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Magnymbus

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File Comments posted by Magnymbus

    SandyWood - A Wild West town

       6,943    10

    To make the doors spring, just change them to hinge, rotate them so the yellow lines point vertically and up the rotspring param. For example, I set up the saloon doors like this (red text) and felt it was pretty good.

    teardown_2021-01-02_07-16-31.png.dfc611a93fd653ffb62a4dbb843ec279.png

  1. On 12/20/2020 at 10:45 PM, Jacob Mario said:

    I can't seem to download the latch.Lua it keeps coming up with this.

    Screenshot (2).png

    Nothing I can do about that, but the new version of Teardown should have the new modloader. Just follow the new instructions and let me know how it goes.

    • Thanks 1
  2. On 12/17/2020 at 9:50 AM, wu_dl said:

    Excuse me, I don't know if I'm at fault but the new Latch.lua v1.4 won't work in my TD v0.4.6. The first problem is that I don't have the folder "mods" in my document/teardown folder; The second is that the name of the .lua file I downloaded is "main.lua" instead of "latch.lua", I've tried to rename it to "latch.lua", copy it together with the .ogg files into my level folder and add the script line to my .xml within <scene> but it was in vain. I'm sure the hinges are in the "closed" state at "limit 0".😟

    This is due to using the wrong version of Teardown. The changes to 1.4 were only available to the experimental branch, but those changes should now be on the main branch. Try again. Sorry it took me so long to reply, it's been a long month.

  3. 18 hours ago, osamahsah said:

    Hey man i have been working hard on the same code but I have posted it 19 hr ago bye any chance did you steal it just wodering 

     

    I guarantee I didn't steal it. I worked on it for three days. I can send you old versions with bad code if you want proof. What's yours? I would like to see it! Maybe we can share ideas and see if the script can be improved?

    I looked at what I thought might be it (The van) but it doesn't seem to have a script for the doors, just the doors themselves.

  4. Version 1.1 is using an old version of my script that has a bug that breaks all doors if there are more than two on a map. I would recommend updating the script if your doors wont open. It also has a lot of hud notification spam that I forgot to remove.

    Thanks for the credit!

  5. 1 hour ago, Magnymbus said:

    It looks for what shape you grab. Interactions are the button prompts, but otherwise yes. I just found that the script doesn't handle more than 3 doors correctly, so I'm currently trying to fix that.

    Ok. Hopefully that fixed it... Let me know if it's still broken.

  6. 5 hours ago, viperbone said:

    What a nice idea! Do I understand the script correctly that you run it initially to find all objects with the tag "latch" and store it in the "hasLatch" table? Later in the tick method you check if with one of those objects an interaction is happening?

    It looks for what shape you grab. Interactions are the button prompts, but otherwise yes. I just found that the script doesn't handle more than 3 doors correctly, so I'm currently trying to fix that.

  7. I made the turning better by changing strength to 10 (This one might not matter), antispin to 1 and antiroll to 1. Also, I like having steer assist at 2 but that's a preference thing. This doesn't fix the hypersensitivity to bumbs though.

    • Like 1
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