AngryChickens
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Everything posted by AngryChickens
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This mod was on Steam Workshop and was removed because I was expressing my opinion and I wouldn't censor it for the boot. Had I left it it would be widely more popular. Who are YOU? I don't give two shits about you or anyone who is going to get their panties in this much of a wad over what I put in MY mod. You're pathetic, and if you hated to be that guy you wouldn't post this dumbass comment. Go fish for your drama over on Twatter.
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It was deleted because the vaccine in the map, which is a joke, was deemed "offensive anti-vaccine propoganda" and the developers caved into people being complete snowflakes about it and they control the Steam content through the Workshop EULA. They do not control the content posted to this site, so updates will be pushed here instead. Having the Steam workshop keep the mod up-to-date was really nice, but I refuse to compromise with self-righteous authoritarians who don't like something in my mod, or the spineless cowards who did nothing to reach out to me for something that I actually include
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- fps
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Hi all - I wanted to take note of a project that @Gabe Wehrle and I teamed up on. Our goal was to provide the amazing framework written by Gabe initially, in a re-usable way to the Teardown community, to make it much easier for modders to feature multiple weather environments in their maps. Today, we are announcing our first release, along with bootstrap instructions. The project is hosted on GitLab; please download the source code from there and follow the README instructions to easily get configurable environments into your map! Here's the link: https://gitlab.com/teardown-mods/teardown
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Sorry I took it that way, I just really did do a lot to rewrite the code, and it actually does work differently, so it almost came across like you want your name on the lua files I actually wrote, which doesn't seem right either. That being said, it was YOUR idea. I really just wanted to move us into a direction of offering the community here a way of achieving a good environment system, since I know Cobes spent a lot of time on managing various maps. I think if we can combine what we've done, we can save a lot more people a lot of time. What do you say we take the environment syst
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Hi Gabe, Thank you for the compliment, I guess. Though I assume since you also sent me a PM you're wanting to publicly shame me for "stealing your code" which I did not do. This is a mod website for a videogame. I don't consider any way content here can/should be monetized in any meaningful way, and everyone who does publish content should be doing so in good spirits, without an automatic sense of entitlement that there's an automatic copyright on everything they publish (and your code in particular had no license at the time that I saw the technique you are using). I understand and
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I added the suggestion to make the windows pop - great idea, thank you. You really think I should take away the horizontal bar? I feel like it adds some needed variation, though I guess it isn't accurate, and my map description says I'm going for accuracy and realism...on the South side though, there are some slight vertical outcrops with the pillar-like headers, you can see them if you look closely.
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Version 1.0.0
70 downloads
A locking door with a motorized deadbolt and statuslights. It's used in my White House mod, but I am uploading it here as a re-usable prefab that is meant to be used as an easily placable asset within your maps. Statuslights: if the light is red, the door is closed and locked. If it's green, the door is unlocked. Red and green means the door is locked but open, and is trying to close. The deadbolt waits until the door is in position before closing. If the door is open and locked, it will attempt to wiggle itself into place to lock. Sometimes, you need to give it a little shove, but u -
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- office
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I genuinely tried. I think people often underestimate how far it actually is from the Washington Monument to the White House, but it's a decent distance, even without the DC traffic. Here are some screenshots of what the map looks like with the monument "height placeholder" in the background. In the game, the monument is so far away that it doesn't render, and I had to go walking/flying for a solid couple of minutes before I saw anything. Then, I realized maybe this isn't what the game is for :P
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