
alan8325
Members-
Content Count
22 -
Joined
-
Last visited
-
-
Objective_trash: I don't know yet if that's possible as I'm new to the lua scripting and I'm not sure if the API allows for modding the material properties for specific objects only and not everything else. I actually like the current behavior of the ragdolls when it comes to damage from dynamic objects, though I wish they could be damaged a little more from "squashing", such as when crashing a truck into a wall with ragdolls in between. It would also be cool if there was a way to "break bones" by dynamically splitting an object into two and adding a joint between them when the "break" happens
-
-
-
- 22 comments
-
- 1
-
-
- whitehouse
- building
- (and 7 more)
-
-
-
Version 1.0.1
636 downloads
This is a map with a few 1:1 scale ragdoll humans that have internals. They are based on kszabi98's ragdoll giant humans (many thanks!) and scaled down by half in MagicaVoxel and then scaled down again to 0.3 voxel size in Teardown. I also made a few changes to their proportions, joint flexibility and added a new spine joint to try to get them to fit in vehicles and bend realistically. The goal was to find a balance between detail and performance. Some features: - 1:1 size - Detailed internals - Flammable clothing and hair - Realistic joint movement - Really fun -
-
-
-