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This will be continued HERE: Please Pick a Name's Vehicle Pack

FIRST STATIC CRANE IN THE WEBSITE, works on BOTH 0.4 and 0.5 version

CUSTOM W A S D CONTROL COMBINED WITH VANILLA LMB RMB and SPACE BAR to create this BEAUTIFUL MASTER PIECE with 7 INPUT ALL IN ONE SEAT

ALL 3 FILES ARE SAME AFTER EXTRACT. CHOSE WHATEVER WORKS FOR YOU

spawn it in like how you spawn other vehicle, change the pos and rot inside the <vehicle> and you good to go pretty much

Manual:

Hook up/down: W/S

Hook forward/backward: A/D

Crane Rotate left/right: LMB/RMB

Hook Grab/Release Toggle: Space Bar

Note: player camera doesn't spin with the crane's top part, will figure out a fix for that.

MAJOR THANKS FOR RUBIKOW's Script, this is not possible at ALL without it

Edited by Please Pick a Name
0.95


What's New in Version 0.95   See changelog

Released

0.5.0 is now a THING (tiny hot fix to disable debug on default...)

0.4.0 and 0.5.0 can use the SAME file, thanks to the little sneaky version checker i did, it looks dirty, but it works, and its temporary anyways

for those of ur cool 0.5.0 users, u get to enjoy the brand new input function that brings u the ultra smooth crane experience, no more tapping W/S like a retard, hold it, done!

oh... you are 0.4 still? welp, im afraid you are only gonna get some small improvement right now:

like updated debug menu.

rope that connects the holder piece and the roller piece.

optimized rope behavior for hook and holder so they wont freak out anymore.

just install and drag the file and copy whatever u need like how u used to do it, untill the vehicle spawner and mod loader for vehicle is a thing... u still need to do a bit hacky things to get this crane into the map you want

enjoy ur 2077 bois! 😄

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How do i download this? I pasted the xml into the map xml, and all i get is a blank world. I have no idea where I'm pasting this in the xml file as the instructions do not say.

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55 minutes ago, Aidan said:

How do i download this? I pasted the xml into the map xml, and all i get is a blank world. I have no idea where I'm pasting this in the xml file as the instructions do not say.

as long as its between the two bracket called <scene> but not inside any other bracket then u should be good, example can be found inside the xml for vanilla vehicle map, i hope that clears you up cause im bad at explaining

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Hmm, is there a trick how to lower and upper the hook with the keys "w" and "s"? It seems not to work for me. I enabled the debug boolean in the script and it shows me on the screen that the key is pressed but only very quickly even though I hold it.

Do others have the same behavior?
Any idea how to fix this?

Edited by viperbone
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29 minutes ago, viperbone said:

Hmm, is there a trick how to lower and upper the hook with the keys "w" and "s"? It seems not to work for me. I enabled the debug boolean in the script and it shows me on the screen that the key is pressed but only very quickly even though I hold it.

Do others have the same behavior?
Any idea how to fix this?

i admit, the script is not perfect, the input detect is done by checking the wheels motion, how they spin, u know... so its not the best input catcher. A, D works fine, but W, S just not really. i did get the bit newer version of that script which hopefully make it reacts better, but yeah... thats the limit on the current w, s detection.

oh, the hook up/down is not working for you? ok thats weird, cause if its not working im sorta expecting all to be not working... do you have other vehicle/script that uses tags like vert1, vert2, hori1, hori2, controler, or something? cause it sounds a bit like conflicting mods

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17 hours ago, Please Pick a Name said:

i admit, the script is not perfect, the input detect is done by checking the wheels motion, how they spin, u know... so its not the best input catcher. A, D works fine, but W, S just not really. i did get the bit newer version of that script which hopefully make it reacts better, but yeah... thats the limit on the current w, s detection.

oh, the hook up/down is not working for you? ok thats weird, cause if its not working im sorta expecting all to be not working... do you have other vehicle/script that uses tags like vert1, vert2, hori1, hori2, controler, or something? cause it sounds a bit like conflicting mods

There are some others but not special vehicle mods. Let's see I'll have a look on a "fresh" map without other mods. That "bit newer version of that script" did you already update the model with it?

