Jump to content
TeardownMods

heysteve202

Members
  • Content Count

    13
  • Joined

  • Last visited

File Comments posted by heysteve202

    Smashville

       6,272    32
    1 hour ago, Logico said:

    There should be some drivable vehicles, only few are not but will be soon, i think tomorrow i will make a bigger update with major changes to the map 🙂 

    All the vehicles are drivable now!

    Extra Custom Slots

       1,671    8
    54 minutes ago, fuzzymoozzie said:

    I followed the instructions and have the new slots, but when I try putting in a map I just get an empty grass area. Does anyone know what I am doing wrong?

    Did you also copy over the folder with the new custom xml files for each of the new custom maps?

    CRT-15

       21    2

    You can add glow by setting the emit parameter in magica voxel. You can also add light sources as a child of the vox models in the xml files.

    Smashville

       6,272    32

    Here I was able to put together the basic elements required for a map level. I also added the yellow work van which includes some of my own mods to it to make the side doors and back doors open. I still need to add the latches to the doors but its fun the way it is right now anyway...

     

    By the way, if you zip up or file you can get it under 100MB. So maybe you can try the zip file I created from the ftp and reupload it here to teardown?

     

    smashville_map_0-1.zip download

     

    What's next?

    Get all the cars drivable?

    Make the windmills spin around?

     

×
×
  • Create New...

How to Disable AdBlock - And why you should do it?

I have disabled AdBlocker. Refresh the page.