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Mudsox

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File Comments posted by Mudsox

    Fernway Hub

       17,651    209
    2 hours ago, deffcolony said:

    @Mudsoxcan you fix the toilet distance sound?

    when i flush the toilet and then walk away i still hear it all over the map

    Tbh I did try to fix that. For some reason the game is ignoring my script that is supposed to make the sound play at the toilet. 

    Fernway Hub

       17,651    209
    38 minutes ago, deffcolony said:

    image.thumb.png.33b873709876b5c635d07c10e18e06e6.png@Mudsox 

    can you make a button that i can call up the elevator? its missing on the roof

    and can you fix the stairs thats goes to the roof? i cant jump on the roof because the stairs are too short

    image.thumb.png.76f2e3fab2db6de7f49fe8b45bcf0b29.png

    done and done

    • Thanks 1

    Fernway City

       9,253    32
    18 minutes ago, Jude Johnstone said:

    Also , May I use some of your props in my upcoming Hospital map? I will give credit.

    You sure can!

    Fernway City

       9,253    32
    31 minutes ago, Jude Johnstone said:

    Hi, If you want to add a hospital to your map I have some props you could use, Just saying.

    Awesome. I definitely need hospital props, maybe for my apartment map.

    Fernway Hub

       17,651    209
    1 hour ago, deffcolony said:

    @Mudsoxwhen the elevator goes up the game crashes can you take a look at that? try to go all the way up

    Went up and down the lift several times with no crashes. I've made some modifications to it since the last update. Hopefully the next update will fix it.

    Fernway City

       9,253    32
    1 hour ago, rio said:

    yooo you used the Canary Wharf as the back ground i live near there

     

    that's interesting! I just grabbed it off a repo lol.

    1 hour ago, ViroGamer said:

    I was so rushed to review I forgot what I meant to say it was:
    Maybe the real treasure of teardown were the mods we made along the way

    Gordon may have riches, but we have the real treasure - mods!

    Fernway Hub

       17,651    209
    9 minutes ago, ViroGamer said:

    Alright, thank you for helping me. I am using it in a new map I am making and although it is stressful at first I know I will learn

    Anytime! If you need help with something specific, just send me a pm 🙂

    • Like 1

    Fernway Hub

       17,651    209
    1 minute ago, ViroGamer said:

    I never heard of that until the new update that put experimental things to the main branch. Did you know before?

    Yes I discovered it a long time ago

    • Thanks 1

    Fernway Hub

       17,651    209
    Just now, ViroGamer said:

    Aren't voxboxes just those white plains?

    voxboxes can be just about anything. I use them for walls and floors, and you can set materials, textures, and colors to them. The best thing about them is they repeat if you increase their length, which makes them good for patterns like fences and long windows.

     

    A neat trick I use them for is putting holes in walls by making them have an "unphysical" material. Then I can put door and window frames wherever I want in a wall!

    Fernway Hub

       17,651    209
    43 minutes ago, ViroGamer said:

    Well certainly more than me. In fact, it feels like 2 different mods comparing the older apartment to the new one, even with the previous version without balconies everywhere!

    At this point it almost is a different mod lol.

     

    I've started using voxboxes to build the map more and more. That way, I only need magicavoxel for the more complex shapes. It's sped things up a bit. The police station and the skyscraper have very little in their asset files for instance, despite their size.

    Fernway Hub

       17,651    209
    43 minutes ago, deffcolony said:

    @Mudsoxi could not find the spot of where the elevator sound is comming from i could not find the trigger in the map but here is something you could replace that default elevator sound with: 

    Awesome. I've put it in and it sounds amazing.

     

    For reference, the elevator motor sound is scripted in, and doesn't use a trigger.

    Fernway Hub

       17,651    209
    9 minutes ago, Jbeam said:

    I have the first and the latest version of this mod and the difference is amazing! congratulation for 5k downloads😃

     

    2 minutes ago, ViroGamer said:

    Same here lol. I tried it on the first update (not the first version) of when i first played it and its quite different 😄

    Thanks guys. It has come a very long way! Basically shows how much I've learned along the way lol

    • Like 1

    Fernway Hub

       17,651    209
    6 hours ago, BobblMan said:

    oh ok, thanks for trying! :D, i still love your map, and im dying of excitement for Fernway City!!!

    Hey, was able to fix the plane. it's not in 1.5 but will be in the next release.

    I just had to rotate the vox object instead of the body it was in. Who knew.

    Fernway Hub

       17,651    209
    14 minutes ago, BobblMan said:

    oh ok, thanks for trying! :D, i still love your map, and im dying of excitement for Fernway City!!!

    I hope you'll like it when I release it 🙂

    Fernway Hub

       17,651    209
    3 minutes ago, deffcolony said:

    @Mudsox I had some ideas for the hotel building..

    1: firealarm button with working sound around the whole builing with red lights that turn on

    2: televisions in every hotel room

    3: openable windows (doesnt need to be all of it just to make it more dynamic fun)

    4: antennas on the roof 

    5: a outside pool on left or right side in the on the 5th floor or something IMAGE BELOW

    Afbeeldingsresultaat voor pool on roof of hotel

    6: fuse box door that you can pull open then you see this but when you destroy this all electricity goes off in the hotel so watch out where you destroy hahaAfbeeldingsresultaat voor fuse box room

    7: make the elevator like a real elevator with door that goes open and close also add a escape hatch on the roof of the elevator that is openable so you can escape when the elevator is stuck also make a emergency button and also make a realistic elevator shaft with steel cables and other random piplines second image belowAfbeeldingsresultaat voor elevator emergency phone

    Afbeeldingsresultaat voor elevator shaft

     

    8: make objects more interactable for example that you can turn on the shower with the E button and the flushing toilet with the E button

    so far these my ideas what i would like to see maby i will write more soon 

     

     

    Sweet, thanks for the ideas! Some of these like the fire alarm and the fuse panel should be relatively easy to pull off. I'll work on these in pieces. 

    • Like 1

    Fernway Hub

       17,651    209
    5 hours ago, BobblMan said:

    I'm very thankful for you adding this, but i dont want to sound rude or unthankful here, i think you might need to rotate the ac-130 model as it does float around but its pointing inward towards the map, almost as if its doing a very long impressive Tokyo drift around the map.

     

     

    So I tried to rotate the plane but it seems like it's coded to turn towards the center of the map and revolve around it no matter what.

    Fernway Hub

       17,651    209
    1 hour ago, Salty said:

    When i try to launch this map, my game closes. Is there any fix for this issue?

    As @deffcolonysaid, try the experimental branch of Teardown. Follow his screenshot guide.

    Fernway Hub

       17,651    209
    4 hours ago, deffcolony said:

    @Mudsox

    Can you make a underground fallout shelter? (doomsday bunker) Here is a idea:

     

    The bunker that I'm working on will be somewhat like that, but less modern. Here's a diagram of the "station" I'm working on for the bunker.spacer.png

    • Like 1

    Fernway Hub

       17,651    209
    4 hours ago, BobblMan said:

    I'm very thankful for you adding this, but i dont want to sound rude or unthankful here, i think you might need to rotate the ac-130 model as it does float around but its pointing inward towards the map, almost as if its doing a very long impressive Tokyo drift around the map.

     

     

    Will play with the rotation. It might look like it's drifting no matter what though. Gotta see

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