Gravity and dispersion coefs have been added with the custom config .lua script updated to show making a tanks third shelltype into extremely slow shells not impacted by gravity.
Both gravity and dispersion coefs work as a value where 1= default, 0 = no gravity, 2 = double gravity.
If you haven't already, i'd suggest using the AVF_custom.lua to config your vehicles and wrap each one in the editor with its own script, such as renaming avf_custom to sweetTooth.lua for our sweet tooth vehicle, with its own weapons and stuff in there.
This is how i did it for one of the t90's with the contents of the AVF_custom being the weapon configs for that tank
Hopefully this makes sense and it works how you'd hope, if there's anything else or any issues then feel free to let me know and i'll see what i can do 🙂
Thanks! I was thinking how to combine custom weapon script with vehicle xml days ago and this is explicit:)
Elboydo's Armed Vehicle Framework (AVF)
in Scripts
Posted
Thanks! I was thinking how to combine custom weapon script with vehicle xml days ago and this is explicit:)