Jump to content
TeardownMods

17 Screenshots

About This File

Re-upload!

- Please disable the HackerPhone mod while playing this map if you have it enabled, as it eats up your framerate considerably!


Disclaimer:
While this map contains some references of the real Chernobyl incident of 1986, it is not made to offend or otherwise mock the incident, the survivors and the victims (may they Rest in Peace).


Salutations to you loyal employees of the NGNT Nuclear Facility

Here at Ryavgrad's finest NGNT Facility, we are power.
We must not cause any faults to the smooth operating process of our giant nuclear reactor.
Remember to follow all safety protocols*. You must know what to do during any sort of emergency here at the facilities:

  • SCRAM reactor using AZ-5 buttons located in control room
  • Reactor will then simply shut off, preventing potential meltdown and destruction of property 

Thank you for reading the NGNT Nuclear Safety handbook*, and good luck with your employment.

*not a real handbook or safety procedures, do not perform any procedures mentioned above in any real-life event


Giant list of basically every feature (includes new additions at the top):

 

  • *NEW* Spawnable objects;
  • *NEW* Water pond;
  • *NEW* Extended boundary;
  • HD skybox;
  • *UPDATED* Destructible dynamic cranes;
  • Ragdolls throughout the map;
  • Lid that flies off when the reactor explodes;
  • Turbine hall beside Building 2;
  • Basement (still in the works);
  • Many vehicles to drive and smash into things with;
  • Sand pit;
  • Lag;
  • Simple radiation detector, 2nd gen; includes Ryavgrad's finest Handheld Geiger Counter™;
  • Version checker;
  • Fuel crane in Building 2;
  • Spent fuel pool that glows;
  • Blue light column rising up from the reactor after it blows up;
  • Rusty buildings;
  • Rust literally everywhere;
  • Spinning red evacuation lights throughout the facility when an AZ5 button is pressed;
  • "Map settings" screen in the control room - turn the reactor sounds on or off;
  • ~96 second delay when the AZ-5 button is pressed so you can escape;
  • Reactor noise changes when core is exploded or reactor is damaged;
  • Destroy everything!;
  • Explode the core with AZ5 buttons located throughout the map;
  • Destructible light poles;
  • Chimney stack with scaffolding;
  • Buzzing electrical panels;
  • Moving rail cart inside;
  • Furnished staff rooms (unfinished);
  • Exploding propane tanks;
  • Hanging T.V. screens;
  • Fire station;
  • Dynamic catwalks;
  • Dynamic red pipes;
  • Working light switches in different locations to turn on and off most lights (outside lights switch is now located in the control room above the staff rooms);
  • Giant cooling towers;
  • Loudspeakers inside and outside that will emit a recording of real evacuation orders of Pripyat, if an AZ5 button is pressed;
  • Interior lights emit red light if an AZ5 button is pressed.

Contributors:

  • NGNT - Author, publisher, designer
  • FoxyplayzYT - Made the ground heightmap
  • Murdoc - HX truck, ragdolls, lots of assets and lots of coding help
  • Deffcolony - Very, very nice sound effects
  • The_Mafia - Props from their Mega Prop Pack are in this map
  • appcrap - Wrote code for the turbines
  • mode_vis - Made the ZIL fire engines
  • kszabi - Made the Trabant soviet cars
  • Broodje salami - Made Mater


This map is just about finished.
Thanks for blowing up my map.

Edited by Cobes
New version added


What's New in Version 2022.02.17

Released

- Changed the map logo
- All of the paved roads are now inside the ground cuz it looks better
- The dirt floor that the cooling towers sit on has been reworked and it is also inside the ground

  • Like 5
  • Thanks 2
  • Haha 1
  • Confused 1

User Feedback

Recommended Comments



2 hours ago, Jude Johnstone said:

Could you add some vehicles outside?

Yup, it will have vehicles eventually.

 

1 hour ago, Jbeam said:

How works the AZ-5 buttom?

You need to put the file called coreExplode.lua in /teardown/data/script/. If that doesn't work then I don't know what to tell ya.

Link to comment
Share on other sites
1 minute ago, Cobes said:

Yup, it will have vehicles eventually.

 

You need to put the file called coreExplode.lua in /teardown/data/script/. If that doesn't work then I don't know what to tell ya.

Thanks, it works great!

  • Like 1
Link to comment
Share on other sites
1 hour ago, MixGaming25 said:

how do i open it in teardown???

Unzip the .rar, drop the entire "NGNT" folder into /common/teardown/mods/ (Steam)

In Teardown, hit the Play button, in the dropdown menu select "mods". Select "NGNT Nuclear Facility WIP" and start playing 🙂

  • Like 1
Link to comment
Share on other sites

Can you add a way to turn off the reactor sounds (the buzz/humm)? I know the game has audio sliders but I want to be able to hear breaking things and explosions etc.

  • Like 1
Link to comment
Share on other sites
1 hour ago, JazBurr said:

Can you add a way to turn off the reactor sounds (the buzz/humm)? I know the game has audio sliders but I want to be able to hear breaking things and explosions etc.

Absolutely! That's the plan 🙂. It's on the priority list for tomorrow lol. I just have to learn how to actually do it first. This whole map is a learning process for moi.

  • Like 1
Link to comment
Share on other sites

''I'm in need of some russian vehicles for this map. Preferably some junkers such as the Lada, a russian fire engine, ambulance, and maybe a workable crane? I can import vehicles but I don't know how to actually make one. You will be credited fully for your work!''

 

give me a sec

 

  • Like 1
Link to comment
Share on other sites
3 minutes ago, Jude Johnstone said:

Will you create a day version like sandy wood and the white house maps?

Okay, I'll keep the day version up alongside the night version

Link to comment
Share on other sites
20 minutes ago, Jude Johnstone said:

Will you create a day version like sandy wood and the white house maps?

Day version is now live. It has the light poles from the night version only turned off. Is that what you wanted, or did you want a day version with no light poles?

Link to comment
Share on other sites
2 minutes ago, rio said:

hi I'm building a lada right now

 

Awesome. Ladas are awesome. You're awesome.

Edited by Cobes
Link to comment
Share on other sites
34 minutes ago, rio said:

also what year is this meant to be set because if i use 90s lada in a 70s year it looks wrong

Good question. I think it looks like a 90s style building. Those rusted light poles and cranes have an 80s soviet era style. And they definitely look older than the HVAC units, which look 90s-ish. So yeah, 90s.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

How to Disable AdBlock - And why you should do it?

I have disabled AdBlocker. Refresh the page.