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Call in a F15-E cluster airstrike using your TRIGR laser designator (spraycan).

Airstrike Inbound
by: Cheejins

 

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ABOUT:-------------------------------------------------------------------------------------------          

            Call in a F15-E cluster airstrike using your TRIGR laser designator (spraycan).
            Now featuring an A10 BRRRRRT strike (GAU-8/A Avenger Gatling Cannon - 30mm HEI rounds) (blowtorch)


FUTURE UPDATES:--------------------------------------------------------------------------------

  • Make sure you're following the mod to notified on any updates.
  • This is an early version of the mod. I plan to add more features over time (some of which i already have), like:
    • Simultaneous airstrikes. ✔️
    • Different types of airstrikes like: 
      • an A10 brrr sweep ✔️
      • B2/B24 Nuke
    • Planes coming in from different angles.  ✔️
    • Better jet flying animations, like swooping in and out.  ✔️
    • Thrown smoke grenade target designators.
    • Bigger, better and more efficient explosions.  ✔️
    • More custom sounds.  ✔️
    • Physical bombs that dettach from the jet and drop on the target.
    • Customization options  ✔️

 


INSTALLATION:------------------------------------------------------------------------------------

         NOTE:  Other scripted mods can break the airstrike mod. This is a standalone mod.

            !!!!!!!! Before installing any mods, always have a backup of the files you are replacing. !!!!!!!!
           
The steam teardown folder is only 1.2GB.
            To make things simple you could backup the entire folder and restore it as a snapshot of your install.


          RECOMMENDED INSTALLATION:

                        The standard drag and drop. Replace all files when asked to.

                        Installing the airstrike with the recommended demo level I made:

                        TD 0.4
                        1. Navigate to C:\Program Files (x86)\Steam\steamapps\common\Teardown\.
                        2. Download the airstrike mod zip file and extract the folder "Airstrike Inbound x.x.x.x - by Cheejins" to your desktop.
                        3 Inside the folder you just extracted, there is a folder: "files for main install". Inside it are two more folders: "data" and "create".
                        4. Move the "data" and "create" folders from the "files for main install" folder into Teardown's main steam folder in step 1.
                        5. When you move the airstrike mod files to the teardown steam folder, you will be asked if you want to replace all files. Click yes.
                        6. Start up Teardown -> choose the "Create" option from the main menu -> choose the level called "basic level".

                        TD 0.5
                        1. Navigate to C:\Program Files (x86)\Steam\steamapps\common\Teardown\.
                        2. Download the airstrike mod zip file and extract the folder "Airstrike Inbound x.x.x.x - by Cheejins" to your desktop.
                        3 Inside the folder you just extracted, there is a folder: "files for main install". Inside it are two more folders: "data" and "mods".
                        4. Move the "data" and "mods" folders from the "files for main install" folder into Teardown's main steam folder in step 1.
                        5. When you move the airstrike mod files to the teardown steam folder, you will be asked if you want to replace all files. Click yes.
                        6. Start up Teardown -> choose the "Mods" option from the main menu
                                    6.a. Enable the Airstrike Inbound Script
                                    6.b. Play the Airstrike Inbound map

 

 


            ALTERNATIVE INSTALLATION:

                        If you want to use the airstrike on any level, make sure to have the plane vox files in the level's folder. 
                        The airstrike script works on any custom map but it will crash without the airstrike_f15e.vox and airstrike_a10.vox files in the level's
                        folder: TD 0.4 - (Teardown/create/filenameOfYourMap)
                        folder: TD 0.5 - (Teardown/mods/filenameOfYourMap/main)

                        You will also need this xml in your map's level's xml file. Put it anywhere between <scene> and </scene> tags of your map's xml file.

                                            <!-- Do not change these values. The jet must spawn here. -->   
                                                        <!-- f15 -->
                                                        <body tags="airstrike_f15" pos="1000 1000 -100" dynamic="true">
                                                                <vox pos="0 0 0" rot="0 0 0" file="LEVEL/airstrike_f15.vox"/>
                                                        </body>

                                                        <!-- a10 -->
                                                       <body tags="airstrike_a10" pos="900 1000 -100" dynamic="true">
                                                                <vox pos="0 0 0" rot="0 0 0" file="LEVEL/airstrike_a10.vox"/>
                                                       </body>

                        TD 0.4 - This xml code can also be found in: mod download folder /custom install / files for using airstrike on other maps

 

 

CUSTOMIZATION:------------------------------------------------------------------------------------

Easy customization options in the script file. These will eventually get an in-game UI menu

image.thumb.png.e955654f1af9de5212f766b6bba7f0fe.png

 

TD 0.4 - Copy the line of text below into windows explorer to go straight to the file (mod must be installed):
 C:\Program Files (x86)\Steam\steamapps\common\Teardown\data\mods\airstrike.lua 

 

TD 0.5 - Copy the line of text below into windows explorer to go straight to the file (mod must be installed):
 C:\Program Files (x86)\Steam\steamapps\common\Teardown\mods\Airstrike Inbound 2.0 - Script\main.lua

or if your mod is in the documents/teardown/mods folder, navigate to your documents folder first then open:
Documents\Teardown\mods\Airstrike Inbound 2.0 - Script\main.lua

 


CREDITS:-------------------------------------------------------------------------------------------

  • Special thanks to: 
    • "antopilo" and "elboydo" for helping me understand some of teardown's function and some of the vector math.
    • "Keltoi" for find a good royalty free a10 warthog base model.
           
  • Other thanks: 
    • The helpful folks on the "Teardown Modding" Discord and "MagicaVoxel" discord.
       
  • Scripting, models (target designators and reworking converted plane models in magica voxel) and map arrangement done by Cheejins.

