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The White House

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Install Instructions

1. Download the whitehouse.zip. Extract the zip, and you will get a directory called whitehouse.

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2. Move the whitehouse directory into your user's "My Documents/Teardown/mods" directory. See the official Teardown Modding site for more details: https://teardowngame.com/modding/

    if you run Teardown on linux, the mods dir is located at: <steam-install-dir>/steamapps/compatdata/1167630/pfx/drive_c/users/steamuser/My Documents/Teardown/mods

3. When you start Teardown, the mod should appear in the list of locally installed mods.

Edited by AngryChickens
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What's New in Version 2.1   See changelog

Released

No changelog available for this version.

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On 1/22/2021 at 5:01 PM, KILM said:

Yes, the parts that go vertically between the windows. 

I've noticed that in real life there aren't exterior protrusions that go horizontally between the windows on the residence like in the game. In pictures you can see that the only decorative parts on the main exterior walls are the window pediments, and nothing goes in horizontally in across the middle. Also, regarding the window pediments, there could be a little more detail on the bottom of the windows to make them pop a bit more like they do in real life. Making the Oval Office windows reach the ground also. Sorry, I'm only nitpicking because the project is going really well so far, so keep it up!

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1 hour ago, KILM said:

I've noticed that in real life there aren't exterior protrusions that go horizontally between the windows on the residence like in the game. In pictures you can see that the only decorative parts on the main exterior walls are the window pediments, and nothing goes in horizontally in across the middle. Also, regarding the window pediments, there could be a little more detail on the bottom of the windows to make them pop a bit more like they do in real life. Making the Oval Office windows reach the ground also. Sorry, I'm only nitpicking because the project is going really well so far, so keep it up!

Inkedwh_LI.jpg

Inkedwh2_LI.jpg

whg.png

I added the suggestion to make the windows pop - great idea, thank you.   You really think I should take away the horizontal bar? I feel like it adds some needed variation, though I guess it isn't accurate, and my map description says I'm going for accuracy and realism...on the South side though, there are some slight vertical outcrops with the pillar-like headers, you can see them if you look closely.

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3 hours ago, Jude Johnstone said:

Hi, May I use your options.lua script in my upcoming map?

Feel free to use anything you'd like. The options.lua in particular has some really nice methods for binding UI components to the mod savegame state - I extracted them to common functions to make them easy to re-use and re-implement.

 

Edited by AngryChickens
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50 minutes ago, Gabe Wehrle said:

Hey, nice map! It's cool to see someone else use my weather options system! Although some credit would be nice 🙂

Hi Gabe,

Thank you for the compliment, I guess. Though I assume since you also sent me a PM you're wanting to publicly shame me for "stealing your code" which I did not do.

This is a mod website for a videogame. I don't consider any way content here can/should be monetized in any meaningful way, and everyone who does publish content should be doing so in good spirits, without an automatic sense of entitlement that there's an automatic copyright on everything they publish (and your code in particular had no license at the time that I saw the technique you are using). I understand and appreciate that it takes time, effort, and a vast skillset to mod for this game, but I spent a lot of work refactoring your code, which was really hard-coded for your map and environment system, into something that's way more generic and re-usable. So, who's name goes on the code now? I say nobody's. I don't even use my real name on the site. Nobody knows who I am. I say let's just make something great and maybe enjoy that last bit of escapism for once in our lives, but I'm just some fkin guy

Edited by AngryChickens
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4 minutes ago, AngryChickens said:

Hi Gabe,

Thank you for the compliment, I guess. Though I assume since you also sent me a PM you're wanting to publicly shame me for "stealing your code" which I did not do.

