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TeardownMods

Mudsox

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    9

File Comments posted by Mudsox

    Fernway Hub

       17,651    209
    6 minutes ago, deffcolony said:

    oh maby make a switch behind that door so you can turn off the whole electricity in the building haha... for example... all lights and firealarm goes off  when you pull the lever in the elecicity generator

     

    4 minutes ago, deffcolony said:

    maby this switch as idea makes it more realisticAfbeeldingsresultaat voor electricity generator switch

     

    That would be really cool. I think I can do it by setting tags on every light to make them all go on or off at the flick of a switch. Would be fun to try it out! 

    • Thanks 1

    Fernway Hub

       17,651    209
    1 minute ago, deffcolony said:

    @Mudsox can you make these open and closeable doors? so that you can open and close them also i will send more sounds soon

    image.png

    Sure can! 

    Fernway Hub

       17,651    209
    16 minutes ago, Drqn said:

    Hey Mud, where  is the bunker? Ive searched everywhere  for it, and cant seem to find it.

    If you want in, the entrance is behind the power shed. It's a hatch with a chute leading into the ground.

    FlatRides

       255    11
    36 minutes ago, someguy6 said:

    Could you make it so the rides stop every now and then to make it easier getting on/off?

    Of course. All the rides will have booths with buttons later and will be stopped by default. Just showing off the mechanics right now 🙂

    FlatRides

       255    11
    6 minutes ago, ViroGamer said:

    Will it have decorations other than rides though? It would be cool to have fruits stand with dynamic objects then a vehicle you can drive through 😛

    Yep! Just wanted to get a few simple rides in and then the other stuff will come after. Good idea with the fruit stands lol

    FlatRides

       255    11
    20 minutes ago, SuperRock said:

    How about putting some ragdolls on the rides

    That's the second time I've had that request. Guess I should do it eh? 😛

    19 minutes ago, ViroGamer said:

    You should add a carousel and a drop tower!

    They're both planned!

    • Like 1

    Fernway Hub

       17,651    209
    24 minutes ago, ViroGamer said:

    I know this is kinda late but how did you do the unphysical voxbox frames? I have change the material to unphysical

    So I may have lied by calling it the "unphysical" material. What it is is a small box I made in magicavoxel using the red color in the "reserved" row of the teardown palette in magica.

     

    Then I just make a voxbox out of that box of "reserved" material in the map editor, and make it whatever size I need the cutout to be.

    It's important that this voxbox goes "inside" whatever it is you want to put a hole through, in the scene tree. Just right click an object in the scene tree and do "new" and choose "voxbox". That'll put it "inside".

     

    And then if you want something inside that cutout, like a door frame and a door, then you'd put THAT inside the voxbox while keeping the voxbox inside whatever it's putting a hole through. It's complicated at first.

    • Thanks 1

    Fernway City

       9,253    32
    27 minutes ago, SirJohnFloyd said:

    Hi, love the map. I made an interesting discovery about some of the elevators. If you press down and then up quickly while the elevator is off the ground, you teleport to the top of the tall stone tower. However, this is also the same for the glass elevator. Pressing down then up will also send you to the top of the stone tower.

    Ahh, my bad. That's got nothing to do with the elevator. Just some old teleporting code I forgot to remove. Thanks for letting me know!

    Fernway Hub

       17,651    209
    1 hour ago, ViroGamer said:

    Well you can refer it to jetpack lag as it goes lower as your computer cannot handle it. Also over some of the few updates I did get a lot of lag

    I haven't done any cleaning up lately. I guess maybe it's time lol

    • Thanks 1

    Fernway Hub

       17,651    209
    5 minutes ago, ViroGamer said:

    This mod got so big and laggy that now the jetpack barely moves you up lol

    Also is the lag a jetpack thing? Cuz I get no lag in the map

    Fernway Hub

       17,651    209
    Just now, ViroGamer said:

    This mod got so big and laggy that now the jetpack barely moves you up lol

    Lol sorry. I wouldn't know since I don't use the jetpack 😛

    Fernway Hub

       17,651    209
    59 minutes ago, Aliancar said:

    Will you ever do a non-experimental version?

    Perhaps. Some scripts and features might only run on the experimental version.

    It may take a bit of time to fix anything that doesn't work but if there's enough demand, I can do it. 

    • Like 1

    Fernway City

       9,253    32
    1 hour ago, Mudsox said:

    Working on an elevator for the tower. It'll go pretty fast upwards but slower going down.

    Nevermind, it's the same speed both ways. Sue me 😎

    Fernway Hub

       17,651    209
    9 hours ago, Mhenn said:

    Maybe you could put in a power plant or factory

     

    Cobes and I have thought about combining his NGNT nuclear map with this one 😉

    Fernway Hub

       17,651    209
    6 hours ago, deffcolony said:

    @Mudsoxi like the idea of automatic fire alarm but please add a lever that you are able to override the firealarm that you can turn it off

     

    also please add a function that when you shoot at a fire alarm button that that sound will turn off only you will hear the other ringing sounds from the other flickering red lights 

    Override switch has been added! Expect an update eventually. Will take a while to learn how to do the next request tho.

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