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Cobes

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Files posted by Cobes

  1. NGNT Nuclear Facility

    Place "NGNT Nuclear Facility" folder in "/common/teardown/mods/"
    Major improvements added - you can now press the "Play" button agan!
    EXTREME PERFORMANCE IMPROVEMENTS
     
    You can find this map on the Steam Workshop once again!
    https://steamcommunity.com/sharedfiles/filedetails/?id=2414368811
     
     
    It is strongly recommended to use Teardown [experimental] build with this map. There is no guarantee that this map will work on the stable build.
    Okay thanks continue with description below
     
     
     ☢️Welcome to the NGNT Nuclear Facility☢️ 
     
    Thank you everyone for ELEVEN thousand downloads!!!!!
     
    CONTRIBUTORS:
    @rio has provided a bunch of new vehicles for this map!
    @deffcolony has engineered some amazing new sound effects for this map!
    @mode_vis has provided their ZIL fire engine for this map!
    @okoko has provided their Mater truck for this map!
    @Mudsox has provided his modified HX truck, elevator script, other assets and taught me lighting scripting for this map!
    @kszabi98 has provided their Dacia 1300 and their Trabant Soviet car for this map!
    @MixGaming25 suggested the idea of the portable AZ-5 button and a new background!
    The skybox was taken from HDRI Haven and the image that is used is located at this link.
    This map contains original Teardown assets that have been completely recreated by @TalbotUncharted3
    🙂
     
    Giant list of basically every feature (includes new additions):
     
    *NEW* Blue light column rising up from the reactor after it blows up; Reduced lag by a huge amount! *COMING SOON* new building! Catwalk to the other building Spinning red evacuation lights throughout the facility when the evacuation alarm is turned on; Evacuation alarm buttons placed throughout the interior; "Map settings" screen in the control room - turn the reactor sounds on or off; Sound effects in the control room; Afternoon/Early morning settings; Options screen appears when you click "Play"; Choose to turn explosion on or off; ~96 second delay when the AZ-5 button is pressed so you can escape; Reactor noise changes when core is exploded; now with entirely new extended sound effects when the AZ-5 button is pressed, and when the reactor is damaged; Destroy everything!; Explode the core with an AZ-5 button located a) on the control booth downstairs, b) upstairs in the office in front of the reactor, c) in the control room above the staff rooms or d) with the portable button on the wall downstairs; Vehicles to drive and smash into things with; Destructible bendy cranes; Destructible light poles; Chimney stack with scaffolding around it; Electrical panels that buzz and turn off if they break; Moving rail cart inside; Furnished staff rooms (unfinished); Propane tanks that explode; Hanging T.V. screens (unfinished); Fire station; Dynamic catwalk inside; Dynamic red pipes; Working light switches in different locations to turn on and off most lights (outside lights switch is now located in the control room above the staff rooms); Giant cooling towers; Dirt roads and paths; Loudspeakers inside and outside that will emit a recording of real evacuation orders of Pripyat, if an alarm is triggered (changes yet to be made); Interior lights emit red light if an alarm is triggered  
    Thanks for blowing up my map.

    11,740 downloads

       (12 reviews)

    133 comments

    Updated

  2. Gradstone Valley WIP

    Gradstone Valley mini-golf!
     
    Welcome to the playing field! I made this golf course-style map to test out many different things.
    Includes memes, jokes and odd/funny vehicles to play with.
    It's fully destructible, so go wild!
    Get it on the Steam Workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=2432819801
     
     
    Warning:
    -large filesize (~250mb unzipped)
    -higher-end PC recommended
    -dust buster mod recommended
    -physics gun mod and gravity gun mod recommended

    *Work in progress! Please read the Changelog often to see what's been added*
     
     
    Place "Gradstone Valley" folder in "documents/teardown/mods" OR "common/teardown/mods"
     
    Credits:
    Thanks to @deffcolony for the idea.
    Thanks to @okoko for providing his Mater truck.
    Mini-golf obstacles and some other objects are from Kenney's game assets
    Height map is a random screenshot in Zeah from OSRS from this image
    Lots of scenery objects are OSRS models converted with obj2voxel and then edited in magicavoxel by me.
     

