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**BROKEN IN V0.6** Kinda Realistic Ragdoll Humans 1.0.2

   (15 reviews)

10 Screenshots

About This File


This map is broken as of Teardown build 0.6, which disabled physics on all scaled voxels. I may "fix" it by making the voxels normal scale and having low-detail ragdolls similar to those in the crash test dummies mod, but there is no timeline for this.

This is a map with a few 1:1 scale ragdoll humans that have internals. They are based on kszabi98's ragdoll giant humans (many thanks!) and scaled down by half in MagicaVoxel and then scaled down again to 0.3 voxel size in Teardown. I also made a few changes to their proportions, joint flexibility and added a new spine joint to try to get them to fit in vehicles and bend realistically. The goal was to find a balance between detail and performance. Thanks to AngryChickens for a couple of the models!

Some features:

- 1:1 size

- Detailed internals

- Flammable clothing and hair

- Realistic joint movement

- Really fun to run over!

 

Some flaws:

- Very brittle and even smallest weapons blast them apart

- Scaling voxels in Teardown causes collision issues with other dynamic objects. Most noticeable when you break smaller chunks off and they fall through vehicles and other dynamic objects. That means no pinning the skulls to the front of your truck! 😞

- Body armor doesn't work until we have true penetration mechanics where voxel damage to weaker voxels is blocked behind non-penetrating hit on strong voxels

Enjoy!

 

To use in other levels:

For example, Green guy:

1. Add human_green.vox to your level's "main" folder

2. Add the following code to your levels main.xml and adjust position value for the group accordingly.

Quote

        <group id_="1243162752" open_="true" name="human" pos="0.0 0.0 0.0" rot="0.0 0.0 0.0">
            <vox id_="1456167680" name="front frame" pos="0.0 0.6 0.0" rot="0.0 0.0 0.0" collide="true" prop="true" file="LEVEL/human_green.vox" object="body" scale="0.3"/>
            <vox id_="1037367104" open_="true" name="blade" pos="0.09 0.06 0.03" rot="0.0 0.0 0.0" collide="true" prop="true" file="LEVEL/human_green.vox" object="upper_left_leg" scale="0.3">
                <joint id_="1107625984" pos="0.0 0.3 0.0" rot="0.0 90.0 -90.0" type="hinge" size="0.05" rotstrength="0.0" rotspring="0" limits="0 90" sound="true"/>
            </vox>
            <vox id_="662216192" open_="true" name="blade" pos="-0.09 0.06 0.03" rot="0.0 0.0 0.0" collide="true" prop="true" file="LEVEL/human_green.vox" object="upper_right_leg" scale="0.3">
                <joint id_="121838864" pos="0.0 0.3 0.0" rot="0.0 90.0 -90.0" type="hinge" size="0.05" rotstrength="0.0" rotspring="0" limits="0 90" sound="true"/>
            </vox>
            <vox id_="1155797888" open_="true" name="blade" pos="0.09 -0.27 0.03" rot="0.0 0.0 0.0" collide="true" prop="true" file="LEVEL/human_green.vox" object="left_leg" scale="0.3">
                <joint id_="212546224" pos="0.0 0.31 0.0" rot="180.0 90.0 0.0" type="hinge" size="0.05" rotstrength="0.0" rotspring="0" limits="-60 0" sound="true"/>
            </vox>
            <vox id_="743027008" open_="true" name="blade" pos="-0.09 -0.27 0.03" rot="0.0 0.0 0.0" collide="true" prop="true" file="LEVEL/human_green.vox" object="right_leg" scale="0.3">
                <joint id_="1036318464" pos="0.0 0.31 0.0" rot="180.0 90.0 0.0" type="hinge" size="0.05" rotstrength="0.0" rotspring="0" limits="-60 0" sound="true"/>
            </vox>
            <vox id_="2026103552" open_="true" name="blade" pos="0.09 -0.33 0.08" rot="0.0 0.0 0.0" collide="true" prop="true" file="LEVEL/human_green.vox" object="left_foot" scale="0.3">
                <joint id_="2016075904" pos="0.0 0.05 -0.1" rot="180.0 90.0 0.0" type="hinge" size="0.05" rotstrength="0.0" rotspring="0" limits="-30 15" sound="true"/>
            </vox>
            <vox id_="751022848" open_="true" name="blade" pos="-0.12 -0.33 0.08" rot="0.0 0.0 0.0" collide="true" prop="true" file="LEVEL/human_green.vox" object="right_foot" scale="0.3">
                <joint id_="1790421760" pos="0.02 0.05 -0.1" rot="180.0 90.0 0.0" type="hinge" size="0.05" rotstrength="0.0" rotspring="0" limits="-30 15" sound="true"/>
            </vox>
            <vox id_="17237020" open_="true" name="blade" pos="0.24 0.63 -0.06" rot="0.0 0.0 0.0" collide="true" prop="true" file="LEVEL/human_green.vox" object="upper_left_arm" scale="0.3">
                <joint id_="1665633536" pos="-0.08 0.3 0.0" rot="180.0 90.0 0.0" type="hinge" size="0.05" rotstrength="0.0" rotspring="0" limits="-80 160" sound="true"/>
            </vox>
            <vox id_="1273048960" open_="true" name="blade" pos="-0.24 0.63 -0.06" rot="0.0 0.0 0.0" collide="true" prop="true" file="LEVEL/human_green.vox" object="upper_right_arm" scale="0.3">
                <joint id_="658349312" pos="0.08 0.3 0.0" rot="180.0 90.0 0.0" type="hinge" size="0.05" rotstrength="0.0" rotspring="0" limits="-80 160" sound="true"/>
            </vox>
            <vox id_="1276653696" open_="true" name="blade" pos="0.24 0.48 -0.06" rot="0.0 0.0 0.0" collide="true" prop="true" file="LEVEL/human_green.vox" object="lower_left_arm" scale="0.3">
                <joint id_="359224736" pos="0.0 0.15 0.0" rot="180.0 90.0 0.0" type="hinge" size="0.05" rotstrength="0.0" rotspring="0" limits="0 90" sound="true"/>
            </vox>
            <vox id_="1002434304" open_="true" name="blade" pos="-0.24 0.48 -0.06" rot="0.0 0.0 0.0" collide="true" prop="true" file="LEVEL/human_green.vox" object="lower_left_arm" scale="0.3">
                <joint id_="67964976" pos="0.0 0.15 0.0" rot="180.0 90.0 0.0" type="hinge" size="0.05" rotstrength="0.0" rotspring="0" limits="0 90" sound="true"/>
            </vox>
            <vox id_="1923533440" open_="true" name="blade" pos="0.24 0.3 -0.06" rot="0.0 0.0 0.0" collide="true" prop="true" file="LEVEL/human_green.vox" object="left_hand" scale="0.3">
                <joint id_="604606528" pos="0.0 0.15 0.0" rot="180.0 90.0 0.0" type="hinge" size="0.05" rotstrength="0.0" rotspring="0" limits="-15 15" sound="true"/>
            </vox>
            <vox id_="1564964096" open_="true" name="blade" pos="-0.27 0.3 -0.06" rot="0.0 0.0 0.0" collide="true" prop="true" file="LEVEL/human_green.vox" object="right_hand" scale="0.3">
                <joint id_="981461504" pos="0.03 0.15 0.0" rot="180.0 90.0 0.0" type="hinge" size="0.05" rotstrength="0.0" rotspring="0" limits="-15 15" sound="true"/>
            </vox>
            <vox id_="1953944064" open_="true" name="blade" pos="0.0 1.05 0.0" rot="0.0 0.0 0.0" collide="true" prop="true" file="LEVEL/human_green.vox" object="head" scale="0.3">
                <joint id_="1281765760" pos="0.0 0.02 -0.05" rot="180.0 90.0 0.0" type="hinge" size="0.05" rotstrength="0.0" rotspring="0" limits="-25 25" sound="true"/>
            </vox>
            <vox id_="51121200" open_="true" name="lower_body" pos="0.0 0.3 0.0" collide="true" prop="true" file="LEVEL/human_green.vox" object="lower_body" scale="0.3">
                <joint id_="1944375168" pos="0.0 0.3 -0.08" rot="0 270 0" type="hinge" size="0.05" rotspring="0" limits="0 10"/>
            </vox>
        </group>
 

