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Showing content with the highest reputation since 11/07/2020 in Status Updates

  1. could you add some police cars as a pack that are spawnable
    2 points
  2. This map will be called GLoW and the idea is for everything in it to have sharp colours that emit. It's going to be an enchanted forest. Its palette, layout and style is roughly based from the reference picture, but a lot of my own creativity is being put into it. Playing around with lighting scripts for this. So far, I can make it so the toadstool's emission stays on even when it's broken, but the mushroom is a different story. The grass is not even worth scripting. The path is completely indestructible.
    2 points
  3. Reactor staff room soviet design
    2 points
  4. Arcade update is next for Fernway Apartments. I think you'll all like it. Coming tomorrow.
    2 points
  5. 2 points
  6. Got rid of those fire exit stairs and will be building a new stairwell inside the apartment building. This will change the shape of the building, which has remained as a tall rectangle for months now.
    1 point
  7. Guys.... This hospital will be big...
    1 point
  8. Happy Monday! I'm sure many of you miss the hospital and it's bright, lit up sign on the side. Good news - the hospital will be returning after I rebuild it as a single vox file.
    1 point
  9. Fernway City and FlatRides will be fixed/updated on my next day off.
    1 point
  10. 1 point
  11. Starting tomorrow, for about a month, the time I will have to work on the maps will be severely reduced. This means less frequent updates. But don't fret, progress on the maps is still my first priority when I have free time. Cheers!
    1 point
  12. Bobcat from GTA San Andreas. This is me testing out my vehicle-making capabilities. Once I improve upon it I'll probably be making lots more cars from SA 🙂
    1 point
  13. Gonna do some street work on the city map. (Not that kind of street work, sheesh!)
    1 point
  14. Apartment expansion in the works. Expect bigger rooms, more floors, and more fun!
    1 point
  15. 1 point
  16. So I'm making a new map and I'm going to move the skyscraper over to it k thanks bye
    1 point
  17. 1 point
  18. 1 point
  19. 1 point
  20. More elevator improvements on the way shortly. I want to get this out by end of day because I'm proud of it, even if it is minor.
    1 point
  21. 1 point
  22. That's a lot of damage! 2021-01-20 18-35-48.mp4
    1 point
  23. To all the OCD people out there... I've realigned the front windows.
    1 point
  24. 1 point
  25. Good morning all. Hope you like the apartment map. I think the main building is near finished aside from a few more decorations and some fresh paint!
    1 point
  26. Currently optimizing Fernway. So far, it's a lot less laggy. 👌
    1 point
  27. Scripting is almost done for the ramp map. Learning as I go! Doesn't help that I slammed my finger in a door this morning, though...
    1 point
  28. GOOD MORNING! Hope all is well with everyone. Here's another project of mine. It's huge (below picture is only 1/4 of the full size) and progress is slow. I expect it to be finished in a couple of months lol. Work starts soon and I will have much less time to work on this and other things, but I will still make some uploads for you guys when I can. 👍
    1 point
  29. I've been building a project in MagicaVoxel for a little while now, all handmade using a reference picture. This one is not N64 related, and I'm using the Teardown palette, so each texture is using its appropriate material (e.g. wood/brick textures are using the wood/brick material from the palette).
    1 point
  30. 1 point
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