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Call in a F15-E cluster airstrike using your TRIGR laser designator (spraycan).

Airstrike Inbound
by: Cheejins

 

notif.thumb.png.d14cab66b00b3b6f29534969af546a2c.png

 

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ABOUT:-------------------------------------------------------------------------------------------          

            Call in a F15-E cluster airstrike using your TRIGR laser designator (spraycan).
            Now featuring an A10 BRRRRRT strike (GAU-8/A Avenger Gatling Cannon - 30mm HEI rounds) (blowtorch)


FUTURE UPDATES:--------------------------------------------------------------------------------

  • Make sure you're following the mod to notified on any updates.
  • This is an early version of the mod. I plan to add more features over time (some of which i already have), like:
    • Simultaneous airstrikes. ✔️
    • Different types of airstrikes like: 
      • an A10 brrr sweep ✔️
      • B2/B24 Nuke
    • Planes coming in from different angles.  ✔️
    • Better jet flying animations, like swooping in and out.  ✔️
    • Thrown smoke grenade target designators.
    • Bigger, better and more efficient explosions.  ✔️
    • More custom sounds.  ✔️
    • Physical bombs that dettach from the jet and drop on the target.
    • Customization options  ✔️

 


INSTALLATION:------------------------------------------------------------------------------------

         NOTE:  Other scripted mods can break the airstrike mod. This is a standalone mod.

            !!!!!!!! Before installing any mods, always have a backup of the files you are replacing. !!!!!!!!
           
The steam teardown folder is only 1.2GB.
            To make things simple you could backup the entire folder and restore it as a snapshot of your install.


          RECOMMENDED INSTALLATION:

                        The standard drag and drop. Replace all files when asked to.

                        Installing the airstrike with the recommended demo level I made:

                        TD 0.4
                        1. Navigate to C:\Program Files (x86)\Steam\steamapps\common\Teardown\.
                        2. Download the airstrike mod zip file and extract the folder "Airstrike Inbound x.x.x.x - by Cheejins" to your desktop.
                        3 Inside the folder you just extracted, there is a folder: "files for main install". Inside it are two more folders: "data" and "create".
                        4. Move the "data" and "create" folders from the "files for main install" folder into Teardown's main steam folder in step 1.
                        5. When you move the airstrike mod files to the teardown steam folder, you will be asked if you want to replace all files. Click yes.
                        6. Start up Teardown -> choose the "Create" option from the main menu -> choose the level called "basic level".

                        TD 0.5
                        1. Navigate to C:\Program Files (x86)\Steam\steamapps\common\Teardown\.
                        2. Download the airstrike mod zip file and extract the folder "Airstrike Inbound x.x.x.x - by Cheejins" to your desktop.
                        3 Inside the folder you just extracted, there is a folder: "files for main install". Inside it are two more folders: "data" and "mods".
                        4. Move the "data" and "mods" folders from the "files for main install" folder into Teardown's main steam folder in step 1.
                        5. When you move the airstrike mod files to the teardown steam folder, you will be asked if you want to replace all files. Click yes.
                        6. Start up Teardown -> choose the "Mods" option from the main menu
                                    6.a. Enable the Airstrike Inbound Script
                                    6.b. Play the Airstrike Inbound map

 

 


            ALTERNATIVE INSTALLATION:

                        If you want to use the airstrike on any level, make sure to have the plane vox files in the level's folder. 
                        The airstrike script works on any custom map but it will crash without the airstrike_f15e.vox and airstrike_a10.vox files in the level's
                        folder: TD 0.4 - (Teardown/create/filenameOfYourMap)
                        folder: TD 0.5 - (Teardown/mods/filenameOfYourMap/main)

                        You will also need this xml in your map's level's xml file. Put it anywhere between <scene> and </scene> tags of your map's xml file.