 

 

Edited by alan8325
Broken in 0.6


What's New in Version 1.0.2   See changelog

Released

-Added female ragdolls

-Added a few world leaders and their armies

  • Like 2
  • Thanks 2

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Modder

   1 of 1 member found this review helpful 1 / 1 member

FILE IS INVALID. over and over and over and over and over again. 0/10. Sucks. Absolute Garbage.

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Sambaroon

   0 of 1 member found this review helpful 0 / 1 member

i have a probelm. "the archive is either in unknown format or damaged" is'nt an archive. how can i resolve it? thx

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Skubadubadub

   0 of 1 member found this review helpful 0 / 1 member

One of the best creations ever made. 

  • Like 1
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ViroGamer

  

Absolutely had to use them as spectators! Very fun to mess around!

20210130122752_1.jpg

  • Like 1
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LeZyN

  

Hello bro, i try add human in my lvl but game crashed, can you help me?

 

Response from the author:

Make sure the .vox file for the ragdoll you want to add is in your level's main folder and you also might have to adjust the position value i.e.  pos="2.0 0.49 -13.1" to make sure it's in a place that doesn't conflict with something else.

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WeiChei

   2 of 2 members found this review helpful 2 / 2 members

These guys are super cool and fun to mess with😆

  • Like 1
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Igor_Ai88

   0 of 1 member found this review helpful 0 / 1 member

That's a very good idea 👍

  • Like 1
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Objective_trash

   2 of 2 members found this review helpful 2 / 2 members

This is the best 1:1 human mod I've ever seen, it is amazing, you can even put dem in the bus and go off one of the jumps and see them fly off the seats! This will be the best mod in the future for other maps and scenarios, Keep up the good work!

  • Like 1
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WhiteStar401

   4 of 4 members found this review helpful 4 / 4 members

This is so awesome!!! I had to include it in my town, SandyWood. Though not to the benefit of the ragdoll. 😇🤣

hangman.JPG

Response from the author:

At least he gets to enjoy his last cigar. Big fan of your map!

  • Like 2
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MyCresta

   2 of 3 members found this review helpful 2 / 3 members

Well done, these are perfectly detailed and smooth! I can't wait to see what recognizable characters people can make from these, or scenarios where these are used 😄

Can confirm they burn

image.png

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kszabi98

   1 of 2 members found this review helpful 1 / 2 members

Looks awesome! Keep up the good work! 

  • Like 1
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AngryChickens

   1 of 2 members found this review helpful 1 / 2 members

This looked like a lot of work, awesome job

  • Like 1
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RonTDC

   2 of 3 members found this review helpful 2 / 3 members

I feel guilty, its so realistic

Response from the author:

Thanks! I think Tuxedolabs devs may have been hoping this mod wouldn't come. 😂

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