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Place "NGNT Nuclear Facility" folder in "/common/teardown/mods/"

Major improvements added - you can now press the "Play" button agan!

EXTREME PERFORMANCE IMPROVEMENTS

 

You can find this map on the Steam Workshop once again!

https://steamcommunity.com/sharedfiles/filedetails/?id=2414368811

 

 

It is strongly recommended to use Teardown [experimental] build with this map. There is no guarantee that this map will work on the stable build.

Okay thanks continue with description below

 

 

 ☢️Welcome to the NGNT Nuclear Facility☢️ 

 

Thank you everyone for ELEVEN thousand downloads!!!!!

 

CONTRIBUTORS:

@rio has provided a bunch of new vehicles for this map!

@deffcolony has engineered some amazing new sound effects for this map!

@mode_vis has provided their ZIL fire engine for this map!

@okoko has provided their Mater truck for this map!

@Mudsox has provided his modified HX truck, elevator script, other assets and taught me lighting scripting for this map!

@kszabi98 has provided their Dacia 1300 and their Trabant Soviet car for this map!

@MixGaming25 suggested the idea of the portable AZ-5 button and a new background!

The skybox was taken from HDRI Haven and the image that is used is located at this link.

This map contains original Teardown assets that have been completely recreated by @TalbotUncharted3

🙂

 

Giant list of basically every feature (includes new additions):

 

  • *NEW* Blue light column rising up from the reactor after it blows up;
  • Reduced lag by a huge amount!
  • *COMING SOON* new building!
  • Catwalk to the other building
  • Spinning red evacuation lights throughout the facility when the evacuation alarm is turned on;
  • Evacuation alarm buttons placed throughout the interior;
  • "Map settings" screen in the control room - turn the reactor sounds on or off;
  • Sound effects in the control room;
  • Afternoon/Early morning settings;
  • Options screen appears when you click "Play"; Choose to turn explosion on or off;
  • ~96 second delay when the AZ-5 button is pressed so you can escape;
  • Reactor noise changes when core is exploded; now with entirely new extended sound effects when the AZ-5 button is pressed, and when the reactor is damaged;
  • Destroy everything!;
  • Explode the core with an AZ-5 button located a) on the control booth downstairs, b) upstairs in the office in front of the reactor, c) in the control room above the staff rooms or d) with the portable button on the wall downstairs;
  • Vehicles to drive and smash into things with;
  • Destructible bendy cranes;
  • Destructible light poles;
  • Chimney stack with scaffolding around it;
  • Electrical panels that buzz and turn off if they break;
  • Moving rail cart inside;
  • Furnished staff rooms (unfinished);
  • Propane tanks that explode;
  • Hanging T.V. screens (unfinished);
  • Fire station;
  • Dynamic catwalk inside;
  • Dynamic red pipes;
  • Working light switches in different locations to turn on and off most lights (outside lights switch is now located in the control room above the staff rooms);
  • Giant cooling towers;
  • Dirt roads and paths;
  • Loudspeakers inside and outside that will emit a recording of real evacuation orders of Pripyat, if an alarm is triggered (changes yet to be made);
  • Interior lights emit red light if an alarm is triggered

 

Thanks for blowing up my map.

Edited by Cobes


What's New in Version 2021.04.09   See changelog

Released

EXTREME PERFORMANCE IMPROVEMENTS!

  • Murdoc wrote some code that removes chunks of objects within a certain mass. This is the main script that removes the lag.
  • I then basically wrote an (n) function. I had to do this so the script could stop running within a certain amount of time, and keep from restarting again.
  • This improvement can be tweaked some more if need be.

Other improvements and additions:

  • Re-added the smoke that appears after the reactor blows up
  • Started to build a second building, not yet implemented
  • Built and added a completely dynamic (of course) catwalk to the second building, still in the works
  • Fixed some floating objects
  • Edited some code
  • Increased the explosion setting on the core slightly
  • Added a blue light column suggested by Steam user J. Crowley
  • Like 3
  • Thanks 2
  • Haha 1
  • Confused 1

User Feedback

Recommended Comments



2 hours ago, Jude Johnstone said:

Could you add some vehicles outside?

Yup, it will have vehicles eventually.

 

1 hour ago, Jbeam said:

How works the AZ-5 buttom?

You need to put the file called coreExplode.lua in /teardown/data/script/. If that doesn't work then I don't know what to tell ya.

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1 minute ago, Cobes said:

Yup, it will have vehicles eventually.

 

You need to put the file called coreExplode.lua in /teardown/data/script/. If that doesn't work then I don't know what to tell ya.

Thanks, it works great!

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1 hour ago, MixGaming25 said:

how do i open it in teardown???

Unzip the .rar, drop the entire "NGNT" folder into /common/teardown/mods/ (Steam)

In Teardown, hit the Play button, in the dropdown menu select "mods". Select "NGNT Nuclear Facility WIP" and start playing 🙂

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Can you add a way to turn off the reactor sounds (the buzz/humm)? I know the game has audio sliders but I want to be able to hear breaking things and explosions etc.

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1 hour ago, JazBurr said:

Can you add a way to turn off the reactor sounds (the buzz/humm)? I know the game has audio sliders but I want to be able to hear breaking things and explosions etc.

Absolutely! That's the plan 🙂. It's on the priority list for tomorrow lol. I just have to learn how to actually do it first. This whole map is a learning process for moi.

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''I'm in need of some russian vehicles for this map. Preferably some junkers such as the Lada, a russian fire engine, ambulance, and maybe a workable crane? I can import vehicles but I don't know how to actually make one. You will be credited fully for your work!''

 

give me a sec

 

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3 minutes ago, Jude Johnstone said:

Will you create a day version like sandy wood and the white house maps?

Okay, I'll keep the day version up alongside the night version

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20 minutes ago, Jude Johnstone said:

Will you create a day version like sandy wood and the white house maps?

Day version is now live. It has the light poles from the night version only turned off. Is that what you wanted, or did you want a day version with no light poles?

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2 minutes ago, rio said:

hi I'm building a lada right now

 

Awesome. Ladas are awesome. You're awesome.

Edited by Cobes
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34 minutes ago, rio said:

also what year is this meant to be set because if i use 90s lada in a 70s year it looks wrong

Good question. I think it looks like a 90s style building. Those rusted light poles and cranes have an 80s soviet era style. And they definitely look older than the HVAC units, which look 90s-ish. So yeah, 90s.

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