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Files posted by relic700
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DD Yūdachi (Shiratsuyu class destroyer)
Intrduction
Yūdachi destroyer is the 4th Shiratsuyu class destroyer built for IJN.
Properties(from Wikipedia):
Name: Yūdachi
21/06/1936 ~ 13/11/1942
Length: 107.5m (water line)
Speed: 34kn
Armament: 5x12.7cm/50 Type3 naval guns
2x13.2mm AA guns
8x610mm torpedo tubes
16xdepth charges
##LATEST AVF mod required##
FEATURES:
#1 destroyer in Teardown(maybe?)
Working 5x127mm gun
Working doors(bridge and turrents for now)
Working range finder(decoration purpose only)
⚠️LAG WARNING⚠️
Poi~
Work In Progress
working torpedoes
AA guns
More lights
Lifeboats
Bridge internal details
Maneuver:
Normal vehicle control
It seems that TD just don't like ships of this type for now,the handling is not so realistic no matter how I adjust it
Gun Control:
Move mouse to turn turrents
"C"/"X" to levitate/lower guns
LMB to fire guns (Be careful, X turrent may be facing forward when firing. Currently I could not find a way to disable it when it's facing forward)
To install this destroyer to other maps:
1.Make sure AVF mod is installed and enabled
2.Copy "Yuudachi" folder under "Yuudachi/main" to the "main" folder of your map.
3.Edit your map in the game editor, right click "main[scene]" root tag --> select "New" --> "instance", this will create an empty instance under the main scene of your map
4.Select [instance], In "file" entry under Properties, locate "Yuudachi.xml" under LEVEL/Yuudachi.
5.The vehivcle should appear in the editor for implementation.
1,472 downloads
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Panzer IV type H (Explosive ammo &fuel)
Panzerkampfwagen IV type H V1.2
Girls und Panzer Special Edition
New in V1.2:
Updated to Tank gun control V2,thanks to @elboydo's increadible work.
Added gun fire sound effect.
Tank track fix
Features:
--Explosive ammo & fuel tank
--Functional turrent with coax MG (scroll mouse weel down to switch fire mode)
(Special thanks to elboydo for the tank gun control scripts)
--Simulated real turrent structure
--gun fire sound effect
--3 working hatches (may include engine hatches in the future)
--Interior included(will add more in the future)
--Panzer Vor!!
To Install:
1. If you want the version that you can immediately play, copy the "create" to Teardown game folder. NOTE: This will REPLACE "vehicle" custom level
2. If you want to add this to your desired map:
Please go to "PanzerIV_H" folder. There, open PanzerIV_H.xml and paste EVERYTHING in it before <boundary> tag in your level xml.
Then copy "scripts" folder to your own level folder
The correct structure of folders should be:
*LEVEL NAME*/
∟ PanzerIV_H.vox
∟ scripts/
∟ mountedGun.lua
∟ PanzerIV_H.lua
(normal version of this tank is included, rename it to "PanzerIV_H.vox" and replace the original one if you want.)
3. To enable weapon usage, copy the hud.lua file to teardown/data/ui
IF YOU DON'T WANT TO MESS WITH YOUR HUD.LUA DUE TO OTHER MODS:
copy this line into the "draw()" method in hud.lua
if UiIsMousePressed() then
SetBool("mouse.pressed",true)
else
SetBool("mouse.pressed",false)
end
SetInt("mouse.wheel", UiGetMouseWheel())
Future update:
--More interior
--Engine hatches
1,624 downloads
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KV2 Heavy Tank
KV2 V1.0
Features:
--152mm howitzer go BOOM, high explosive.
--Functional gun & turrent
(Special thanks to @elboydo for the tank gun control scripts)
--Turrent structure
--gun fire sound effect
--3 working hatches (may include engine hatches in the future)
--Interior included(WIP, will add more in the future)
To Install:
1. If you want the version that you can immediately play, backup the original"vehicle"folder and copy the "create" to Teardown game folder.
2. If you want to add this to your desired map:
Please go to "KV2_Files" folder. There, open PanzerIV_H.xml and copy everything before <boundary> tag in your level xml.
Then copy everything in "LEVEL" folder to your own level folder
The correct structure of folders should be:
*LEVEL NAME*/
∟ KV2.vox
∟ scripts/
∟ mountedGun.lua
∟ KV2.lua
∟ sounds/
∟ KV2Fire.ogg
∟ tankReload.ogg
--If you have installed tank mod by elboydo or my tank mod before, you can ignore the step below.--
3. To enable weapon usage, copy the hud.lua file to teardown/data/ui
IF YOU DON'T WANT TO MESS WITH YOUR HUD.LUA DUE TO OTHER MODS:
copy this line into the "draw()" method in hud.lua
if UiIsMousePressed() then
SetBool("mouse.pressed",true)
else
SetBool("mouse.pressed",false)
end
SetInt("mouse.wheel", UiGetMouseWheel())
Future update:
--More accurate gun control(with future script updates)
Note:currently the tank could have manual gun elevation control, however this messes up all other hinges on the tank so it's not implemented here.
--Explosive ammo & fuel tank
--More interior
--Engine hatches
671 downloads