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22 hours ago, viperbone said:

There are some others but not special vehicle mods. Let's see I'll have a look on a "fresh" map without other mods. That "bit newer version of that script" did you already update the model with it?

just updated the crane, see if this can help with debug atleast...

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On 12/5/2020 at 1:44 PM, Please Pick a Name said:

just updated the crane, see if this can help with debug atleast...

Thanks for the update. I reinstalled Teardown and only applied this mod.

I still can't make the "W" and "S" key working properly. It seems they get recognized but in the same loop (tick) switched off again. If I comment out the lines `wIsPressed = false` and `sIsPressed = false` then they work once.

So the keys itself or the movement is recognized but it always stops immediately. This if statement `if lastDirection < currentDirection - 0.005 then` seems always true in my case and therefore the hook won't move up or down. I tested with some other values to subtract (-0.05 or -0.009 and others) but without any luck and I also had a look into the calculation of the `currentDirection` variable. Unfortunately I didn't fully understand the math here.

Maybe you could comment more what is going on with those variable so I can debug here. Or do you have other ideas how to test/debug it?

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1. Can I/everyone have your permission to share/modify/incorporate this upload?

2. Would you consider allowing 100% no attribution/credit for this work and allow everyone to use/modify/share it however they/we want?

Allowing this would help so much for the modding community.  I will collect all uploads which allow no attribute sharing/modifying into an excellent sandbox game.  Please consider editing this upload to allow such creative, community collective freedom.  Thanks

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8 hours ago, viperbone said:

Thanks for the update. I reinstalled Teardown and only applied this mod.

I still can't make the "W" and "S" key working properly. It seems they get recognized but in the same loop (tick) switched off again. If I comment out the lines `wIsPressed = false` and `sIsPressed = false` then they work once.

So the keys itself or the movement is recognized but it always stops immediately. This if statement `if lastDirection < currentDirection - 0.005 then` seems always true in my case and therefore the hook won't move up or down. I tested with some other values to subtract (-0.05 or -0.009 and others) but without any luck and I also had a look into the calculation of the `currentDirection` variable. Unfortunately I didn't fully understand the math here.

Maybe you could comment more what is going on with those variable so I can debug here. Or do you have other ideas how to test/debug it?

sadly, i have 0 idea how the wheel movement is been done either, its made by rubikow and im just using it since he allowed me or... it was originally made for this, the inconsistence W/S detect is something i cant fix, its beyond my skill level, you can reach rubikow in official teardown game discord, just ping him and ask him about it

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3 hours ago, karmikovic said:

1. Can I/everyone have your permission to share/modify/incorporate this upload?

2. Would you consider allowing 100% no attribution/credit for this work and allow everyone to use/modify/share it however they/we want?

Allowing this would help so much for the modding community.  I will collect all uploads which allow no attribute sharing/modifying into an excellent sandbox game.  Please consider editing this upload to allow such creative, community collective freedom.  Thanks

the way how this question is been asked concerns me, it feels like playing word game that if i loose i either get in trouble that im a selfish A**hole or my work get thrown all over the place and no one care about me

for question 1, you will need to ASK for permission before you upload the modified version to anywhere, in fact, if the mod/file/map/whatever contains other ppls work, ask them as well, im more on the open end so as long as i know wut u r doing with it, im fine. or i might ask u to take it down if it get used for commercial purpose for profit or not proper credit is been given, even with all that, if my work get seen somewhere, depends on situation, i might just say whatever and ignore it

so yeah, what is ur game about, lemme know, nothing to covering up here

question 2 then: short answer: no

detailed answer: at most cases i do not mind people use and mess around with my work, like above. but u still needs me to know atleast wut u have done with it before you upload it, and whatever you did, credit required

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On 12/7/2020 at 10:33 AM, karmikovic said:

1. Can I/everyone have your permission to share/modify/incorporate this upload?

2. Would you consider allowing 100% no attribution/credit for this work and allow everyone to use/modify/share it however they/we want?

Allowing this would help so much for the modding community.  I will collect all uploads which allow no attribute sharing/modifying into an excellent sandbox game.  Please consider editing this upload to allow such creative, community collective freedom.  Thanks

acturally, you know what, i thinked a bit more

question 1: yes sure, unless i asked u to take it down

question 2: no, but just credit my name is enough

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