This is a mod website for a videogame. I don't consider any way content here can/should be monetized in any meaningful way, and everyone who does publish content should be doing so in good spirits, without an automatic sense of entitlement that there's an automatic copyright on everything they publish (and your code in particular had no license at the time that I saw the technique you are using). I understand and appreciate that it takes time, effort, and a vast skillset to mod for this game, but I spent a lot of work refactoring your code, which was really hard-coded for your map and environment system, into something that's way more generic and re-usable. So, who's name goes on the code now? I say nobody's. I don't even use my real name on the site. Nobody knows who I am. I say let's just make something great and maybe enjoy that last bit of escapism for once in our lives, but I'm just some fkin guy

AngryChickens,

I meant the compliment genuinely. I have downloaded and played the map, and really did enjoy it! I understand your sentiment and what you're saying, although I might disagree on some points. That being said, I did not mean to publicly shame you, and I apologize if that is the effect my comment had. I agree, let's just enjoy some Teardown and make content that people can enjoy.

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Just now, Gabe Wehrle said:

AngryChickens,

I meant the compliment genuinely. I have downloaded and played the map, and really did enjoy it! I understand your sentiment and what you're saying, although I might disagree on some points. That being said, I did not mean to publicly shame you, and I apologize if that is the effect my comment had. I agree, let's just enjoy some Teardown and make content that people can enjoy.

Sorry I took it that way, I just really did do a lot to rewrite the code, and it actually does work differently, so it almost came across like you want your name on the lua files I actually wrote, which doesn't seem right either. That being said, it was YOUR idea. I really just wanted to move us into a direction of offering the community here a way of achieving a good environment system, since I know Cobes spent a lot of time on managing various maps. I think if we can combine what we've done, we can save a lot more people a lot of time.

 

What do you say we take the environment system, extract it out to its own Mod project on this site and others if you want (in your name), put a license on it (however you want to do that) and make one mod that's really good at this one thing (starting the map with specific layers from the savegame.mod registry)?

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55 minutes ago, AngryChickens said:

Sorry I took it that way, I just really did do a lot to rewrite the code, and it actually does work differently, so it almost came across like you want your name on the lua files I actually wrote, which doesn't seem right either. That being said, it was YOUR idea. I really just wanted to move us into a direction of offering the community here a way of achieving a good environment system, since I know Cobes spent a lot of time on managing various maps. I think if we can combine what we've done, we can save a lot more people a lot of time.

 

What do you say we take the environment system, extract it out to its own Mod project on this site and others if you want (in your name), put a license on it (however you want to do that) and make one mod that's really good at this one thing (starting the map with specific layers from the savegame.mod registry)?

That's a great idea! You really did do a lot of work on it. I think we could break it out into its own mod project, put all our names on it, and allow anyone else to use it. Honestly, thinking about it some more, I think the best thing is just to let the community use the stuff I make. That way, everyone is able to benefit and can make cooler maps. I'd be happy to talk to you some more about this idea if you'd like - I'm GabeTheCoder#7997 on Discord. I hope there's no hard feelings!

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20 hours ago, AngryChickens said:

I added the suggestion to make the windows pop - great idea, thank you.   You really think I should take away the horizontal bar? I feel like it adds some needed variation, though I guess it isn't accurate, and my map description says I'm going for accuracy and realism...on the South side though, there are some slight vertical outcrops with the pillar-like headers, you can see them if you look closely.

Awesome, you're welcome. And yea, I do, I feel like the horizontal ones distract a little bit since the buildings so iconic and you can notice the difference. 

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3 minutes ago, Mr.kat said:

if you go on google earth and look up the white house you can see the inside of it

Mmmhmmm and if you download my map you can explore it in Teardown

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Ääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääh....605426332_Screenshot16-02-202119_18_31.thumb.png.acdf5352d254f3964714934dcb07107c.png1761980391_Screenshot16-02-202119_21_18.thumb.png.65f9a03689cbb48e504584301dd2b92f.png

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GREAT JOB!!! This is the best teardown MOD EVER!!! Can you add a Nancy Pelosi ragdoll, I've been wanting to give her the "Hammer" for a good while now if you know what i mean... heres a picture for modeling purposes:  

images.jpg

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