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Cobes

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Files posted by Cobes

  1. NGNT Nuclear Facility

    Re-upload!
    - Please disable the HackerPhone mod while playing this map if you have it enabled, as it eats up your framerate considerably!

    Disclaimer:
    While this map contains some references of the real Chernobyl incident of 1986, it is not made to offend or otherwise mock the incident, the survivors and the victims (may they Rest in Peace).

    Salutations to you loyal employees of the NGNT Nuclear Facility
    Here at Ryavgrad's finest NGNT Facility, we are power.
    We must not cause any faults to the smooth operating process of our giant nuclear reactor.
    Remember to follow all safety protocols*. You must know what to do during any sort of emergency here at the facilities:
    SCRAM reactor using AZ-5 buttons located in control room Reactor will then simply shut off, preventing potential meltdown and destruction of property  Thank you for reading the NGNT Nuclear Safety handbook*, and good luck with your employment.
    *not a real handbook or safety procedures, do not perform any procedures mentioned above in any real-life event

    Giant list of basically every feature (includes new additions at the top):
     
    *NEW* Spawnable objects; *NEW* Water pond; *NEW* Extended boundary; HD skybox; *UPDATED* Destructible dynamic cranes; Ragdolls throughout the map; Lid that flies off when the reactor explodes; Turbine hall beside Building 2; Basement (still in the works); Many vehicles to drive and smash into things with; Sand pit; Lag; Simple radiation detector, 2nd gen; includes Ryavgrad's finest Handheld Geiger Counter™; Version checker; Fuel crane in Building 2; Spent fuel pool that glows; Blue light column rising up from the reactor after it blows up; Rusty buildings; Rust literally everywhere; Spinning red evacuation lights throughout the facility when an AZ5 button is pressed; "Map settings" screen in the control room - turn the reactor sounds on or off; ~96 second delay when the AZ-5 button is pressed so you can escape; Reactor noise changes when core is exploded or reactor is damaged; Destroy everything!; Explode the core with AZ5 buttons located throughout the map; Destructible light poles; Chimney stack with scaffolding; Buzzing electrical panels; Moving rail cart inside; Furnished staff rooms (unfinished); Exploding propane tanks; Hanging T.V. screens; Fire station; Dynamic catwalks; Dynamic red pipes; Working light switches in different locations to turn on and off most lights (outside lights switch is now located in the control room above the staff rooms); Giant cooling towers; Loudspeakers inside and outside that will emit a recording of real evacuation orders of Pripyat, if an AZ5 button is pressed; Interior lights emit red light if an AZ5 button is pressed. Contributors:
    NGNT - Author, publisher, designer FoxyplayzYT - Made the ground heightmap Murdoc - HX truck, ragdolls, lots of assets and lots of coding help Deffcolony - Very, very nice sound effects The_Mafia - Props from their Mega Prop Pack are in this map appcrap - Wrote code for the turbines mode_vis - Made the ZIL fire engines kszabi - Made the Trabant soviet cars Broodje salami - Made Mater
    This map is just about finished.
    Thanks for blowing up my map.

    22,844 downloads

       (12 reviews)

    150 comments

    Updated

  2. Gradstone Valley WIP

    Gradstone Valley mini-golf!
    TEARDOWN [EXPERIMENTAL] 0.7.4 ONLY!
     
    Welcome to the playing field! I made this golf course-style map to test out many different things.
    Includes memes, jokes and odd/funny vehicles to play with.
    It's fully destructible, so go wild!
    Get it on the Steam Workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=2432819801
     
     
    Warning:
    -large filesize (~250mb unzipped)
    -higher-end PC recommended
    -dust buster mod recommended
    -physics gun mod and gravity gun mod recommended

    *Work in progress! Please read the Changelog often to see what's been added*
     
     
    Place "Gradstone Valley" folder in "documents/teardown/mods" OR "common/teardown/mods"
     
    Credits:
    Thanks to @deffcolony for the idea.
    Thanks to @okoko for providing his Mater truck.
    Mini-golf obstacles and some other objects are from Kenney's game assets
    Height map is a random screenshot in Zeah from OSRS from this image
    Lots of scenery objects are OSRS models converted with obj2voxel and then edited in magicavoxel by me.
     

