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Re-upload!

- Please disable the HackerPhone mod while playing this map if you have it enabled, as it eats up your framerate considerably!


Disclaimer:
While this map contains some references of the real Chernobyl incident of 1986, it is not made to offend or otherwise mock the incident, the survivors and the victims (may they Rest in Peace).


Salutations to you loyal employees of the NGNT Nuclear Facility

Here at Ryavgrad's finest NGNT Facility, we are power.
We must not cause any faults to the smooth operating process of our giant nuclear reactor.
Remember to follow all safety protocols*. You must know what to do during any sort of emergency here at the facilities:

  • SCRAM reactor using AZ-5 buttons located in control room
  • Reactor will then simply shut off, preventing potential meltdown and destruction of property 

Thank you for reading the NGNT Nuclear Safety handbook*, and good luck with your employment.

*not a real handbook or safety procedures, do not perform any procedures mentioned above in any real-life event


Giant list of basically every feature (includes new additions at the top):

 

  • *NEW* Spawnable objects;
  • *NEW* Water pond;
  • *NEW* Extended boundary;
  • HD skybox;
  • *UPDATED* Destructible dynamic cranes;
  • Ragdolls throughout the map;
  • Lid that flies off when the reactor explodes;
  • Turbine hall beside Building 2;
  • Basement (still in the works);
  • Many vehicles to drive and smash into things with;
  • Sand pit;
  • Lag;
  • Simple radiation detector, 2nd gen; includes Ryavgrad's finest Handheld Geiger Counter™;
  • Version checker;
  • Fuel crane in Building 2;
  • Spent fuel pool that glows;
  • Blue light column rising up from the reactor after it blows up;
  • Rusty buildings;
  • Rust literally everywhere;
  • Spinning red evacuation lights throughout the facility when an AZ5 button is pressed;
  • "Map settings" screen in the control room - turn the reactor sounds on or off;
  • ~96 second delay when the AZ-5 button is pressed so you can escape;
  • Reactor noise changes when core is exploded or reactor is damaged;
  • Destroy everything!;
  • Explode the core with AZ5 buttons located throughout the map;
  • Destructible light poles;
  • Chimney stack with scaffolding;
  • Buzzing electrical panels;
  • Moving rail cart inside;
  • Furnished staff rooms (unfinished);
  • Exploding propane tanks;
  • Hanging T.V. screens;
  • Fire station;
  • Dynamic catwalks;
  • Dynamic red pipes;
  • Working light switches in different locations to turn on and off most lights (outside lights switch is now located in the control room above the staff rooms);
  • Giant cooling towers;
  • Loudspeakers inside and outside that will emit a recording of real evacuation orders of Pripyat, if an AZ5 button is pressed;
  • Interior lights emit red light if an AZ5 button is pressed.

Contributors:

  • NGNT - Author, publisher, designer
  • FoxyplayzYT - Made the ground heightmap
  • Murdoc - HX truck, ragdolls, lots of assets and lots of coding help
  • Deffcolony - Very, very nice sound effects
  • The_Mafia - Props from their Mega Prop Pack are in this map
  • appcrap - Wrote code for the turbines
  • mode_vis - Made the ZIL fire engines
  • kszabi - Made the Trabant soviet cars
  • Broodje salami - Made Mater


This map is just about finished.
Thanks for blowing up my map.

Edited by Cobes
New version added


What's New in Version 2022.02.17

Released

- Changed the map logo
- All of the paved roads are now inside the ground cuz it looks better
- The dirt floor that the cooling towers sit on has been reworked and it is also inside the ground

  • Like 5
  • Thanks 2
  • Haha 1
  • Confused 1

User Feedback

Recommended Comments



9 hours ago, Cobes said:

I don't even know what's happening here lol

I know right? I was getting about 1fps so it made for a great shot of just pure chaos as an explosion sent everything up in a shockwave. 

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Map Not Work:

when I go in the manager mod and click the day the map stops crashing the game and says that this map is no longer supported What should I do ???

 

My Teardown version 0.6.2

 

Please Help!

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On 3/12/2021 at 7:57 AM, xfreakazoidx said:

More destruction. Make my PC suffer!
 

