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The .vox file includes two pillars, one angled and one not angled. Their legs and tops are objects.

You need to access the built-in .xml editor in Teardown. Insert the objects in a dynamic body and set them all to prop=true. Rescale the objects to 0.5. Place the tops on the legs.

Add your own texture, and bob's your uncle.

P.S. you don't need to do any of the above, but then you just have a solid pillar that's all connected.

Edited by Cobes


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