Banshii
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You only need to run it as admin if you want to use a mods folder that is outside your user profile. Otherwise, you can use the TeardownModsManager.ps1 script, and remove that top part of the script that makes it ask for admin. When I added the feature to allow the selection of a non-default mods folder, I ran into an issue where the app couldn't extract a mod update or remove a mod if the app didn't have proper privileges to the chosen folder, one outside of C:\Users\YourProfile. Outside of that, you need admin privileges, and it was easier to run it as admin than to add in a bunch of co
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I see, my program is set to use this by default: $env:USERPROFILE\Documents\Teardown\mods So it looks like your issue may have to do with that your Documents folder is being redirected to OneDrive location, while Teardown game does not take that in to consideration is what I am gathering from your issue. As a temporary work around until I'm able to release a fix to take that into consideration, in Teardown Mods Manager v2.0.0 (.ps1), you can edit line number 148 to specify your exact folder location in between the double quotes. For example: # Change line number 148 from t
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That might because of the PS2EXE converter (PowerShell to EXE converter) that I used. The explanation of the reason it could be falsely detected as a virus is explained here: https://github.com/MScholtes/PS2EXE But all it is, is a PowerShell script. You can choose not to use the EXE file, and just run the PowerShell script manually using instructions in description. It's all open source, the full code is visible, and you can download directly from the open source code and look at the code yourself. There's no virus!
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Version 2.1.2
1,273 downloads
Teardown Mods Manager Teardown Mods Manager may be used to update, backup, and remove installed Teardown mods during the wait for Steam Workshop availability in Teardown 0.6, and possibly after. Recent Changes (v2.0.0 --> v2.1.2) Added an EXE version TeardownModsManager_NoAdmin.exe that does not require local admin privileges. (v2.1.2) Note: This means you cannot update or remove mods from a folder outside of your user profile space or anywhere that requires elevated privileges. (v2.1.2) Fixed missing variable that prevented some mods from properly being rem- 35 comments
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It looks and feels great! Awesome work! My suggestion: 1. The "blocks" are too big. I can't jump high enough to jump on top of anything at all. I can't jump up on top of the chest, crafting table, or anything thing that is "1 block" high, and this is rather annoying. Would it be possible to scale it down a tad? 2. I really like this, and can see a great future with more added and a bigger world 🙂