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I had to repair my PC after loading this sh*t

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On 3/17/2021 at 4:40 AM, Szymon said:

Map Not Work:

when I go in the manager mod and click the day the map stops crashing the game and says that this map is no longer supported What should I do ???

 

My Teardown version 0.6.2

 

Please Help!

If you're not using it already, get this map on the Steam workshop. It's more updated.

Edited by Cobes
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The HX trucks were greatly improved in the recent update. You can now steer right and they will actually turn right! 👍

I forgot to mention that in the update list so I'm putting it here.

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Just now, Korblox Dex said:

I have an idea for the new building! You should use it for two things-  A storage warehouse and a spent fuel pool.

By the way, if you do incorporate my idea, it would be cool to add a crane attached to the ceiling

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13 hours ago, Korblox Dex said:

I have an idea for the new building! You should use it for two things-  A storage warehouse and a spent fuel pool.

Yes! A spent fuel pool with a crane is a great idea. I can make that a reality since it's been suggested before.

Storage also noted 👍

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Quote

What's New in Version 2021.04.21   

Released 24 minutes ago

  • A light was determining which layer to load at startup. This was changed to a location instead
  • Removed cleanup.lua which was the script that reduced lag. It is no longer needed in 0.7
  • Added floor lights inside the catwalk leading to Building 2
  • Changed the catwalk to Building 2 from concrete to metal
  • Changed the roof of Building 2 from concrete to metal
  • Added rust to Building 2's roof
  • Added concept fuel pool inside Building 2. I was beginning to build it but then I had to take care of some map issues. It's not even near completion yet
  • Made the pipe stands on top of Building 2's catwalk props and connected them to the catwalk with strong joints (bug fix)

Some players are experiencing a bug where the evacuation alarm sound plays at startup. I will be looking into this and see what could be causing this!

 

OH I FORGOT TO MENTION AN IMPORTANT CHANGE TO THE EXPLOSION TIMER

The timer was counting down from 96 seconds to 0 inside a tick function,

but it is now counting up from 0 to 96 seconds inside an update function.

 

  • This means that the timer is always going to be counting at a steady rate no matter what, and not at a rate relative to your framerate
  • This should help with the players who were experiencing an issue with the explosion not going off when it should have at the appropriate time
  • Players who didn't have this issue are unaffected by this update, so keep on keeping on
Edited by Cobes
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On 5/5/2021 at 2:33 PM, breakitlover said:

its quite laggy...but great job otherwise

Aw, still? Managing the lag in this map has been the recent bane of my existence. Either way, thanks for playing it.

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This website will not let me post a map update due to some obvious broken glitchy stuff, but it's still being updated on Steam and Nexus Mods. For now, you can get the latest update from those places.

Thanks all.

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On 6/15/2021 at 6:37 AM, Cobes said:

This website will not let me post a map update due to some obvious broken glitchy stuff, but it's still being updated on Steam and Nexus Mods. For now, you can get the latest update from those places.

Thanks all.

Looks like it's all fixed now 👍

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On 4/21/2021 at 10:05 PM, Cobes said:

 

OH I FORGOT TO MENTION AN IMPORTANT CHANGE TO THE EXPLOSION TIMER

The timer was counting down from 96 seconds to 0 inside a tick function,

but it is now counting up from 0 to 96 seconds inside an update function.

 

  • This means that the timer is always going to be counting at a steady rate no matter what, and not at a rate relative to your framerate
  • This should help with the players who were experiencing an issue with the explosion not going off when it should have at the appropriate time
  • Players who didn't have this issue are unaffected by this update, so keep on keeping on

i can't run the mod! wait i using 0.7.4

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On 11/20/2021 at 11:15 PM, addison said:

Can someone explain the Hit Point and Shape thing and why each cell is getting highlighted? It just randomly started happening.20211120191147_1.thumb.jpg.e3f71c6360c9c1113fa14c16adf02359.jpg

Looks like another mod is interfering with the code, maybe. I don't know 🤷‍♂️

23 hours ago, 1Sracvpol said:

I installed the map but how do I play on it or smth pls help

Look inside the "built-in" tab in the mod selection menu in Teardown

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I think this mod is outdated. I unzipped the file and put the main folder conaining everything in the mods folder and when I click play on the map the game freezes and then crashes

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