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viperbone

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Everything posted by viperbone

  1. viperbone

    area_7 (WIP)

    There you go. I see. I like to play maps with a kind of background. Maybe add it in your description 😉
  2. viperbone

    area_7 (WIP)

    Yes, thats what I read. I mean what is your plan about the map? What is the story behind?
  3. Could you extend the humans series with other professions like: - Doctor - Scientist - Mechanic - Office employees - Bus driver - Farmer Maybe other professions?
  4. viperbone

    area_7 (WIP)

    What is the map about?
  5. viperbone

    Toaster

    Very nice thank you! Can I use it in my map? I'm currently building a kitchen where I could use it. Do you have other kitchen assets?
  6. viperbone

    R4D4

    Hehe, cool idea! Is the millennium falcon your next creation ;-)?
  7. Wonderful, and once you're done they maybe release an update with new maps 😉
  8. Wow, thanks for the update of January 21st 2021. I thought you won't update it anymore.
  9. viperbone

    Teardowner

    Hi SuperPlayerHK, what is the tool good for?
  10. viperbone

    Cathedral

    Cool, thanks! Now I get it 😉
  11. viperbone

    Cathedral

    May I suggest you rename your files to "cathedral_day_without_lights.zip" and "cathedral_night_with_lights.zip" ? It's confusing having two files almost with the same name but double the size.
  12. Note for those which need help for installation follow these steps: 1. Open VS Code 2. Install the Lua extension from Sumenko (https://marketplace.visualstudio.com/items?itemName=sumneko.lua) 3. Change the Lua > Workspace: Library in the extensions settings -> Add the here provided "api.lua" file to the settings.json which could look like that: { "Lua.workspace.library": { "C:\\Users\\<username>\\Documents\\Teardown": true } } 4. Restart VS Code 5. Using intellisense in your own Lua script will now provide help Thanks for the creat
  13. Thanks for the update. I reinstalled Teardown and only applied this mod. I still can't make the "W" and "S" key working properly. It seems they get recognized but in the same loop (tick) switched off again. If I comment out the lines `wIsPressed = false` and `sIsPressed = false` then they work once. So the keys itself or the movement is recognized but it always stops immediately. This if statement `if lastDirection < currentDirection - 0.005 then` seems always true in my case and therefore the hook won't move up or down. I tested with some other values to subtract (-0.05 or -0.009 and
    This map provide a different feeling of the game! Since its a real scan of that Church of Saint Sophia you really feel visiting and investigating that place. Jumping from roof to roof reminds me a little bit on assassin's creed 😉 As good as it feels walking around the streets so disappointed are you when "entering" a house or the church. They are hollow. Of course the 3D scan can't provide this. I see people filling the houses with live and also playable missions on this map.
  14. What a nice idea! Do I understand the script correctly that you run it initially to find all objects with the tag "latch" and store it in the "hasLatch" table? Later in the tick method you check if with one of those objects an interaction is happening?
  15. There are some others but not special vehicle mods. Let's see I'll have a look on a "fresh" map without other mods. That "bit newer version of that script" did you already update the model with it?
  16. Hmm, is there a trick how to lower and upper the hook with the keys "w" and "s"? It seems not to work for me. I enabled the debug boolean in the script and it shows me on the screen that the key is pressed but only very quickly even though I hold it. Do others have the same behavior? Any idea how to fix this?
    Very nicely done. You can control the vehicle and the crane separately. Also the legs are controllable. Really cool done!
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