    Nature calls.

    1,395 downloads

       (2 reviews)

    9 comments

    Updated

  3. Grassland Realms WIP

    Place unzipped folder into "/common/teardown/mods/"
    Get it on the Steam Workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=2479825065
     
    A large village settlement. An old village rests on one side of the river, and a newer settlement rests on the other side.
    This map is simple. It contains no scripts. Gameplay is more laid back and you can take your time in here.
    Inspiration is taken from Fernway Hub by @Mudsox and old russian villages.
    This map is based off of my, now abandoned, "Bowser's subhouse" map.
     
    This map is a work in progress and lots more will eventually be added and to it and things will change. Things can disappear or be entirely changed if I don't like something the way it is.
    Almost every asset has been put into its own .vox file so that you can use them for your own projects.
     
    Credit goes to Mudsox for making some house assets.
    Credit goes to @rio for their Ladas
    Credit goes to @mode_vis for their fire truck
    Some assets included in this file are very heavily modified versions of Mini Mike's Metro Minis assets, provided under the CC BY 4.0 license
    This map will eventually contain custom sound and ambience.

    2,351 downloads

       (2 reviews)

    6 comments

    Updated

  4. Bob-Omb Battlefield WIP

    Put 'Bobomb' folder in ".../teardown/mods/"
    Name says it all.
    Experience Super Mario 64 in block form. Now with working tilt bridge!
    Enjoy.

    652 downloads

       (4 reviews)

    0 comments

    Updated

  5. Fungi Forest huge mushroom from Donkey Kong 64 WIP

    This is me testing out my recently learned 3D world grabber/Blender capabilities.
    This one is bigger than my DK Island map, and contains a layer of water, hence the included .xml file.
    Huge credit goes to Mudsox for showing me how it's done and Keltoi for showing him how it's done.

    229 downloads

       (4 reviews)

    0 comments

    Updated

  6. Electrical substation WIP

    Put 'substation' folder in ".../teardown/mods/"
     
    An electrical substation to put in your map. Fully destructible and mostly made of metal.
    Includes only the substation.
    You can rename the .vox file, just make sure to update the paths for everything in the .xml editor.
    Enjoy.

    62 downloads

       (1 review)

    5 comments

    Updated

  7. Snowman's Land from Super Mario 64

    Replace basic.xml and add snowman1.vox to the basic folder.
     
    This is my second attempt at SM64 ripping. Took a while to delete the water texture, which I did in MagicaVoxel so it's not pretty around the shorelines in some places.
    The rest of the map I'm very impressed with.
    Enjoy the flat trees.

    106 downloads

       (1 review)

    0 comments

    Updated

  8. Cloudbuster Bubble Wand

    TEARDOWN [EXPERIMENTAL] 0.7 ONLY!
    WILL NOT WORK ON THE STABLE BUILD!
     
    It's a Cloudbuster prototype. You can put it in your map but I don't blame you if you don't.
    It's a 3D converted model that's been edited by me and turned into a extremely large bubble wand.

    This mod contains a script folder that must be moved with the vehicle folder when adding this to your map. The vehicle node must be pasted inside the "glitter.lua" script node in the xml editor.

    Enjoy this whacked out vehicle.

    78 downloads

       (0 reviews)

    0 comments

    Updated

  9. Reliant

    It's a Reliant.. Not very reliable, though. Why is it called that?
    Nevertheless, it has three wheels.
    Steam version: https://steamcommunity.com/sharedfiles/filedetails/?id=2580866409
     
    Not a map; Contains only the .vox file for the vehicle and a .xml prefab.
    Insert it into any map you want.
    Use this as a base and make your own version if you want.

    190 downloads

       (0 reviews)

    0 comments

    Updated

  10. DK Island from Donkey Kong 64 WIP

    This is me testing out my recently learned 3D world grabber/Blender capabilities.
    Almost to scale. Close enough.
    Huge credit goes to Mudsox for showing me how it's done and Keltoi for showing him how it's done.