    Nature calls.

    309 downloads

       (2 reviews)

    6 comments

    Updated

  3. Cloudbuster

    IT NOW SHOOTS OUT WATER in the direction that the crane is pointing!
    This is one of the first mods ever to shoot out water correctly - with extreme force, at that.

    This mod features a new mechanic - directional spraying. Anyone can make a fire truck, water hose, hydrants, etc. now with this code.


    "On top of the world, looking over the edge..."


    It's a Cloudbuster prototype. You can put it in your map but I don't blame you if you don't.
    It's a 3D converted model that's been edited by me and turned into a extremely large fire extinguisher.

    This mod contains a script folder that must be moved with the vehicle folder when adding this to your map. The vehicle node must be pasted inside the "glitter.lua" script node in the xml editor.

    I don't actually know if it extinguishes flames, that's something that has to be tested out.
    Nonetheless, here is the advanced and probably final version of the Cloudbuster!

    Enjoy this whacked out vehicle.

    23 downloads

       (0 reviews)

    0 comments

    Updated

  4. Crazy Bus

    There's no such word as bus-a-looey!

    This is a recreation of the Crazy Bus from the American-Canadian T.V. series, Arthur.



    This absolutely crazy bus includes an instance file. To put this in your map, copy the two folders in "main" and place them inside your map's "main" folder. In the map editor, make a new instance. In the node properties for the instance, under "file", locate the crazybus.xml file.

    It can be tricky to install vehicles if you aren't familiar with the process. In that case, leave a comment and ask for help. I, or other members of the community, will be more than happy to explain the process in full detail.

    Credit goes to @Mudsox for scripting the audio to the bus and the whole idea in general.

    P.S. powerful

    21 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Golf cart

    It's a gợlƒ cắrt́. Add it to your favourite map! Weeeeeeeeeeeeee!

    Download Gradstone Valley to get the map shown in the images, which includes multiple of these carts included with it.
     


    - To add this to a map of your choice, make a local copy of this mod and click on "Edit".
    - In the xml editor, right-click on the "cart" vehicle tag and click "copy".
    - In File, click "open". Go to the map's directory that you want this vehicle in, and load up its main.xml.
    - Once you're in your map's editor, you can make a new group in the scene called "Vehicles" (for simplicity, if it's not already there).
    - Right-click the "Vehicles" group, then click "paste" to add the golf cart vehicle tag we copied above.
    - Uh oh, your golf cart isn't visible. Its .vox file needs to be copied into the map folder somewhere.
    - Copy golfcart.vox and paste it into "yourmap/main/vehicle/"
    - Go back to the map's xml editor and update the locations of the golf cart's body and wheels to "LEVEL/vehicle/golfcart.vox"
    - Bob's your uncle.

    **For the wheel bumper golf cart, instead of copying the "cart" vehicle tag, copy the "wheel bumper cart" vehicle tag instead. Then follow the exact same directions.

    Good luck following all that. Message me or leave a comment if you still need help.

    32 downloads

       (1 review)

    0 comments

    Updated

  6. *INDEFINITELY BROKEN* Grassland Realms

    Teardown 0.6 broke this map and I have no intention to fix it up any time soon.
     
    A large village settlement. An old village rests on one side of the river, and a newer settlement rests on the other side.
    This map is simple. It contains no scripts. Gameplay is more laid back and you can take your time in here.
    Inspiration is taken from Fernway Apartments by @Mudsox and old russian villages.
    This map is based off of my, now abandoned, "Bowser's subhouse" map.
     
    *propSpin.lua removed temporarily meaning no water wheel spin*
     
    This map is a work in progress and lots more will eventually be added and to it and things will change. Things can disappear or be entirely changed if I don't like something the way it is.
    P.S. I forget to change the spawnpoint sometimes after I'm done editing for the next upload. It's a minor annoyance, and I apologize if you load up the map and you're placed in a weird spot.
     
    The unzipped file size is approximately 44MB.
    Almost every asset has been put into its own .vox file so that you can use them for your own projects.
     