                                            <!-- Do not change these values. The jet must spawn here. -->   
                                                        <!-- f15 -->
                                                        <body tags="airstrike_f15" pos="1000 1000 -100" dynamic="true">
                                                                <vox pos="0 0 0" rot="0 0 0" file="LEVEL/airstrike_f15.vox"/>
                                                        </body>

                                                        <!-- a10 -->
                                                       <body tags="airstrike_a10" pos="900 1000 -100" dynamic="true">
                                                                <vox pos="0 0 0" rot="0 0 0" file="LEVEL/airstrike_a10.vox"/>
                                                       </body>

                        TD 0.4 - This xml code can also be found in: mod download folder /custom install / files for using airstrike on other maps

 

 

CUSTOMIZATION:------------------------------------------------------------------------------------

Easy customization options in the script file. These will eventually get an in-game UI menu

image.thumb.png.e955654f1af9de5212f766b6bba7f0fe.png

 

TD 0.4 - Copy the line of text below into windows explorer to go straight to the file (mod must be installed):
 C:\Program Files (x86)\Steam\steamapps\common\Teardown\data\mods\airstrike.lua 

 

TD 0.5 - Copy the line of text below into windows explorer to go straight to the file (mod must be installed):
 C:\Program Files (x86)\Steam\steamapps\common\Teardown\mods\Airstrike Inbound 2.0 - Script\main.lua

or if your mod is in the documents/teardown/mods folder, navigate to your documents folder first then open:
Documents\Teardown\mods\Airstrike Inbound 2.0 - Script\main.lua

 


CREDITS:-------------------------------------------------------------------------------------------

  • Special thanks to: 
    • "antopilo" and "elboydo" for helping me understand some of teardown's function and some of the vector math.
    • "Keltoi" for find a good royalty free a10 warthog base model.
           
  • Other thanks: 
    • The helpful folks on the "Teardown Modding" Discord and "MagicaVoxel" discord.
       
  • Scripting, models (target designators and reworking converted plane models in magica voxel) and map arrangement done by Cheejins.

 


DEMO MAP MODS/MODELS:------------------------------------------------------------------------

          Play the demo map to see the model authors and their work. The credits are baked into the ground.

 

 

 

Edited by Cheejins
Improved installation instructions.


What's New in Version 2.1.4   See changelog

Released

2.1.4
Dec 24, 2020

  • Fixed the "airstrike ready" and other sounds not playing.

2.1.3
Dec 19, 2020

  • (TD 0.5) Airstrike sounds no longer replace any game sounds

2.1.3
Dec 16, 2020

  • (TD 0.4) Ported over the fixes from version 2.1.2 of the mod from TD 0.5 to TD 0.4 version of the mod.

2.1.2

  • Fixes
    • A10 now spawns properly instead of occasionally glitching out and flying into the floor.
    • F15 always drops bombs (would sometimes fly by without dropping bombs) 
  • Tuning
    • Made target preview lines for the A10 less dense and lower in height.

2.1.1

  • Script
    • Implemented reliable airstrike phasing system
  • Fixes
    • Ready sound only plays once (glitch made it play several times)
    • Plane ready notifications properly show up at the end of airstrikes

2.1.0

  • Mod now works with Teardown 0.5 (experimental beta)
  • Added better target preview lines
  • Fixed duplicate fly-by sound glitch

2.0.1

  • Fixed a bug that broke the a10's airstrike targeting when switching weapons just after calling it in.
  • Fixed a10 shooting more to the end of target than start. It now shoots evenly spaced out along target line.
  • Tuned the active time of the a10.
  • Reduced file size from 60mb to 12mb and removed unnecessary files in ui folder.
  • Further tuned a10 flying.
     

2.0.0

  • Added A-10 Warthog:
    • Swoop n shoot plane mechanics
    • Explosive hit-scan shots with curated random explosion sizes
    • Unique fly-by sound for the A10
    • BRRRT sound effect
    • Shots progress from one target point to the other over the span of 2 seconds
    • Plane body aligns with shots
    • Plane adapts to any set of target points
       
  • General:
    • Directional airstrikes
    • Simultaneous airstrikes
    • Trajectory lines to help with target designation
       
  • F-15E:
    • Number of bombs dropped are accurate now
    • Single drop point, no more mini carpet bomb
    • Added cluster bomb visual effect
    • Scaled F-15E down to realistic size (A10 too)
    • Increased plane speed to 150m/s from 100m/s
       
  • Map:
    • Made a whole new demo map with themed sections
    • Credits are baked into the floor
    • A10 tutorial section
       
  • Script:
    • Major script rework
    • Script to supports multiple planes
    • Fixed a few bugs
    • Added more customization options
    • Went from 297 lines to 865 lines of code

1.0.4

  • Forward velocity of dropped bombs added (customizable).
  • Added credits for the models/vehicles in the map.
     

1.0.3

  • Cluster bomb tuning and optimization.
  • Fixes:
    • Target only designates on voxels (prevents glitch).
       

1.0.2

  • Added files for using the airstrike on other maps.


