Cobes
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Status Updates posted by Cobes
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GOOD MORNING! Hope all is well with everyone.
Here's another project of mine. It's huge (below picture is only 1/4 of the full size) and progress is slow.
I expect it to be finished in a couple of months lol. Work starts soon and I will have much less time to work on this and other things, but I will still make some uploads for you guys when I can. ๐
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Lots of projects on the go:
- GTA: San Andreas vehicles. Pictured is the Rancher. There's no interior yet though
- GTA: San Andreas map. Pictured is the Johnson house. I plan to make some houses from Grove Street and then build Grove Street first.
- The carousel of progress from Disney World. It's not to scale and the middle section spins instead of the audience section for simplicity.
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This map will be called GLoW and the idea is for everything in it to have sharp colours that emit. It's going to be an enchanted forest. Its palette, layout and style is roughly based from the reference picture, but a lot of my own creativity is being put into it.
Playing around with lighting scripts for this. So far, I can make it so the toadstool's emission stays on even when it's broken, but the mushroom is a different story. The grass is not even worth scripting. The path is completely indestructible.
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I said I would put out more updates today, buuuut, lately I'm feeling overwhelmed and I haven't actually done much at all today. Tomorrow I should be back to working on the nuclear map but for the rest of the day I'm taking a break ๐
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I'll be taking a break from updating today ๐๐ผ I hope everyone is doing well and I'll see you all tomorrow!
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I've been building a project in MagicaVoxel for a little while now, all handmade using a reference picture. This one is not N64 related, and I'm using the Teardown palette, so each texture is using its appropriate material (e.g. wood/brick textures are using the wood/brick material from the palette).
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Looking at the core seems to lag out the game a lot for some reasonย ๐ค I'm thinking my tweaking yesterday did something, so I'll see what's up and try to fix it. Sorry for the inconvenience if you have the same lag issue!
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Pipe room on the other side of the reactor. Work in progress. How I do these is I google a pic of what I'm looking for, look at it for a couple minutes, close it, then build it entirely from scratch and memory in MagicaVoxel. Since I don't have a photographic memory, this limited-knowledge(?) technique is useful for combining imaginary parts and real parts based from partial memory.
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Waiting on my NK tier internet to go back on so I can update the nuclear map. No eta at the moment.