About This File
Edited by Cheejins
Improved installation instructions.
What's New in Version 2.1.5 See changelog
Feb 27, 2021
- Each designator is it's own tool now. No need to override the spray-can and blowtorch.
- Minor code clean up and refactoring.
Dec 24, 2020
- Fixed the "airstrike ready" and other sounds not playing.
Dec 19, 2020
- (TD 0.5) Airstrike sounds no longer replace any game sounds
Dec 16, 2020
- (TD 0.4) Ported over the fixes from version 2.1.2 of the mod from TD 0.5 to TD 0.4 version of the mod.
- A10 now spawns properly instead of occasionally glitching out and flying into the floor.
- F15 always drops bombs (would sometimes fly by without dropping bombs)
- Made target preview lines for the A10 less dense and lower in height.
- Implemented reliable airstrike phasing system
- Ready sound only plays once (glitch made it play several times)
- Plane ready notifications properly show up at the end of airstrikes
- Mod now works with Teardown 0.5 (experimental beta)
- Added better target preview lines
- Fixed duplicate fly-by sound glitch
- Fixed a bug that broke the a10's airstrike targeting when switching weapons just after calling it in.
- Fixed a10 shooting more to the end of target than start. It now shoots evenly spaced out along target line.
- Tuned the active time of the a10.
- Reduced file size from 60mb to 12mb and removed unnecessary files in ui folder.
Further tuned a10 flying.
Added A-10 Warthog:
- Swoop n shoot plane mechanics
- Explosive hit-scan shots with curated random explosion sizes
- Unique fly-by sound for the A10
- BRRRT sound effect
- Shots progress from one target point to the other over the span of 2 seconds
- Plane body aligns with shots
Plane adapts to any set of target points
- Directional airstrikes
- Simultaneous airstrikes
Trajectory lines to help with target designation
- Number of bombs dropped are accurate now
- Single drop point, no more mini carpet bomb
- Added cluster bomb visual effect
- Scaled F-15E down to realistic size (A10 too)
Increased plane speed to 150m/s from 100m/s
- Made a whole new demo map with themed sections
- Credits are baked into the floor
A10 tutorial section
- Major script rework
- Script to supports multiple planes
- Fixed a few bugs
- Added more customization options
- Went from 297 lines to 865 lines of code
- Forward velocity of dropped bombs added (customizable).
Added credits for the models/vehicles in the map.
- Cluster bomb tuning and optimization.
Target only designates on voxels (prevents glitch).
- Target only designates on voxels (prevents glitch).
- Added files for using the airstrike on other maps.
Just the usual post release tuning + minor adjustments.
- Added customization for:
- bombs amount multiplier.
- bomb cluster spread.
- fly-by sound volume.
- These settings can be changed at the to of the data/mods/airstrike.lua file.
- Reduced the default bombs amount and slightly increased the default bombs spread.
- Improved fly-by sound start time.