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Re-upload!

- Please disable the HackerPhone mod while playing this map if you have it enabled, as it eats up your framerate considerably!


Disclaimer:
While this map contains some references of the real Chernobyl incident of 1986, it is not made to offend or otherwise mock the incident, the survivors and the victims (may they Rest in Peace).


Salutations to you loyal employees of the NGNT Nuclear Facility

Here at Ryavgrad's finest NGNT Facility, we are power.
We must not cause any faults to the smooth operating process of our giant nuclear reactor.
Remember to follow all safety protocols*. You must know what to do during any sort of emergency here at the facilities:

  • SCRAM reactor using AZ-5 buttons located in control room
  • Reactor will then simply shut off, preventing potential meltdown and destruction of property 

Thank you for reading the NGNT Nuclear Safety handbook*, and good luck with your employment.

*not a real handbook or safety procedures, do not perform any procedures mentioned above in any real-life event


Giant list of basically every feature (includes new additions at the top):

 

  • *NEW* Spawnable objects;
  • *NEW* Water pond;
  • *NEW* Extended boundary;
  • HD skybox;
  • *UPDATED* Destructible dynamic cranes;
  • Ragdolls throughout the map;
  • Lid that flies off when the reactor explodes;
  • Turbine hall beside Building 2;
  • Basement (still in the works);
  • Many vehicles to drive and smash into things with;
  • Sand pit;
  • Lag;
  • Simple radiation detector, 2nd gen; includes Ryavgrad's finest Handheld Geiger Counter™;
  • Version checker;
  • Fuel crane in Building 2;
  • Spent fuel pool that glows;
  • Blue light column rising up from the reactor after it blows up;
  • Rusty buildings;
  • Rust literally everywhere;
  • Spinning red evacuation lights throughout the facility when an AZ5 button is pressed;
  • "Map settings" screen in the control room - turn the reactor sounds on or off;
  • ~96 second delay when the AZ-5 button is pressed so you can escape;
  • Reactor noise changes when core is exploded or reactor is damaged;
  • Destroy everything!;
  • Explode the core with AZ5 buttons located throughout the map;
  • Destructible light poles;
  • Chimney stack with scaffolding;
  • Buzzing electrical panels;
  • Moving rail cart inside;
  • Furnished staff rooms (unfinished);
  • Exploding propane tanks;
  • Hanging T.V. screens;
  • Fire station;
  • Dynamic catwalks;
  • Dynamic red pipes;
  • Working light switches in different locations to turn on and off most lights (outside lights switch is now located in the control room above the staff rooms);
  • Giant cooling towers;
  • Loudspeakers inside and outside that will emit a recording of real evacuation orders of Pripyat, if an AZ5 button is pressed;
  • Interior lights emit red light if an AZ5 button is pressed.

Contributors:

  • NGNT - Author, publisher, designer
  • FoxyplayzYT - Made the ground heightmap
  • Murdoc - HX truck, ragdolls, lots of assets and lots of coding help
  • Deffcolony - Very, very nice sound effects
  • The_Mafia - Props from their Mega Prop Pack are in this map
  • appcrap - Wrote code for the turbines
  • mode_vis - Made the ZIL fire engines
  • kszabi - Made the Trabant soviet cars
  • Broodje salami - Made Mater


This map is just about finished.
Thanks for blowing up my map.

Edited by Cobes
New version added


What's New in Version 2022.02.17

Released

- Changed the map logo
- All of the paved roads are now inside the ground cuz it looks better
- The dirt floor that the cooling towers sit on has been reworked and it is also inside the ground

  • Like 5
  • Thanks 2
  • Haha 1
  • Confused 1

User Feedback

Recommended Comments



7 minutes ago, rio said:

thank you  uhhhh but a suggestion maybe make the rust colour of the lights n stuff less vibrant looks slightly cartoony also I love the new update

Okay, I'll see what I can do about that 👍

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24 minutes ago, rio said:

thank you  uhhhh but a suggestion maybe make the rust colour of the lights n stuff less vibrant looks slightly cartoony also I love the new update

How's this? Let me know what you think. See ya tomorrow 🙂

20210121182932_1.jpg

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OHHHHHHHHHHHHH MYYYYY GOOOOOOOOOOOODDDDDDDDDDDDDDDD I found the crane file so I guess the bmw is on hold because I'm going to start wok on the crane

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1 hour ago, mode_vis said:

 Added working ladder and the vehicle is finished for now!

Damn that's sexy! I'll be implementing it soon just so you know 🙂 I'm just working on some rooms at the moment

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18 hours ago, rio said:

finally its done just a reskin but its done !!20210122030921_1.thumb.jpg.a4fbb5debc1762980e620f5db3d2ff14.jpg20210122030932_1.thumb.jpg.06d2ae0e0aa275d1fd2cf48ccb026dcd.jpg

can you modify that red rod so it is veryyy long

so it can reach the roof of the building

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idk the game really doesn't like me messing around with the hook 

scraped an entire facelift because the rod didn't like being changed

sorry

  • Sad 1
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5 hours ago, Jbeam said:

it would be cool if i can trigger the AZ-5 in the fuse box

Hmm okay, like a button in the fuse box? Or when it gets destroyed or something?

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7 minutes ago, AngryChickens said:

I found an easier way to setup multiple environments with minimal code, adapted from @Gabe Wehrle's Bergwall map.

 

Check out my "options.lua" in the White House mod and msg me for help if you want

Okay! I will definitely message you for some help cuz yeah editing two maps really, really sucks. Thanks 🙂

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58 minutes ago, MixGaming25 said:

add refuling crane bwr-spent-fuel-pool.thumb.jpg.7666ffda74e790a8100f2db83993410c.jpg

I've thought about how I'm going to do this for days. Building it is gonna take a bit of time lol. The building will need to be bigger also methinks.

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On 1/23/2021 at 1:18 PM, Cobes said:

Okay! I will definitely message you for some help cuz yeah editing two maps really, really sucks. Thanks 🙂

I'd be happy to help as well 🙂

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