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alan8325

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File Comments posted by alan8325

  1. 2 hours ago, LegoManSteve said:

    Apparently this map is a bit political, regarding the fact that there's a Joe Biden ragdoll inside of a van next to the spawn labeled as "Jo Hidin" when you hover your cursor over the head of the ragdoll. There is also an audio file that plays when you're near it, talking about voter fraud. These ragdolls are also used in the White House map, with the Joe Biden model being the same (with no audio, as far as I know) and the Trump model seen in this map being used, but with an incredibly rigid material, which makes the destruction of it impossible. I am mentioning this because I've just now noticed the (somewhat) hidden Biden ragdoll in this map and the audio that comes along with it, and the fact that it's used in the White House map too.

    You just spoiled Joe's location!

  2. 13 hours ago, Skubadubadub said:

    Dear creator, i have a small request for you. If its hard for you, pls ignore it, you already made this game better. Firstly, can u make a map that similar to a Human Playground where u can anticipate larger amount of ragdolls, smth like a 100 or 200 ppl on it. Since u made an army-looking ragdolls that might be an army vs army setup. Secondly, maybe it is possible to make a ragdoll thrower as a weapon or mod (like throwable giant human and throwable moon), with a low value of acceleration, so it will be easier for ppl to spawn ragdolls on diffrent maps. Best regards.

    )

    Yeah ideally I'd like to have these on a playground-style map. It's just a matter of the time it takes to make one and it's likely to be the focus of a 1.1 release. Thanks for the suggestion.

  3. Objective_trash: I don't know yet if that's possible as I'm new to the lua scripting and I'm not sure if the API allows for modding the material properties for specific objects only and not everything else. I actually like the current behavior of the ragdolls when it comes to damage from dynamic objects, though I wish they could be damaged a little more from "squashing", such as when crashing a truck into a wall with ragdolls in between. It would also be cool if there was a way to "break bones" by dynamically splitting an object into two and adding a joint between them when the "break" happens.

    Mi-24VP Hind-E

       1,041    3

    Tested the OFAB-250 bomb penetration on the 4-story Bergwall Hall building. One payload (2 bombs) consistently penetrated 2 floors, but when their paths were close they penetrated all the way down to the first floor. Pretty cool!

    20210102131257_1.jpg

    • Like 1

    Nuclear bomb

       2,331    2

    Can't get it to work. All files go directly in the level folder, i.e. Steam\steamapps\common\Teardown\mods\vehicle? Is it compatible with the experimental build and the mod loader?

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