    42 downloads

       (2 reviews)

    0 comments

    Submitted

  11. Golf cart

    It's a gợlƒ cắrt́. Add it to your favourite map! Weeeeeeeeeeeeee!

    Download Gradstone Valley to get the map shown in the images, which includes multiple of these carts included with it.
     


    - To add this to a map of your choice, make a local copy of this mod and click on "Edit".
    - In the xml editor, right-click on the "cart" vehicle tag and click "copy".
    - In File, click "open". Go to the map's directory that you want this vehicle in, and load up its main.xml.
    - Once you're in your map's editor, you can make a new group in the scene called "Vehicles" (for simplicity, if it's not already there).
    - Right-click the "Vehicles" group, then click "paste" to add the golf cart vehicle tag we copied above.
    - Uh oh, your golf cart isn't visible. Its .vox file needs to be copied into the map folder somewhere.
    - Copy golfcart.vox and paste it into "yourmap/main/vehicle/"
    - Go back to the map's xml editor and update the locations of the golf cart's body and wheels to "LEVEL/vehicle/golfcart.vox"
    - Bob's your uncle.

    **For the wheel bumper golf cart, instead of copying the "cart" vehicle tag, copy the "wheel bumper cart" vehicle tag instead. Then follow the exact same directions.

    Good luck following all that. Message me or leave a comment if you still need help.

    120 downloads

       (1 review)

    0 comments

    Updated

  12. | Parthenon Ruins | Solid |

    The Parthenon in ruin form. It's solid and large.
    Looks great with texture.
    Enjoy.
     
    This model was converted by me, from the original model made by the original author, found below:
    Parthenon by utechlab
    CC BY 4.0

    44 downloads

       (1 review)

    1 comment

    Updated

  13. Crazy Bus

    There's no such word as bus-a-looey!

    This is a recreation of the Crazy Bus from the American-Canadian T.V. series, Arthur.



    This absolutely crazy bus includes an instance file. To put this in your map, copy the two folders in "main" and place them inside your map's "main" folder. In the map editor, make a new instance. In the node properties for the instance, under "file", locate the crazybus.xml file.

    It can be tricky to install vehicles if you aren't familiar with the process. In that case, leave a comment and ask for help. I, or other members of the community, will be more than happy to explain the process in full detail.

    Credit goes to @Mudsox for scripting the audio to the bus and the whole idea in general.

    P.S. powerful

    194 downloads

       (1 review)

    0 comments

    Submitted

  14. Dam from Goldeneye WIP

    Here's the Dam level from Goldeneye. It includes two sections that were combined together: the starting area and the area after the tunnel.
    I'm starting work on bigger maps, and I'll maybe complete this one with, you know, the actual dam in it. The dam turned out to be very small in scale so I didn't include it with this. I will have to cut it in sections, increase the scale of them individually, then piece them together later. That's a quick thought process so I'll probably find a more efficient way as I work. I digress.
    Enjoy, I guess.

    64 downloads

       (1 review)

    0 comments

    Updated

  15. OSRS deposit box

    The first object I ever made for Teardown, an OSRS deposit box.

    14 downloads

       (1 review)

    1 comment

    Updated

  16. Test level from Donkey Kong 64

    This is the hidden "test level" in Donkey Kong 64. Useful for scaling...
     

    15 downloads

       (1 review)

    0 comments

    Submitted

  17. Pillar Tower

    A simple, fully destructible tower thing made of brick and wood. Includes two objects for furnishing.

    49 downloads

       (0 reviews)

    0 comments

    Updated

  18. OSRS stonehenge pillars

    The .vox file includes two pillars, one angled and one not angled. Their legs and tops are objects.
    You need to access the built-in .xml editor in Teardown. Insert the objects in a dynamic body and set them all to prop=true. Rescale the objects to 0.5. Place the tops on the legs.
    Add your own texture, and bob's your uncle.
    P.S. you don't need to do any of the above, but then you just have a solid pillar that's all connected.

    8 downloads

       (0 reviews)

    0 comments

    Updated

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