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Showing results for tags 'elevator'.
Version 1.6 scenery
10,819 downloadsImportant: Do not press the play button in the mod menu to start the map. Press options and choose day or night instead. This map was built on the experimental branch of Teardown and should be played on it as well. To switch to the experimental version, go to game properties in steam, then to the "BETAS" tab. Choose "experimental" in the dropdown menu. Includes a .rar and an optional .zip. You do not need both. Map renovation in progress. Things will be messy for a bit. I appreciate your patience. Thanks for 10k+ downloads! 🙂
3,273 downloadsThis map might be broken in experimental 0.6.1 This map features a few buildings of my own, as well as a beautiful Cluckin' Bell restaurant and gas station provided by @Cobes. The elevator in the tower is very fast! For those who remember the lift in the Borderlands armory, you will have fun with this! You're invincible throughout the entire map! Press J to respawn if you get stuck in a storm drain or the sewer! Have Fun!
7,858 downloadsThe White House and more. I stopped keeping track of what is in the map, just download it and find out Bugs/Issues * Options loading no longer works and i don't know why, i have enabled a "sensible" set of default layers. if you know what you are doing you can hit "Edit" and select the layers you want Game Version Should work with the latest Teardown version, but who knows what will break next Credits The game uses the trees and scaffolding from the vehicles map that comes as an example level. @Gabe Wehrle's code was used for reference in the creation of
6,299 downloadsThis is my college dorm which I designed to be as accurate as possible! Still a work in progress, but I wanted to share what I had up to this point (close to 200 hours of work!) Also included is a working elevator and fire alarm. I hope you enjoy! Please let me know what you think and any suggestions you have. Reuse and modification Please feel free to reuse any code or assets contained in this map, however I would ask that you credit me on your submission's page and in any applicable files (within a comment in a lua or XML file for instance). I'd be happy to help you ada