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viperbone

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  1. viperbone

    area_7 (WIP)

    There you go. I see. I like to play maps with a kind of background. Maybe add it in your description 😉
  2. viperbone

    area_7 (WIP)

    Yes, thats what I read. I mean what is your plan about the map? What is the story behind?
  3. Could you extend the humans series with other professions like: - Doctor - Scientist - Mechanic - Office employees - Bus driver - Farmer Maybe other professions?
  4. viperbone

    area_7 (WIP)

    What is the map about?
  5. viperbone

    Toaster

    Very nice thank you! Can I use it in my map? I'm currently building a kitchen where I could use it. Do you have other kitchen assets?
  6. viperbone

    R4D4

    Hehe, cool idea! Is the millennium falcon your next creation ;-)?
  7. Wonderful, and once you're done they maybe release an update with new maps 😉
  8. Wow, thanks for the update of January 21st 2021. I thought you won't update it anymore.
  9. viperbone

    Teardowner

    Hi SuperPlayerHK, what is the tool good for?
  10. viperbone

    Cathedral

    Cool, thanks! Now I get it 😉
  11. viperbone

    Cathedral

    May I suggest you rename your files to "cathedral_day_without_lights.zip" and "cathedral_night_with_lights.zip" ? It's confusing having two files almost with the same name but double the size.
  12. Note for those which need help for installation follow these steps: 1. Open VS Code 2. Install the Lua extension from Sumenko (https://marketplace.visualstudio.com/items?itemName=sumneko.lua) 3. Change the Lua > Workspace: Library in the extensions settings -> Add the here provided "api.lua" file to the settings.json which could look like that: { "Lua.workspace.library": { "C:\\Users\\<username>\\Documents\\Teardown": true } } 4. Restart VS Code 5. Using intellisense in your own Lua script will now provide help Thanks for the creat
  13. Thanks for the update. I reinstalled Teardown and only applied this mod. I still can't make the "W" and "S" key working properly. It seems they get recognized but in the same loop (tick) switched off again. If I comment out the lines `wIsPressed = false` and `sIsPressed = false` then they work once. So the keys itself or the movement is recognized but it always stops immediately. This if statement `if lastDirection < currentDirection - 0.005 then` seems always true in my case and therefore the hook won't move up or down. I tested with some other values to subtract (-0.05 or -0.009 and
    This map provide a different feeling of the game! Since its a real scan of that Church of Saint Sophia you really feel visiting and investigating that place. Jumping from roof to roof reminds me a little bit on assassin's creed 😉 As good as it feels walking around the streets so disappointed are you when "entering" a house or the church. They are hollow. Of course the 3D scan can't provide this. I see people filling the houses with live and also playable missions on this map.
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