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TeardownMods

University Dorm (Bergwall Hall) 1.3.1

   (22 reviews)

10 Screenshots

About This File

This is my college dorm which I designed to be as accurate as possible! Still a work in progress, but I wanted to share what I had up to this point (close to 200 hours of work!)

Also included is a working elevator and fire alarm. I hope you enjoy! Please let me know what you think and any suggestions you have.

 

Check out the options for this map within the mod loader in Teardown to disable the fire alarm or lighting to improve performance.

Special thanks to FireHart100#3621 for help debugging performance issues.

 

Mod Loader Installation

Download bergwall_1.3.zip, extract it, and place the bergwall folder within your Teardown mods folder. Enjoy!

Edited by Gabe Wehrle
Update installation details


What's New in Version 1.3.1   See changelog

Released

  • TV now shows a photo slideshow in sunny weather mode
  • Added lightning for stormy weather mode
  • Beginning work on a mission level for this map
  • Continuing to research performance improvements
  • Like 5

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V3Y3R

   3 of 3 members found this review helpful 3 / 3 members

I was really hoping someone would make university-themed maps at some point. Map wise easily 5 stars only reason I give 4 is it is EXTREMELY laggy even on my high-end pc. Not sure why as the map is pretty small too. Maybe the lights and alarm system causes the lag? Or maybe its due to all the objects? Either way if you could release a version where more objects are just attatched to the base map or where there are less scripted things such as weighted doors and alarms so that framerates could improve I would be so happy. Keep up the great work hope you find a way to kill the lag!

Response from the author:

Thanks! I'm disappointed with the lag too. It did occur to me to release a better performance version, but I'm not entirely sure what's causing the lag. Maybe it's the amount of objects I have spawned in? I can mess around with lowering the count and see what changes. Thanks for the feedback!

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alan8325

   2 of 2 members found this review helpful 2 / 2 members

One of my favorite maps. Would it be possible to put some machinery in the top of the elevator shaft and connect some cables to the elevator?

Response from the author:

I actually messed around with adding some cables, but they kinda glitched through the top of the elevator cab and through the walls and stuff. I might mess around with them more in the future. Thanks for the feedback!

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Gwel

   2 of 2 members found this review helpful 2 / 2 members

il love your maps with all the detail (alarm in the door etc) i love i love i love please continue create maps !! (47 fps with rtx 3070 in low oof)

Response from the author:

Oof indeed 😆 The new version I hope to upload soon has the option to disable the lights which has significantly improved performance for me, but I'm not convinced it's the root of the problem. I'm continuing to investigate

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Per_von_Harke

   2 of 2 members found this review helpful 2 / 2 members

I mean. The firealarm is a cool feature but gets annoying after hearing it for 3 seconds and then proceeds to hurt.

Every other thing is really nice.

Also tips for anyone wanting to destroy shit. The first thing to destroy should be the lights this will grand you, atleast for me, something near +30fps or so.

Great map and effort!

Response from the author:

I agree! 🙂 I just uploaded an update (1.1.1) which now includes an option within the mod loader to disable the fire alarm entirely.

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cCheerSs

   2 of 2 members found this review helpful 2 / 2 members

Best map I have played on. Amazing job!

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xfreakazoidx

   2 of 2 members found this review helpful 2 / 2 members

While just walking in the building drops my frame rate, it is a VERY well done map. Realistic, even has sounds for when a fire breaks out. I don't know where the fire was though. I see no issues...... lol

20201209105838_1.jpg

Response from the author:

Thank you! I did the fire alarm sound design myself. It is a bit hard on the frames unfortunately because of all the objects I've included 😞

  • Like 2
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Tkmined

   1 of 1 member found this review helpful 1 / 1 member

This map is very good. the thing i would change is the strength of the floor. having more or differant layers may be good. additionally, the fires dont spread as easily across hallways. other than that, very good.

Response from the author:

Thanks for the feedback! I've been considering changing the floor material to wood, as the floors are actually carpet in real life. That way, fire will be able to spread.

