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TeardownMods

Mudsox

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Everything posted by Mudsox

  1. What is Mudsox building now?

    Spoiler: It's a mirrorable townhouse.

    snap2021-05-02-19-21-37.png

  2. Only people from the golden age of the internet will understand this reaction image
  3. New stairwell (for the floors. Lobby is slightly different).

     

    Just need to make some stairs, add lights and windows, and Bob's my uncle.

    teardown_VwNgclHgEX.png

    teardown_VZGO5WmXJg.png

  4. Got rid of those fire exit stairs and will be building a new stairwell inside the apartment building. This will change the shape of the building, which has remained as a tall rectangle for months now.

    teardown_iKFgCvffU4.png

  5. Mudsox

    Fernway City

    There isn't one. This is almost an exact copy of the one in Fernway Hub. The Hub contains more than one map for convenience. If someone would like just the City map, they can get it here.
  6. New hub coming soon!

    teardown_BPeL8345FA.png

  7. Mudsox

    Singularity Mode

    I'll do some stuff and try to find what the problem is. Keep checking back as I may update the mod if I can figure it out.
  8. Mudsox

    Singularity Mode

    Make sure the folder inside the .rar gets extracted to documents/teardown/mods. I also can't comment on whether this mod is compatible with other mods. So use this mod with others at your own risk.
  9. Mudsox

    Singularity Mode

    Hello, what game version are you using?
  10. Version 1.1

    1,502 downloads

    Press Enter to turn yourself into a gravitational singularity, sucking things up from the direction you're facing! Press Enter again to deactivate. Press CTRL+P to open/close the mod's quick menu. This mod acts like the Dust Buster mod, but it is not a tool. This means you can use whichever tool you'd like while objects are being sucked up. New Repel Mode: Does the opposite of Singularity Mode. Access it from the quick menu! Bug: Using this mod in experimental can make the game crash randomly. My best guess is that it's a problem with the game's physics engine, since the mod'
  11. In the map editor, set the tag "explosive=" to an object with a number after the equals sign (without the quotes). The higher the number, the bigger the explosion when the object is damaged.
  12. Mudsox

    Fernway Hub

    Use the experimental branch, or if not using a legit version of Teardown, use one. Try downloading it on the workshop too if you can. The play button is coded uniquely and would be the source of your crashing probably.
  13. Guys.... This hospital will be big...

    hospital.png

    1. ViroGamer
    2. Mudsox

      Mudsox

      Is this C:S?

    3. ViroGamer

      ViroGamer

      Yep. Maybe instead of making the entire hospital building (the outside i know your making objects) You should do different textures of walls and some tilted. 

  14. Mudsox

    Fernway Hub

    It will return... Was just gonna post a progress update on my profile 🙂
  15. Happy Monday!

    I'm sure many of you miss the hospital and it's bright, lit up sign on the side.

    Good news - the hospital will be returning after I rebuild it as a single vox file.

  16. Mudsox

    Fernway Hub

    It's in pieces in the map files. In other words, it's gone.
  17. Mudsox

    Fernway Hub

    Good news - the arcade music now functions correctly. Thanks for the list of other things that I will work on today!
  18. Fernway City and FlatRides will be fixed/updated on my next day off.

  19. Mudsox

    Fernway Hub

    Note to self: check every prop. Ovens will be fixed later today! 🙂
  20. Mudsox

    Fernway City

    Hey everyone. Haven't given up on this map yet. Just been working in the apartments map. For this map, I plan to completely remake the sewers from a single vox file instead of hundreds of objects. Will do the same for the roads, just like the apartments map.
  21. Mudsox

    Fernway Hub

    Fixed. And a general note to everyone before I get complaints, the rest of the breaker switches have a description for what they do but they are NOT functional.
  22. Mudsox

    Fernway Hub

    Screens aren't tagged yet so only the lights and the servers will turn off for now. Thanks for mentioning the locker room light. Weird how I missed it.
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