
To install::
Place files within create folder here to your create folder in teardown/create
To enable weapon usage, copy the hud.lua file to teardown/data/ui
IF YOU DON'T WANT TO MESS WITH YOUR HUD.LUA DUE TO OTHER MODS:
copy this line into the "draw()" method in hud.lua
if UiIsMousePressed() then
SetBool("mouse.pressed",true)
else
SetBool("mouse.pressed",false)
end
SetInt("mouse.wheel", UiGetMouseWheel())
if you have these methods already in your hud.lua then happy days, the mods should work fine.
FAILURE TO COPY THE HUD.LUA FILE WILL MEAN WEAPONS WON'T WORK AND ASKING WHY WEAPONS WON'T WORK DUE TO NOT DOING THIS
MAY RESULT IN PANDAS HAVING THEIR FAVOURITE TOYS TAKEN AWAY FROM THEM
Setting configs:
A default config for a mounted gun has been included in this script. description to modify for your vehicular setups as follows:
Always include "#include mountedGun.lua" to enable mounted gun functionality.
config values:
--[[
Vehicle config
]]
vehicle = {
mainName = <VEHICLE NAME> ,
Vehiclename = <VEHICLE BODY NAME>,
CannonName = <VEHICLE TURRET / GUN NAME> ,
CannonJointName = <VEHICLE TURRET JOINT NAME>,
Create = "elboydo",
barrelOffset = <Y OFFSET FROM TURRET TO SPAWN MUNITIONS>
manualControl = <ONLY ENABLE PHYSICS BASED CONTROL - FALSE BY DEFAULT, SET TO TRUE TO BLOCK IN VEHICLE TURRET CONTROL>
}
--[[
Mounted gun config
]]
weaponFeatures = {
armed = <TRUE/FALSE - VEHICLE CAN USE WEAPONS>
timeToFire = <INT - PERIOD OVER WHICH TO FIRE A BURST>,
magazineCapacity = <INT - TOTAL NUMBER OF SHOTS PER BURST>,
reloadTime = <INT - TIME AFTER BURST TO RELOAD WEAPON>,
hasRockets = <BOOL - CAN THE GUN FIRE ROCKETS>,
hasRocketCapacity = <BOOL - DOES THE GUN HAVE A FINITE ROCKET SUPPLY,
rocketCapacity = <INT - TOTAL NUMBER OF ROCKETS THE VEHICLE CAN HAVE>,
rocketStartingAmmo = <INT - NUMBER OF ROCKETS THE GUN SPAWNS WITH>,
startRockets = <BOOL - DOES THE GUN SPAWN WITH ROCKETS LOADED>,
hasMG = <BOOL - CAN THE GUN USE AN MG>,
hasMGCapacity = <BOOL - DOES THE MG HAVE A FINITE MG ROUND SUPPLY>,
MGCapacity = <INT - TOTAL NUMBER OF MG ROUNDS THE GUN CAN HAVE>,
MGStartingAmmo = <INT - NUMBER OF MG ROUNDS THE GUN SPAWNS WITH>,
displayWeaponDetails = <BOOL - DISPLAY EXTRA WEAPON DETAILS ABOUT AMMO LEFT SHOWS ON THE GUN ITSELF>,
rocketExtraconsumption = <INT - DOES FIRING ROCKETS USE EXTRA MUNITIONS (ONLY IMPACTS BURST LENGTH NOT ROCKET AMMMO)>,
rocketReloadPenalty = <INT - EXTRA TIME ADDED TO RELOAD TIME PER ROCKET FIRED>,
ammoBoxMGName = <STRING - NAME OF PROP ACTING AS MG AMMO BOX FOR CHOOSING MUNITION>,
ammoBoxRocketName = <STRING - NAME OF PROP ACTING AS ROCKET AMMO BOX FOR CHOOSING MUNITIONS>
}
733 downloads
0 comments
Updated
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Finally Sprinting
By Voltaia
Description
This mod adds sprinting to a game that can sometimes be infuriating without sprinting. We all know you've been there, nearly having thrown yourself off a cliff trying to get the last optional missions on that one level. Well throw yourself off a cliff no longer! Sprint off it instead!
Installation
- To install, drag the 'Finally Sprinting' folder into 'C:\Program Files\Steam\steampapps\common\mods' or wherever your 'mods' folder is.
- To enable, open up the mod manager in game, and toggle the enabled option on the mod.
- To use, just double tap 'W' like in Minecraft and sprint should boost into action.
Known Problems
Yes, I know that sprinting sharp turns do not work in this mod. The reason is, I cannot directly modify the walk speed in the code. Instead I have to take the direction the player is already travelling, and multiply it by a certain degree to simulate sprinting. This makes it more like gliding on ice than sprinting but it gets the job done.
675 downloads
0 comments
Submitted
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Infinite Ammo - Option to toggle
By TheBand
How To Use
Drop the files of the Zip into the games main folder.
Go to Options and look for Infinite Ammo under Graphics.
This will not mess your ammo up on your save file so you can revert back to vanilla gameplay if you wish on your current save!