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Shrimpables

   1 of 1 member found this review helpful 1 / 1 member

Has to be the best map I've played by far. I don't know the building in real life, but it seems to be a perfect recreation. But besides that, this is the only map I've found that has fully-functioning settings in the option menu, and many different functionalities such as a working elevator, fire alarm, and customizable weather. I love the thunderstorm mode where you wake up to an emergency alert on the tv, you could literally make this into some kind of story or horror map. Seriously, add in some objectives and I would totally believe this is an official map (I don't know if that's possible with mods but I'm just saying, it's that good). Looking forward to what more comes to this map or what this creator comes up with next!

Response from the author:

Thanks so much! I've been considering creating a mission for this map that ties into the thunderstorm alert somehow. Stay tuned 😁

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Fennex

   1 of 1 member found this review helpful 1 / 1 member

Time to commit some good ol' american fashion

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andrewpratt64

   1 of 1 member found this review helpful 1 / 1 member

Looks great!

Fire alarm scared the hell out of me first time it went off lol

  • Haha 1
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Dima

   1 of 1 member found this review helpful 1 / 1 member

Cool done! Especially the elevator, it's hard work. Thank you for the map 🙂 By the way, could you fill the free space under the ground with earth, or just close it with a wall (a hole to the left of the entrance of the house).

I do not code lua and do not make maps (but I wanted to and think whether it is worth it), but I wrote a solution to fire alert so that it turns off in the absence of fire. Code checked:


(FILE: lua/firealarm.lua)

....
function update(dt)
    if not hasTriggered then
        if GetFireCount() < 15 then
            return
        else
            hasTriggered = true
        end
    else
        if GetFireCount() < 15 then
            hasTriggered = false
            return
        end
    end
    
    PlayLoop(alarmLoop)
    
    frame = frame + 1
    for i,light in ipairs(lights) do
        if not IsShapeBroken(GetLightShape(light)) then
            PlayLoop(alarmLoopHorn, GetLightPos(light))
            t = frame % 85
            if t == 0 then
                SetLightEnabled(light, true)
            elseif t == 3 then
                SetLightEnabled(light, false)
            end
        end
    end
end

Thanks!

Response from the author:

Thanks! I'm still working on the map, so yes, at some point there will be solid earth under the grass layer 🙂. The ground in the back actually slopes down similar to how it does in the front, but I wanted to reference the actual building again before I model that. Then it will be filled with solid material underneath.

Thanks for the suggestion for the fire alarm! I might implement that if that's cool with you...

  • Like 1
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Joep

   1 of 1 member found this review helpful 1 / 1 member

Looks nice! if you want to turn off alarm maybe you can try this:

 

if GetFireCount() < 15 then
	hasTriggered = false
end

 

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idkeeeeeeeeeeee

   2 of 3 members found this review helpful 2 / 3 members

None of the furntuire is showing up, but its still a pretty good map when it works.

Response from the author:

Sorry to hear that! I've not experienced that myself, so I can't say what the problem might be. I'm hoping to upload a new version sometime soon once the website is fixed (it's having some issues at the moment). Hopefully, this new version will solve some of the problems you're having!

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bingbaddabam

· Edited by bingbaddabam

   2 of 3 members found this review helpful 2 / 3 members

Very nice map

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godlyrecon

· Edited by godlyrecon

   2 of 3 members found this review helpful 2 / 3 members

Fun to destroy.

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Mhenn

   0 of 1 member found this review helpful 0 / 1 member

I can't find the XML file...

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rio

  

THE best map for tear down hands down (other than performance wise) 

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SquiffyDev

  

WHAT IS THE EMERGENCY BRODCAST ON THE TV

 

also everything works but what is the soda can despenser type thing on the basement with all the bottons

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lol

  

finally i can destroy an university without going to jail! :D

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random gamer

  

is there any way to turn off the fire alarm

Response from the author:

Nope, not at the moment in game. I'll probably add a way to do that in a future release. If you want to disable it, you can delete the firealarm.lua file within the lua folder.

UPDATE:

The new version I will be uploading soon will include an option to disable them from the mod loader menu!

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1NS4N3

  

You Literally Recreated A Real Life Building! Good Luck Making Other Maps.

Response from the author:

Thanks! I think recreating a building that already existed helped me a bit since I didn't have to design the look and feel of the place from scratch

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