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File Comments posted by BattleBob72
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@XorberaxAwesome work. One bug I found was the bullets hit to the right of where I'm aiming because I'm playing on display 3440x1440. Switching to 1920x1080 fixes it though. I don't know if this is easy to fix or not. Can't wait to see how this mod progresses.
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Now, I understand. I will think about how to make such a vehicle.
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@Speedmos17That's a weird problem. The only thing I can think of right now is that you have other mods causing the problem. I've had Teardown from the beginning and upgraded versions with each experimental one that came out; trying out different mods along the way. With this last update, my campaign wouldn't run at all. But after deleting and reinstalling a fresh version, it worked properly again. I think the version updates don't replace everything but add to it and fix what needs to be fixed. You could try a reinstall after saving the mods you want to see if that fixes it, then start introducing those mods one at a time to see which one is breaking it. Sorry for the hassle, but this is using the experimental version. Good luck.
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@Speedmos17That's really strange. I do have 2 voxbox's in the map. 1 for the dirt and 1 for the grass. The grass is 1 block lower than the dirt and only seen in the distance. I just double checked and its working fine on my setup. Where on the map does it happen?
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@Speedmos17Thanks a lot. I really appreciate the compliment. Let me know if there is something I can improve.
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@MudsoxThanks for the response. Its one of my favorite creations. Let me know if you have any improvements I can make.
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@mudsox
that's ok, there are a lot of mods to keep track of. And having more to choose from is always a good thing. It also drives competition to have better mods. Keep at it.
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13 hours ago, kindofdestruction said:
anychance you can make a car crusher where it pushes cars down hard
@kindofdestruction I might add this in the future. But for now you can find a car crusher press in the "FynpirePlaygroundMap".
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@SuperRockI eliminated the shadow volume outside the junkyard grounds and the overall height of it. This should help it run more smooth. Thanks for the feedback.
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@CriminalDuck007 I added a zip version.
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@elboydo You fixed it! Its working perfectly now. I appreciate your quick response and respectful attitude. Great job, and again, great mod. I look forward to what you put out next.
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I love this idea. Great work. This could evolve into giant mechs or robot wars. Lots of potential. Can't wait to see what vehicles come next.
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@Yeht goud Sorry to hear that. Are you using the latest 5.3 experimental beta version of Teardown or the original version? These files only work with the 5.3 version.
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@Yeht goud I added a zip file for you. Hope you enjoy the map. If you can, I would love to hear feedback on what you think of the map.
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Only 1 download right now and Fynnpire has this in his latest video. Hmmm.
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its about the size of your pokeball, so you can spam it a lot before lag.
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Great job on the Map. Its starting to get as big as the Humans map. Fynn's videos on this map are fun to watch. Waiting for what comes next.
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Great looking map. I generally don't like scanned maps because they are hollow and the materials are random. Doesn't make for good game play. Yours is still hollow but you did a lot of work on fixing the materials. I commend you on that. I know it takes a lot of time to fix this. These big maps have tons of potential, but they will take lots of work to get it to "Teardown" levels. I hope you or others will continue to improve this map by adding interiors to explore and destroy.
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Do they all share the same color palette?
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Thanks for the great compliment. I have thought of doing a human mod. The T. Rex took a lot of work, so it might be a while. Lots of ideas, only so much time.
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The Junkyard
in Maps
Posted
@lexalone13Sadly, it has no fast chopping action yet. It just slowly rotates from front to back with the left and right mouse buttons. It is heavy enough to slice through most cars though.