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  1. Ok... after some trial and error i learned most of the things i needed -Driveables vehicles in the map maker inside the game are different to make compared to old maps. Vou must use XML and a instance. -Explosives, it's all about hierarchy. For some strange reason the item in the LOWEST part of the hierarchy has the priority -Missions i'm still trying to figure it out... But i bet it has something to do with luas and xmls =/ -Hinges i haven't tested yet but i think it's all about hierarchy too. -Buttons and switchs i'm still trying to figure it out. -Attach the li
  2. So, i tried do search all the internet on how to make some things on the map maker inside the game (not on magica voxel or direct xml edit), but i could not get any helpful instructions. I found one thing or another, but it's missing some more info. Most of instructions i found show where it is on the program, but does not explain HOW you make it work. Devs or anyone, could you help me please? I need to know: -How to add a driveable vehicle on my map? -How to add hinges and make doors, specially prismatic hinges? -How can i make mission objectives on my map? I saw one map some guy
  3. GasMask


    Version 1.0.0


    This is one of my first maps. It is far from optimized, so be gentle! NOTES: I tried to reproduce my old high school. This map was initially focused to be played with my friends only, so there's a lot of memes and inside jokes that you may not get. Also, most of the description is in Portuguese. So, you're warned. A Brazilian High School Map from 2000's. This map contains 23 non-furnished classrooms, several principal assistant rooms (also non-furnished), administrative building, cafeteria, library, infirmary, restrooms, chemistry lab, computer room, a theater and a spor
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