This will be continued HERE: Please Pick a Name's Vehicle Pack
FIRST STATIC CRANE IN THE WEBSITE, works on BOTH 0.4 and 0.5 version
CUSTOM W A S D CONTROL COMBINED WITH VANILLA LMB RMB and SPACE BAR to create this BEAUTIFUL MASTER PIECE with 7 INPUT ALL IN ONE SEAT
ALL 3 FILES ARE SAME AFTER EXTRACT. CHOSE WHATEVER WORKS FOR YOU
spawn it in like how you spawn other vehicle, change the pos and rot inside the <vehicle> and you good to go pretty much
Manual:
Hook up/down: W/S
Hook forward/backward: A/D
Crane Rotate left/right: LMB/RMB
Hook Grab/R
This mod will be migrated to steam workshop when available and will no longer be updated. Files will remain. This line will contain a link to the workshop page when this occurs. I apologize for the inconvenience, and thank you for your interest.
What it does:
This script allows for a generalized approach to latching doors without the need to give joints individual names and write custom scripts to look for those name specifically.
Permissions:
You can use this in any map without the need to ask for permission as long as you:
List credit on the mod
I'd also like to appreciate this map! Whenever I downloaded it (when it was the single guy) my first idea was to spawn them high and watch them fall lol
I love the creativity of this map and all it offers!
This Map Literally Looks Like Something The Devs Should Have Thought Of. You've Made This Map Amazing With Every Update Its Just So Fascinating Seeing Their Dynamic Deaths Over And Over Using Contraptions It Might Sound Sadistic But Its The Truth.
I've been building a project in MagicaVoxel for a little while now, all handmade using a reference picture. This one is not N64 related, and I'm using the Teardown palette, so each texture is using its appropriate material (e.g. wood/brick textures are using the wood/brick material from the palette).
This is me testing out my recently learned 3D world grabber/Blender capabilities.
This one is bigger than my DK Island map, and contains a layer of water, hence the included .xml file.
Huge credit goes to Mudsox for showing me how it's done and Keltoi for showing him how it's done.