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TeardownMods

AngryChickens

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  • Content Count

    41
  • Joined

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    4

Files posted by AngryChickens

  1. The White House

    The White House

    Right-click > Save Link As...
     
    Install Instructions
    1. Download the whitehouse.zip. Extract the zip, and you will get a directory called whitehouse.

    2. Move the whitehouse directory into your user's "My Documents/Teardown/mods" directory. See the official Teardown Modding site for more details: https://teardowngame.com/modding/
        if you run Teardown on linux, the mods dir is located at: <steam-install-dir>/steamapps/compatdata/1167630/pfx/drive_c/users/steamuser/My Documents/Teardown/mods
    3. When you start Teardown, the mod should appear in the list of locally installed mods.

    39,490 downloads

       (17 reviews)

    78 comments

    Updated

  2. A simple double-wide trailer house [ W I P ]

    Built to scale from real measurements.
    The level includes an AI that will move toward the player and shoot when the player is within line of sight.
    Somewhere in the house is a switch that controls the AI, in addition to working lightswitches. The AI explodes when shot.

    510 downloads

       (1 review)

    0 comments

    Updated

  3. A simple townhouse apartment [ W I P ]

    Built to scale from real measurements

    326 downloads

       (0 reviews)

    0 comments

    Updated

  4. Motorized deadbolt lock

    A locking door with a motorized deadbolt and statuslights. It's used in my White House mod, but I am uploading it here as a re-usable prefab that is meant to be used as an easily placable asset within your maps.
    Statuslights: if the light is red, the door is closed and locked. If it's green, the door is unlocked. Red and green means the door is locked but open, and is trying to close.
    The deadbolt waits until the door is in position before closing. If the door is open and locked, it will attempt to wiggle itself into place to lock. Sometimes, you need to give it a little shove, but usually it always closes and locks on its own, eventually.
    If you add a body with a vox and give it a "keycard" tag, then that object will become interactable and will lock/unlock doors it is close to when pressed.

    70 downloads

       (0 reviews)

    0 comments

    Updated

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