Can you make sure that destroying a part of the ceiling in the builds do not cause all lights on that one floor to go off? Perhaps make a section of lights (like 1/9th) depending on where a section of ceiling is destroyed go off?
I like this mod, but I missed the opportunity to turn objects into explosives without them prematurely exploding instantly. While it may be an issue on your view, I see it as an additional feature, for example, explosive vehicles and boats. The latest update now makes most objects, including undamaged objects instantly explosive.
It would be nice to add something like a "Make Explosive" tool, where if you click on an object, it will turn it into an explosive, but will not detonate unless damaged. Also have the explosion adjustable manually or dependent on voxel count in the object.