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This map will be called GLoW and the idea is for everything in it to have sharp colours that emit. It's going to be an enchanted forest. Its palette, layout and style is roughly based from the reference picture, but a lot of my own creativity is being put into it.
Playing around with lighting scripts for this. So far, I can make it so the toadstool's emission stays on even when it's broken, but the mushroom is a different story. The grass is not even worth scripting. The path is completely indestructible.