Jump to content
TeardownMods

karmikovic

Members
  • Content Count

    78
  • Joined

  • Last visited

  • Days Won

    3

File Comments posted by karmikovic

  1. I have TD 5.1 as of today.  I also have UMF 5.0.  When I follow instructions placing your weapon folders in documents->teardown->mods, then run modloader.bat, the gun don't load properly.  To fix this I just placed the weapons folders inside "Program Files (x86)\Steam\steamapps\common\Teardown\mods" folder and ran the modloader and it worked great!  Not sure why it didn't work with the normal 5.0 mod installation, but if anyone else runs into the issue, this fixed it.  Great guns, great work!

    University Dorm (Bergwall Hall)

       9,914    28

    Gabe,

    Excellent job!  Did you create all the assets (walls, props, etc)? I am creating and compiling a collection of assets for this community and was wondering if you would allow usage of parts of this map and assets to be included into the upcoming community asset pack...


    The catch is the community asset pack will allow unrestrictive usage for using, modifying and sharing back to the community without requiring credit or attribution.  All assets in this pack will allow users to own modified assets as if it was their own creation.  The idea behind this is so that we can take all bottlenecks out of the creative workflow in order to help make this the best moding community and sandbox game ever!  I am using such an unrestrictive approach to all of my previous and future uploads to teardown mods.


    Can I include parts of this map in the upcoming asset pack, to be released with the same unrestrictive license as mentioned above?  (no pressure, just asking)
    Thanks for your consideration!

    1800 x 1800 City with sewers.

       13,622    27

    Soft_Pea, 

    I am putting together an asset pack for the community.  I very much liked your unrestricted permissions for use (I am doing something similar with all my uploads).  I would like to use some elements from this map to be included into the upcoming asset pack.  Is this map all your creation?  If so can I use parts in my free community asset pack?

    Thanks for your consideration.

    • Like 1

    UFO Mod

       10,461    21

    Thanks so much!  This will be great for the community! 

    I am replacing all prop/vehicle assets with original creations for the army mod (and this is taking some time), but all the assets in the mod will be given to the community with unrestricted permissions for modifying and incorporating into other mods.  Unless you decide otherwise, your modified ufo code will be included in this large asset package with unrestricted usage.  I am not planning on crediting anyone because I believe it severely hampered the creative workflow (let me know if this is not okay for you).  Other than the ufo mod, everything so far is created by me and I don't want any credit, but would rather give it back to the community freely in order to let them make it better and share it back however they want.  Hope that make sense and is clear enough...

    If you have any specific questions or disagreements with this plan please let me know.  🙂

    Every Vehicle Map

       5,244    52

    THANKS Dalrae, this is the first step to greatly improving everyone's teardown experience.  You are the man!
    I will be putting together a compilation of asset packs which only include files with 100% permissions for use/modification/incorporation!

  2. 1. Can I/everyone have your permission to share/modify/incorporate this upload?

    2. Would you consider allowing 100% no attribution/credit for this work and allow everyone to use/modify/share it however they/we want?

    Allowing this would help so much for the modding community.  I will collect all uploads which allow no attribute sharing/modifying into an excellent sandbox game.  Please consider editing this upload to allow such creative, community collective freedom.  Thanks

    Every Vehicle Map

       5,244    52

    1. Can I/everyone have your permission to share/modify/incorporate this upload?

    2. Would you consider allowing 100% no attribution/credit for this work and allow everyone to use/modify/share it however they/we want?

×
×
  • Create New...

How to Disable AdBlock - And why you should do it?

I have disabled AdBlocker. Refresh the page.