alan8325
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alan8325 last won the day on March 21 2021
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Objective_trash: I don't know yet if that's possible as I'm new to the lua scripting and I'm not sure if the API allows for modding the material properties for specific objects only and not everything else. I actually like the current behavior of the ragdolls when it comes to damage from dynamic objects, though I wish they could be damaged a little more from "squashing", such as when crashing a truck into a wall with ragdolls in between. It would also be cool if there was a way to "break bones" by dynamically splitting an object into two and adding a joint between them when the "break" happens
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Version 1.0.2
4,198 downloads
This map is broken as of Teardown build 0.6, which disabled physics on all scaled voxels. I may "fix" it by making the voxels normal scale and having low-detail ragdolls similar to those in the crash test dummies mod, but there is no timeline for this. This is a map with a few 1:1 scale ragdoll humans that have internals. They are based on kszabi98's ragdoll giant humans (many thanks!) and scaled down by half in MagicaVoxel and then scaled down again to 0.3 voxel size in Teardown. I also made a few changes to their proportions, joint flexibility and added a new spine joint to try to get t -