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Please Pick a Name

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File Comments posted by Please Pick a Name

    Heavy-duty Vehicles

       1,997    4

    something, scaled objects will no longer have physics when game updates to 0.6 (available as experimental), altho due to how the funny physics engine's defines wheels, scaled down wheels still act like before, the scaled up/down vehicle body will not work

  1. 20 hours ago, arukk1 said:

    it didnt work sorry 😞

    nice, im not bother to fix the wording anymore, but if i want i can quickly push out an update of this map to make this work... in fact i can do it rn

    Every Vehicle Map

       5,243    52
    1 minute ago, plzhelp said:

    well it says to buy an app with real money and i cant do that because im not gonaa wast my money so can u explain how i play this file

    its free...

    bruh

    Every Vehicle Map

       5,243    52
    13 minutes ago, plzhelp said:

    um its a rar file so i cant use it can u help me with rar files i dont know how to use them get them in the game and play them

    wanna know wut will happen if u search .rar in google? it will tell u its a compressed file and tell u what u should use to uncompresse it

    side note: this map is currently outdated, u need to do some fixing before this map could work again

  2. 0.5.0 introduced a new feature that allows user to drag drop script mod and map mod into a folder that will get read by the game and available for use without any manipulate of the original game file, but this does means that the original 0.4 map will not support this feature thanks to how map mod works is been changed, but if the author of the original map mod is not able to update it, here is a little thing that u as a user can do:

    any map mod should have at least a .xml file and a .vox file... or a folder that contains all the .vox file, depends on the map u using. first u need to makesure that theres a folder for the .xml file and the .vox file/s, if the .vox files are inside a folder then treat the folder it as a .vox file. put a .vox file inside a new folder and name it main, and put it inside the mod folder, rename the .xml file to main.xml and put it inside the mod folder. and now put the mod folder to the Mods folder where u normaly do the drag and drop, and now go back to the game and it should work as a 0.5 map!

     

    i hand typed all those, idk how universal those are but lemme know if there's any problem, and feel free to copy it around

    • Like 1
  3. 5 minutes ago, saltyleg said:

    I have some problems with this map it always crashes my game when i try to open map dunno why tried around like 5 times.

    r u using 0.5.0? cause if u r... u need to change the file names around and simplely draging file wont work rn cause its still 0.4.0 version. gimme a bit, ima throw a quick tutorial down about how to make 0.4 maps work in 0.5

  4. On 12/7/2020 at 10:33 AM, karmikovic said:

    1. Can I/everyone have your permission to share/modify/incorporate this upload?

    2. Would you consider allowing 100% no attribution/credit for this work and allow everyone to use/modify/share it however they/we want?

    Allowing this would help so much for the modding community.  I will collect all uploads which allow no attribute sharing/modifying into an excellent sandbox game.  Please consider editing this upload to allow such creative, community collective freedom.  Thanks

    acturally, you know what, i thinked a bit more

    question 1: yes sure, unless i asked u to take it down

    question 2: no, but just credit my name is enough

  5. 3 hours ago, karmikovic said:

    1. Can I/everyone have your permission to share/modify/incorporate this upload?

    2. Would you consider allowing 100% no attribution/credit for this work and allow everyone to use/modify/share it however they/we want?

    Allowing this would help so much for the modding community.  I will collect all uploads which allow no attribute sharing/modifying into an excellent sandbox game.  Please consider editing this upload to allow such creative, community collective freedom.  Thanks

    the way how this question is been asked concerns me, it feels like playing word game that if i loose i either get in trouble that im a selfish A**hole or my work get thrown all over the place and no one care about me

    for question 1, you will need to ASK for permission before you upload the modified version to anywhere, in fact, if the mod/file/map/whatever contains other ppls work, ask them as well, im more on the open end so as long as i know wut u r doing with it, im fine. or i might ask u to take it down if it get used for commercial purpose for profit or not proper credit is been given, even with all that, if my work get seen somewhere, depends on situation, i might just say whatever and ignore it

    so yeah, what is ur game about, lemme know, nothing to covering up here

    question 2 then: short answer: no

    detailed answer: at most cases i do not mind people use and mess around with my work, like above. but u still needs me to know atleast wut u have done with it before you upload it, and whatever you did, credit required

  6. 8 hours ago, viperbone said:

    Thanks for the update. I reinstalled Teardown and only applied this mod.

    I still can't make the "W" and "S" key working properly. It seems they get recognized but in the same loop (tick) switched off again. If I comment out the lines `wIsPressed = false` and `sIsPressed = false` then they work once.

    So the keys itself or the movement is recognized but it always stops immediately. This if statement `if lastDirection < currentDirection - 0.005 then` seems always true in my case and therefore the hook won't move up or down. I tested with some other values to subtract (-0.05 or -0.009 and others) but without any luck and I also had a look into the calculation of the `currentDirection` variable. Unfortunately I didn't fully understand the math here.

    Maybe you could comment more what is going on with those variable so I can debug here. Or do you have other ideas how to test/debug it?

    sadly, i have 0 idea how the wheel movement is been done either, its made by rubikow and im just using it since he allowed me or... it was originally made for this, the inconsistence W/S detect is something i cant fix, its beyond my skill level, you can reach rubikow in official teardown game discord, just ping him and ask him about it

  7. 22 hours ago, viperbone said:

    There are some others but not special vehicle mods. Let's see I'll have a look on a "fresh" map without other mods. That "bit newer version of that script" did you already update the model with it?

    just updated the crane, see if this can help with debug atleast...

  8. 29 minutes ago, viperbone said:

    Hmm, is there a trick how to lower and upper the hook with the keys "w" and "s"? It seems not to work for me. I enabled the debug boolean in the script and it shows me on the screen that the key is pressed but only very quickly even though I hold it.

    Do others have the same behavior?
    Any idea how to fix this?

    i admit, the script is not perfect, the input detect is done by checking the wheels motion, how they spin, u know... so its not the best input catcher. A, D works fine, but W, S just not really. i did get the bit newer version of that script which hopefully make it reacts better, but yeah... thats the limit on the current w, s detection.

    oh, the hook up/down is not working for you? ok thats weird, cause if its not working im sorta expecting all to be not working... do you have other vehicle/script that uses tags like vert1, vert2, hori1, hori2, controler, or something? cause it sounds a bit like conflicting mods

  9. 55 minutes ago, Aidan said:

    How do i download this? I pasted the xml into the map xml, and all i get is a blank world. I have no idea where I'm pasting this in the xml file as the instructions do not say.

    as long as its between the two bracket called <scene> but not inside any other bracket then u should be good, example can be found inside the xml for vanilla vehicle map, i hope that clears you up cause im bad at explaining

    The Block (WIP)

       19,662    52

    1road_white_broken_line_right_arrow have wrong size and is inside some sort of weird group thing, it isn't much but a fix is appreciated, oh, it also have the wrong strip at one side

    • Thanks 1
  10. weird stuff to ask maybe, but im trying to install another tool that shows player cord, just helps with placing vehicles really, but you and his mod all require to override the option.lua and hud.lua, so i wonder can i maybe...able to have them loaded at my game at the same time?

     

    OBSOLETE Speedometer

       230    8

    weird stuff to ask maybe, but im trying to install another tool that shows player cord, just helps with placing vehicles really, but you and his mod all require to override the option.lua and hud.lua, so i wonder can i maybe...able to have them loaded at my game at the same time?

     

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