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File Comments posted by Mudsox
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6 minutes ago, deffcolony said:
oh maby make a switch behind that door so you can turn off the whole electricity in the building haha... for example... all lights and firealarm goes off when you pull the lever in the elecicity generator
4 minutes ago, deffcolony said:That would be really cool. I think I can do it by setting tags on every light to make them all go on or off at the flick of a switch. Would be fun to try it out!
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1 minute ago, deffcolony said:
@Mudsox can you make these open and closeable doors? so that you can open and close them also i will send more sounds soon
Sure can!
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23 hours ago, Alvkraft said:
why there is 2 files ?
Preference. Just choose one
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Changelog says crane but I meant the wrecking ball. My bad
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16 minutes ago, Drqn said:
Hey Mud, where is the bunker? Ive searched everywhere for it, and cant seem to find it.
If you want in, the entrance is behind the power shed. It's a hatch with a chute leading into the ground.
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6 minutes ago, ViroGamer said:
Will it have decorations other than rides though? It would be cool to have fruits stand with dynamic objects then a vehicle you can drive through 😛
Yep! Just wanted to get a few simple rides in and then the other stuff will come after. Good idea with the fruit stands lol
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Any way to add a thing that grabs the changelog of a mod and display it in the program?
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Oh man that ShredDozer is impressive!
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Hope to see you back soon bro
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24 minutes ago, ViroGamer said:
I know this is kinda late but how did you do the unphysical voxbox frames? I have change the material to unphysical
So I may have lied by calling it the "unphysical" material. What it is is a small box I made in magicavoxel using the red color in the "reserved" row of the teardown palette in magica.
Then I just make a voxbox out of that box of "reserved" material in the map editor, and make it whatever size I need the cutout to be.
It's important that this voxbox goes "inside" whatever it is you want to put a hole through, in the scene tree. Just right click an object in the scene tree and do "new" and choose "voxbox". That'll put it "inside".
And then if you want something inside that cutout, like a door frame and a door, then you'd put THAT inside the voxbox while keeping the voxbox inside whatever it's putting a hole through. It's complicated at first.
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27 minutes ago, SirJohnFloyd said:
Hi, love the map. I made an interesting discovery about some of the elevators. If you press down and then up quickly while the elevator is off the ground, you teleport to the top of the tall stone tower. However, this is also the same for the glass elevator. Pressing down then up will also send you to the top of the stone tower.
Ahh, my bad. That's got nothing to do with the elevator. Just some old teleporting code I forgot to remove. Thanks for letting me know!
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1 hour ago, ViroGamer said:
Well you can refer it to jetpack lag as it goes lower as your computer cannot handle it. Also over some of the few updates I did get a lot of lag
I haven't done any cleaning up lately. I guess maybe it's time lol
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5 minutes ago, ViroGamer said:
This mod got so big and laggy that now the jetpack barely moves you up lol
Also is the lag a jetpack thing? Cuz I get no lag in the map
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Just now, ViroGamer said:
This mod got so big and laggy that now the jetpack barely moves you up lol
Lol sorry. I wouldn't know since I don't use the jetpack 😛
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59 minutes ago, Aliancar said:
Will you ever do a non-experimental version?
Perhaps. Some scripts and features might only run on the experimental version.
It may take a bit of time to fix anything that doesn't work but if there's enough demand, I can do it.
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1 hour ago, Mudsox said:
Working on an elevator for the tower. It'll go pretty fast upwards but slower going down.
Nevermind, it's the same speed both ways. Sue me 😎
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Working on an elevator for the tower. It'll go pretty fast upwards but slower going down.
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6 hours ago, Jbeam said:
Now we have two material test mods 🙂
tbh I didn't know about the other one 🤫
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9 hours ago, Mhenn said:
Maybe you could put in a power plant or factory
Cobes and I have thought about combining his NGNT nuclear map with this one 😉
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6 hours ago, deffcolony said:
@Mudsoxi like the idea of automatic fire alarm but please add a lever that you are able to override the firealarm that you can turn it off
also please add a function that when you shoot at a fire alarm button that that sound will turn off only you will hear the other ringing sounds from the other flickering red lights
Override switch has been added! Expect an update eventually. Will take a while to learn how to do the next request tho.
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Congrats on 4k downloads!
FlatRides
in Maps
Posted
"This wasn't in the training manual"