heysteve202
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File Comments posted by heysteve202
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Vox ver:1.2
map ver: 0.2.0
- Finished the regular doors
- Added environment and tweaked the suv2 lights.
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Vox ver: 1.1
map ver: 0.1.3
- Merged in Logico's Changes to the vox model and new crates.
- create vehicle folder for the vehicles that have been started.
- Made new crates into props.
ftp://digiaqua.synchro.net/publicfiles/TEARDOWN/smashville_map_0_1-3.rar
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Vox ver: 1.0
map ver: 0.1.2
- Made all the turbines spin.
- Made props of all the barrels (they can be thrown around now)
- Made the workshop door open and close
ftp://digiaqua.synchro.net/publicfiles/TEARDOWN/smashville_map_0_1_2.rar
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Yeah, the ftp server is a homebrew, not the fastest, but i dont have to pay extra for the bandwidth.
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Can you use the van2_yellow that I added to the map as a reference?
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I got one of the propellers to spin, ill try and upload a new version with the lua script in a while.
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54 minutes ago, fuzzymoozzie said:
I followed the instructions and have the new slots, but when I try putting in a map I just get an empty grass area. Does anyone know what I am doing wrong?
Did you also copy over the folder with the new custom xml files for each of the new custom maps?
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Here I was able to put together the basic elements required for a map level. I also added the yellow work van which includes some of my own mods to it to make the side doors and back doors open. I still need to add the latches to the doors but its fun the way it is right now anyway...
By the way, if you zip up or file you can get it under 100MB. So maybe you can try the zip file I created from the ftp and reupload it here to teardown?
smashville_map_0-1.zip download
What's next?
Get all the cars drivable?
Make the windmills spin around?
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I think you needs some map scripts for this vox file. Let me see if I can whip something up. Nice palette by the way!
Smashville
in Maps
Posted
All the vehicles are drivable now!