657 downloads
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SUPERHOT Mod
By Snazzah
SUPERHOT mechanics in Teardown.
Time moves when you move. Includes weapons from SUPERHOT such as the pistol, shotgun and rifle.
Information
Open the mod's options to toggle timescaling and weapons.
The mod is automatically disabled in the About level.
Contribute to the mod here: https://github.com/Snazzah/TeardownSuperhot
612 downloads
0 comments
Updated
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Retrowave main menu
By Shibe
Replaces the main menu, main menu music, mission complete and mission fail music. (music credit can be found in the folder)
To install, extract the zip and drag the data folder into the root of your teardown replacing any files it asks.
Only known incompatibilities: mods that change loading.lua and menu.lua, best to make a backup.
511 downloads
0 comments
Submitted
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Throwable Moons
A throwable moon.
NOTE:
DO NOT REPLACE WITH PIPEBOMB!!!
Make sure to enable in game!
507 downloads
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endless alarm[Not work]
By dima101130
this makes the signaling time infinite.
Do not be intimidated by the inscription. I'm trying to delete this inscription.
This is my first scenario.
installation: go to steam \ steamapps \ common \ Teardown \ data \ script and replace the file.
for developers:
SetFloat ("level.alarmtimer", 60)
470 downloads
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Custom Weather Mod
Custom Weather Mod
A module to add customizable snow to your map
By Andrew Pratt
(andrewpratt64)
License info in LICENSE.txt
Use the "custom_weather" folder to add this mod to your map
Use the "custom_weather_example_map" folder for an example of how to use this mod
IMPORTANT: This mod is for the experimental 0.5.0 build!
Support for pre-0.5.0 versions MIGHT happen, but not guaranteed
Feel free to use this in any of your maps, and change the files any way you like.
If you upload any maps/mods with this mod in them, please give credit on your mod page/readme/etc.
Options can be changed in custom_weather.lua
Hopefully these can be configured in your map xml file in the future
=HOW TO USE EXPERIMENTAL VERSION FOR TEARDOWN=
1) Navigate to Teardown in your steam libraray
2) Either click the gear icon and hit "Properties..." or right-click Teardown on the left side
of the screen and hit properties from the drop-down list
3) A properties window should now have opened. Click the "Betas" tab
4) Click under where it says, "Select the beta you would like to opt into:"
5) Select experimental in the drop-down menu
6) Close the properties window and start Teardown
=LINKS=
Github: https://github.com/andrewpratt64/TeardownCustomWeather
=INSTALLATION INSTRUCTIONS=
For the mod:
1) Copy the contents of the "custom_weather" folder to your map folder (snow_debug.png is optional, it's only there for debugging)
2) To customize the mod, change the "SNOW_" variables in custom_weather.lua
3) In your lua code, include custom_weather.lua
4) Initialize the mod by calling ()
5) Call CustomWeatherModTick() each frame (use tick() not update()!)
Example file directory:
\Documents\Teardown\mods\my_map
map\my_map.vox
info.txt
main.lua
main.xml
snow.png
snow_debug.png
custom_weather.lua
Example main.lua:
#include "custom_weather.lua" function init() CustomWeatherModInit(); end function tick() CustomWeatherModTick(); end
For the example map:
1) Copy the "custom_weather_example_map" folder into your mods directory (\Documents\Teardown\mods\)
2) From the main menu in-game, click Play->Mods, scroll to "custom_weather" under Local files, then click Play
455 downloads
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Better Tesla Cube Explosion
By Bricktronic
This is just an edit to the tesla cube script that makes the tesla cube explosion at lee's chemicals much more powerful. The old one just seemed too small and lame.
444 downloads
0 comments
Updated
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Spawnable catapult
By error
Spawnable catapult
installation
extract the lava gun file to the following path
C:\Users\,,,\Documents\Teardown\mods
Source
https://steamcommunity.com/sharedfiles/filedetails/?id=2830245684
By Autumnatc and DimasVoxel
430 downloads
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lights Controllable Vehicle Lights
By MyCresta
This mod allows you to toggle any vehicle lights by pressing 'F'. From normal lights, extra strong lights to off.
Simply add the extracted folder to: Documents/Teardown/mods.
Then enable the mod from the mod menu ingame.
424 downloads
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Timed Explosions
Based on original script by jackson (https://teardownmods.com/index.php?/file/847-remote-explosive-mod/)
There are 3 improvements:
1) You can use 'H' key to hide placed explosion markers
2) You can set timer between explosions.
3) Another sound file
414 downloads
- explosion
- remote explosives
- (and 1 more)
0 comments
Updated
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Bunnyhop Mod
By Snazzah
Bunnyhop (bhop) mechanics in Teardown. Be like phoon!
Make sure to check the options to see what you can customize!
Features
- Customizable Bunnyhop speedometer (Hoppometer)
- Special SFX & VFX based on speed
- Strafe mechanic options
Steam Workshop Item: https://steamcommunity.com/sharedfiles/filedetails/?id=2532387822
GitHub Repository: https://github.com/Snazzah/TeardownBunnyhop
It's not perfect, but it's something.
386 downloads