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karmikovic

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Everything posted by karmikovic

    Amazing! One of the most beautiful vehicle designs yet! P.S Can you fix the steering wheel to a hinge so it doesn't float when busted?
  1. karmikovic

    Every Vehicle Map

    Which vehicles are yours my friend?
  2. Thanks for the response. So we can share/modify/incorporate this work, but you do require credit for the work? If your name is mentioned in credit, would this be enough attribution for you?
  3. karmikovic

    Every Vehicle Map

    THANKS Dalrae, this is the first step to greatly improving everyone's teardown experience. You are the man! I will be putting together a compilation of asset packs which only include files with 100% permissions for use/modification/incorporation!
  4. 1. Can I/everyone have your permission to share/modify/incorporate this upload? 2. Would you consider allowing 100% no attribution/credit for this work and allow everyone to use/modify/share it however they/we want? Allowing this would help so much for the modding community. I will collect all uploads which allow no attribute sharing/modifying into an excellent sandbox game. Please consider editing this upload to allow such creative, community collective freedom. Thanks
  5. karmikovic

    Every Vehicle Map

    1. Can I/everyone have your permission to share/modify/incorporate this upload? 2. Would you consider allowing 100% no attribution/credit for this work and allow everyone to use/modify/share it however they/we want?
  6. Also do we need to ask permision for modifying TD default vehicles?
  7. 1. Can I/everyone have your permission to share/modify/incorporate this upload? 2. Would you consider allowing 100% no attribution/credit for this work and allow everyone to use/modify/share it however they/we want? Also do we need to ask permision for modifying TD default vehicles?
  8. 1. Can I/everyone have your permission to share/modify/incorporate this upload? 2. Would you consider allowing 100% no attribution/credit for this work and allow everyone to use/modify/share it however they/we want?
  9. 1. Can I/everyone have your permission to share/modify/incorporate this upload? 2. Would you consider allowing 100% no attribution/credit for this work and allow everyone to use/modify/share it however they/we want?
  10. 1. Can I/everyone have your permission to share/modify/incorporate this upload? 2. Would you consider allowing 100% no attribution/credit for this work and allow everyone to use/modify/share it however they/we want?
  11. 1. Can I/everyone have your permission to share/modify/incorporate this upload? 2. Would you consider allowing 100% no attribution/credit for this work and allow everyone to use/modify/share it however they/we want?
  12. 1. Can I/everyone have your permission to share/modify/incorporate this upload? 2. Would you consider allowing 100% no attribution/credit for this work and allow everyone to use/modify/share it however they/we want?
  13. 1. Can everyone have your permission to share/modify/incorporate this upload? 2. Would you consider allowing 100% no attribution/credit for this work and allow everyone to use/modify/share it however they want?
  14. 1. Can I/everyone have your permission to share/modify/incorporate this upload? 2. Would you consider allowing 100% no attribution for this work and allow everyone to use/modify/share it however they want?
  15. BlueDrake, excellent mod. I edited this file a bit so there is an army of enemies and its really fun. 1. Can everyone have your permission to share the modified version? 2. Would you consider allowing 100% no attribution for this work and allow everyone to use/modify/share it however they want?
  16. Version 1.0.0

    49 downloads

    NO ATTRIBUTION - 100% for the community. Everything I upload to this site is given to the community for modifying and adding into their own work, or to do with it whatever they want. If you are a modder, please consider adding NO ATTRIBUTION to your uploads, that way we can share together an efficient creative workflow. (These ground tiles are extremely basic. Just wait, soon I will share much more interesting elements. Please bear with me...) 256x256x2-dark-dirt-sparse-rocks.vox 256x256x2-mixed-dirt-sparse-rocks-uneven.vox 256x256x2-mixed-dirt-sparse-rocks-uneven-grass.vox 256x
  17. How do you combine/attach 2 ground.vox levels side by side?
  18. karmikovic

    Every Vehicle Map

    I used your older vehicle map (with xyz coordinates) can I have permission to post it? OR can I give it to you since you already have permission, then you can share it? We really need to allow people to share modifications without asking permission. For instance I have the most fun teardown map yet, its great, but its made from pieces on this website from everyone. How can we fix this creative flow process? Can you give full permissions on your vehicle maps to the community so that we can modify, share and grow it into something awesome like i did...
  19. Can I have your permission to upload a modified version of your pickup truck?
  20. How do you place an object in a random position in .xml? If I can figure this out, then I can build a nice randomly generated level. I
  21. I found the answer. Its simple. To add a visual description to any object just insert: desc="name of object" into the body description tag of any vox body on the map. I did this to all the vehicles so you see the vehicle name upon approach.
  22. I want to share just the level then, but it uses props from various people on this site. Do I have to ask each one? There should be a filter and option to share work which requires NO attribution. I would use only those items for building new levels. Right now the game is quite simple. If I wasn't so restricted I could share the best sandbox level yet. You'd think everything on the site should be shareable without attribution. This really holds back productivity. What can we do to make the creation flow smoother? Allow no attribution option and filter for uploads/downloads...
  23. Random level generation code: Something like using a ground.vox and through logical algorithm creating from level props, walls, doors, windows, stairs, trees, cars, etc...
  24. I thought of another one: Ability to create many more dynamic objects in game. (Instead of just a plank, walls, blocks, props, etc)
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