    Credit goes to Mudsox for making some house assets.
    Credit goes to @rio for their Ladas
    Credit goes to @mode_vis for their fire truck
    Some assets included in this file are very heavily modified versions of Mini Mike's Metro Minis assets, provided under the CC BY 4.0 license
    This map will eventually contain custom sound and ambience.

    1,022 downloads

       (2 reviews)

    5 comments

    Updated

  7. Electrical substation WIP

    Put 'substation' folder in ".../teardown/mods/"
     
    An electrical substation to put in your map. Fully destructible and mostly made of metal.
    Includes only the substation.
    You can rename the .vox file, just make sure to update the paths for everything in the .xml editor.
    Enjoy.

    41 downloads

       (1 review)

    5 comments

    Updated

  8. Pillar Tower

    A simple, fully destructible tower thing made of brick and wood. Includes two objects for furnishing.

    37 downloads

       (0 reviews)

    0 comments

    Updated

  9. OSRS stonehenge pillars

    The .vox file includes two pillars, one angled and one not angled. Their legs and tops are objects.
    You need to access the built-in .xml editor in Teardown. Insert the objects in a dynamic body and set them all to prop=true. Rescale the objects to 0.5. Place the tops on the legs.
    Add your own texture, and bob's your uncle.
    P.S. you don't need to do any of the above, but then you just have a solid pillar that's all connected.

    6 downloads

       (0 reviews)

    0 comments

    Updated

  10. Bob-Omb Battlefield WIP

    Put 'Bobomb' folder in ".../teardown/mods/"
    Name says it all.
    Experience Super Mario 64 in block form. Now with working tilt bridge!
    Enjoy.

    464 downloads

       (4 reviews)

    0 comments

    Updated

  11. OSRS deposit box

    The first object I ever made for Teardown, an OSRS deposit box.

    13 downloads

       (1 review)

    1 comment

    Updated

  12. | Parthenon Ruins | Solid |

    The Parthenon in ruin form. It's solid and large.
    Looks great with texture.
    Enjoy.
     
    This model was converted by me, from the original model made by the original author, found below:
    Parthenon by utechlab
    CC BY 4.0

    33 downloads

       (1 review)

    1 comment

    Updated

  13. Snowman's Land from Super Mario 64

    Replace basic.xml and add snowman1.vox to the basic folder.
     
    This is my second attempt at SM64 ripping. Took a while to delete the water texture, which I did in MagicaVoxel so it's not pretty around the shorelines in some places.
    The rest of the map I'm very impressed with.
    Enjoy the flat trees.

    71 downloads

       (1 review)

    0 comments

    Updated

  14. Fungi Forest huge mushroom from Donkey Kong 64 WIP

    This is me testing out my recently learned 3D world grabber/Blender capabilities.
    This one is bigger than my DK Island map, and contains a layer of water, hence the included .xml file.
    Huge credit goes to Mudsox for showing me how it's done and Keltoi for showing him how it's done.

    99 downloads

       (4 reviews)

    0 comments

    Updated

  15. Dam from Goldeneye WIP

    Here's the Dam level from Goldeneye. It includes two sections that were combined together: the starting area and the area after the tunnel.
    I'm starting work on bigger maps, and I'll maybe complete this one with, you know, the actual dam in it. The dam turned out to be very small in scale so I didn't include it with this. I will have to cut it in sections, increase the scale of them individually, then piece them together later. That's a quick thought process so I'll probably find a more efficient way as I work. I digress.
    Enjoy, I guess.

    31 downloads

       (1 review)

    0 comments

    Updated

  16. Test level from Donkey Kong 64

    This is the hidden "test level" in Donkey Kong 64. Useful for scaling...
     

    10 downloads

       (1 review)

    0 comments

    Submitted

  17. DK Island from Donkey Kong 64 WIP

    This is me testing out my recently learned 3D world grabber/Blender capabilities.
    Almost to scale. Close enough.
    Huge credit goes to Mudsox for showing me how it's done and Keltoi for showing him how it's done.

    25 downloads

       (2 reviews)

    0 comments

    Submitted

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