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Banshii

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  1. Teardown Mods Manager

    Teardown Mods Manager
    Teardown Mods Manager may be used to update, backup, and remove installed Teardown mods during the wait for Steam Workshop availability in Teardown 0.6, and possibly after.
    Recent Changes (v2.0.0 --> v2.1.2)
    Added an EXE version TeardownModsManager_NoAdmin.exe that does not require local admin privileges. (v2.1.2) Note: This means you cannot update or remove mods from a folder outside of your user profile space or anywhere that requires elevated privileges. (v2.1.2) Fixed missing variable that prevented some mods from properly being removed (v2.1.1) Added feature to display and change current mods folder location; Mods list reloaded automatically after changing directory Improved ModDir logic and basic mod validation. Requires info.txt to contain mod name or otherwise is ignored and not in mods list. Increased main window default size Changed Exe to require elevation to allow non-default mods locations outside of user profile Added additional help info Other various code fixes and improvements Previous Changes (v1.2.1 --> v2.0.0)
    Teardown Mods Manager is now fully functional, including the following recent changes:
    No longer in beta status Added "Update All Mods" functionality Added "Delete Selected Mod" functionality Optimizations around updating all mods at once Added log function and improved logging Added Export Logs button Added ability to export log Removed Sign-in button Removed Update Selected Mod button Combined functionality of 'Update Selected Mod' and 'Update All Mods' Added multi-select enhancement Visual improvements Minor code enhancements Minor code fixes Fixed 'Gravity Gun' mod support Now fully functional, but still a work in progress, at least until Steam Workshop implementation in Teardown 0.6 potentially makes this obsolete.
    If there are any issues, please message me or preferrably, report them here: https://github.com/tjgruber/TeardownModsManager/issues!
    v2.1.1 (new)
     
    v2.0.0
     
    How to use
    There are two methods to using Teardown Mods Manager and the choice is yours to make. There is a Windows executable (TeardownModsManager.exe) and a raw PowerShell script (TeardownModsManager.ps1). Due to the nature of the .exe conversion, some platforms may falsly detect the .exe, in which case, if you have any doubts, you should look over and use the PowerShell script. The PowerShell script is open source (you're free to look at the code and download directly from GitHub).
    Via EXE:
    The EXE is created using PS2EXE (PowerShell to EXE converter). Info about this is located here: https://github.com/MScholtes/PS2EXE
    Download the TeardownModsManager.exe file. Double click the .exe file to open. Use TeardownModsManager_NoAdmin.exe if you do not have local administrative privileges on your PC, or if you do not want to run it with elevated privileges. Via .PS1 script:
    If you don't feel comfortable using the .exe, you may download the PowerShell script and follow the instructions below:
    Download the TeardownModsManager.ps1 file to desktop. Right-click on the .ps1 file, then click "Run wtih PowerShell". General
    All mods are checked against teardownmods.com. If you have any issues with a specific mod (or the app itself), use the Export Logs button to examine the logs and include them in your report.
    Installed Mods Tab
    Select the mods you wish to update, then click the Update All Selected Mods button. This can take some time if you select a lot of mods at once. Sometimes the downloads are slow, you can export logs while processing if needed.
    On app load, all mods in the default mods folder should be displayed. The Cresta weapon pack is an exception, which handles them all as a single mod.
    Changing the default mods location is now supported, and will automatically reload the mods list with validated mods. Click the mods folder path textbox to change. Basic mod validation is used. If 'info.txt' does not exist or include mod name, it is ignored and not included in the list. Make sure to back up your mods folder. By default, this is your Documents\Teardown\mods folder. You may use the Backup All Mods button to do this for you. Backup All Mods
    It should be said that the first thing to be done is backing up your mods. You can do this automatically by clicking the Backup All Mods button.
    This will back up your Documents\Teardown\mods folder to a zip file: Documents\Teardown\mods_backup_132566554489856810.zip. You can also do it manually and likely faster by copying and pasting a copy of your mods folder to somewhere else. Mod Compatibility
    Teardown Mods Manager supports updating mods archived with 7-Zip (.7z), WinRAR (.rar), and Zip (.zip).
    As a mod creator or developer, the following practices can help ensure mod compatibility with Teardown Mods Manager:
    Mod name consistency is the biggest factor in your mod working with this app. Ensure mod name = in mod info.txt matches the name of your mod at teardownmods.com. Ensure mod name matches folder name, i.e. Documents\Teardown\mods\mod name. Ensure version = in mod info.txt is current released version at teardownmods.com. Something meaningful to the most amount of people, such as 2021.01.31.x or preferably 1.5.2 for example. See semantic versioning: https://semver.org/ Ensure the last file in the downloads list at teardownmods.com for the mod is the regular default or preferred mod download. This app selects the last file listed to download. Ensure name of mod folder is properly archived: so extracting to Teardown\mods will result in Teardown\mods\Mod Name Instead of having multiple mods/maps, use mod options to control lighting, time of day, weather, etc. If that doesn't work for you, create separate mods for them on teardownmods.com Try to package mods together in the same mod folder that are part of the same mod package. That way I don't have to hard code a workaround.  

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