 


DEMO MAP MODS/MODELS:------------------------------------------------------------------------

          Play the demo map to see the model authors and their work. The credits are baked into the ground.

 

 

 

Edited by Cheejins
Improved installation instructions.


What's New in Version 2.1.5   See changelog

Released

2.1.5
Feb 27, 2021

  • General
    • Each designator is it's own tool now. No need to override the spray-can and blowtorch.
  • Script
    • Minor code clean up and refactoring.

2.1.4
Dec 24, 2020

  • Fixed the "airstrike ready" and other sounds not playing.

2.1.3
Dec 19, 2020

  • (TD 0.5) Airstrike sounds no longer replace any game sounds

2.1.3
Dec 16, 2020

  • (TD 0.4) Ported over the fixes from version 2.1.2 of the mod from TD 0.5 to TD 0.4 version of the mod.

2.1.2

  • Fixes
    • A10 now spawns properly instead of occasionally glitching out and flying into the floor.
    • F15 always drops bombs (would sometimes fly by without dropping bombs) 
  • Tuning
    • Made target preview lines for the A10 less dense and lower in height.

2.1.1

  • Script
    • Implemented reliable airstrike phasing system
  • Fixes
    • Ready sound only plays once (glitch made it play several times)
    • Plane ready notifications properly show up at the end of airstrikes

2.1.0

  • Mod now works with Teardown 0.5 (experimental beta)
  • Added better target preview lines
  • Fixed duplicate fly-by sound glitch

2.0.1

  • Fixed a bug that broke the a10's airstrike targeting when switching weapons just after calling it in.
  • Fixed a10 shooting more to the end of target than start. It now shoots evenly spaced out along target line.
  • Tuned the active time of the a10.
  • Reduced file size from 60mb to 12mb and removed unnecessary files in ui folder.
  • Further tuned a10 flying.
     

2.0.0

  • Added A-10 Warthog:
    • Swoop n shoot plane mechanics
    • Explosive hit-scan shots with curated random explosion sizes
    • Unique fly-by sound for the A10
    • BRRRT sound effect
    • Shots progress from one target point to the other over the span of 2 seconds
    • Plane body aligns with shots
    • Plane adapts to any set of target points
       
  • General:
    • Directional airstrikes
    • Simultaneous airstrikes
    • Trajectory lines to help with target designation
       
  • F-15E:
    • Number of bombs dropped are accurate now
    • Single drop point, no more mini carpet bomb
    • Added cluster bomb visual effect
    • Scaled F-15E down to realistic size (A10 too)
    • Increased plane speed to 150m/s from 100m/s
       
  • Map:
    • Made a whole new demo map with themed sections
    • Credits are baked into the floor
    • A10 tutorial section
       
  • Script:
    • Major script rework
    • Script to supports multiple planes
    • Fixed a few bugs
    • Added more customization options
    • Went from 297 lines to 865 lines of code

1.0.4

  • Forward velocity of dropped bombs added (customizable).
  • Added credits for the models/vehicles in the map.
     

1.0.3

  • Cluster bomb tuning and optimization.
  • Fixes:
    • Target only designates on voxels (prevents glitch).
       

1.0.2

  • Added files for using the airstrike on other maps.


1.0.1

  • Just the usual post release tuning + minor adjustments.
    • Added customization for:
    • bombs amount multiplier.
    • bomb cluster spread.
    • fly-by sound volume.
    • These settings can be changed at the to of the data/mods/airstrike.lua file.
  • Reduced the default bombs amount and slightly increased the default bombs spread.
  • Improved fly-by sound start time.
  • Like 5

User Feedback

Recommended Comments



Hmm. I can't get it to work on any other levels. I put the Jet part into the level and obviously added the data folder to the data section of the game. I hear the jet in game and see the designator, but no jet comes by and does anything. 

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51 minutes ago, xfreakazoidx said:

Hmm. I can't get it to work on any other levels. I put the Jet part into the level and obviously added the data folder to the data section of the game. I hear the jet in game and see the designator, but no jet comes by and does anything. 

Thanks for letting me know. I forgot to mention that you need the jet's xml code in the map's xml file. Check the description, I've added some more instruction the the alternative installation section.

Edited by Cheejins
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2 hours ago, 1NS4N3 said:

Hey, I Have An idea. Can You Make The Plane As  A Vehicle So We Can Fly On It?

I'll definitely look into it. Sounds like a cool idea.

Edited by Cheejins
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7 hours ago, Bibbbs said:

For some reason when this is merged with Fangs weapon mod instead of the jet dropping bombs, the player just shoots bullets. Pls fix

 

That's because Fang's mod is overwriting the shooting function of the jet. Does the jet work normally without any other mods? I didn't intend for the airstrike mod to work with other mods. It would be way too much work to make it compatible with several different mods.

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55 minutes ago, pro gamer 2047 said:

can you make a video tutorial i am very confused

 

What are you having trouble with? Installation? Usage? Glitches?

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3 minutes ago, pro gamer 2047 said:

Installation

 

ill DM you. If you're new to installing mods on teardown there are a few steps to learn, but it's the same procedure for almost every mod. Make sure to read through the installation section of the mod description carefully.

Edited by Cheejins
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5 minutes ago, pro gamer 2047 said:

when I put options.Lua and hud.lua in UI the game wont run it is just a black screen

 

do you have any other mods installed?

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1 hour ago, Invalid said:

How do I make this compatible with sandbox maps because I don't know where the xml files of them are

Unfortunately its not possible to add xmls and vox files to sandbox maps or campaign yet. it should be possible in the future though, its up to the devs to add that functionality.

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25 minutes ago, Epsilon-11 Unit said:

I cannot extract the files, it says "path too long"

hi, extract it to your desktop first, then move the files you need to your mods/create folder.

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