1.0.1

  • Just the usual post release tuning + minor adjustments.
    • Added customization for:
    • bombs amount multiplier.
    • bomb cluster spread.
    • fly-by sound volume.
    • These settings can be changed at the to of the data/mods/airstrike.lua file.
  • Reduced the default bombs amount and slightly increased the default bombs spread.
  • Improved fly-by sound start time.
  • Like 4

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Jesus

   2 of 2 members found this review helpful 2 / 2 members

Yo this is sick, would love to see an A-10 Thunderbolt mod like this, now that would be cool.

Response from the author:

Behold

  • Like 2
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StrainZex

   2 of 2 members found this review helpful 2 / 2 members

Big props to the modders who made this, super dope I can't wait till we get more crazy cool stuff like this.

  • Like 2
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ICE0124

   2 of 3 members found this review helpful 2 / 3 members

i cant seem to get the mod to work but the maps and cars in the map work but the blowtorch and spray can will just function as normal

Response from the author:

if you cant get the mod to work, rather than leaving a 3 star review, why not just message me? I've repeatedly said that I'm here to help people install it properly. did you enable the mod through the mod menu? are you using the experimental version of teardown? (0.5.0)?

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pro gamer 2047

   2 of 3 members found this review helpful 2 / 3 members

at first I did not get it but cheejins helped me through it and this is the best mod 

  • Thanks 1
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elboydo

   2 of 3 members found this review helpful 2 / 3 members

Fantastic work, look forward to seeing what this extends into. 

Response from the author:

thanks elboydo 🙂 same here. i have many ideas i want to implement.

  • Like 1
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orcinus

   2 of 3 members found this review helpful 2 / 3 members

Great but I would appreciate option to change amount of "bombs" that are dropped

Response from the author:

Thanks for the feedback. I will add it in and release it in a few minutes. 

  • Like 1
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el Virus

   2 of 4 members found this review helpful 2 / 4 members

Amazing!

  • Like 1
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Robbs

   2 of 4 members found this review helpful 2 / 4 members

Really cool mod! Definitely one of the best out here!

  • Like 1
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Spunhebeb

   2 of 4 members found this review helpful 2 / 4 members

OMFG this is soooooooooooooooooooo coool 

  • Like 1
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Dalrae

   2 of 4 members found this review helpful 2 / 4 members

I love this idea! 

  • Like 1
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Keltoi

   1 of 2 members found this review helpful 1 / 2 members

I have no words Cheejins..... This is super dope and it is super satisfying to see the jet actually fly overhead and drop bombs on your target >:D No complaints here! Only pure awe

Response from the author:

Thanks Keltoi. Glad you're enjoying it!

  • Like 1
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1NS4N3

   2 of 5 members found this review helpful 2 / 5 members

Good For Evading Countries

  • Like 1
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Joep

   1 of 3 members found this review helpful 1 / 3 members

whoo this is epic!!!!

  • Like 2
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LeonImWeltall

   0 of 2 members found this review helpful 0 / 2 members

DONT DOWNLOAD THIS MOD IT BREAKS YOUR GAME

Dont download this mod, this mod breaks your game, i installed it and then all my Tools were gone, i needed to go to Campaign to the Starterhouse and had to collect them again, but in the custom World they were gone again. And the Mod itself doesn't even work! im really disapointed in this mod. :/

Response from the author:

hey, sorry to hear of your issue, but you could have just messaged me and we could have figured out the issue. which version of teardown are you using? are you using any other mods with it? I've never hear of anyone with your issue, so I don't think it's the mod itself, mostly likely your set up. and the mod does work, as you can see in the video... you didn't have to give it a 1 star especially if you're not even sure what the root cause of the issue is, it might have nothing to do with the mod.... also, your loadout for campaign is in your documents/teardown/savegame.xml file. the airstrike mod has nothing to do with savegame.xml

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Melllon_Head

  

Gets a 5 star for an "On-The-Go" heater, or just my laptop playing Teardown with this mod. Attached video is ONE strike with the A-10

A10.png

  • Haha 1
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DeltaBit

  

Can't love airstrikes more, thank you very much!

also, is it possible to increase cluster bombs life time? I couldn't destroy tall buildings since the projectiles will be timed out before hitting the target and can't find anything related to it in script file
 

Response from the author:

Thanks. The bombs are actually rockets like the ones shot from the one the player uses and they despawn after a certain distance. I have been aware of this issue for a while and was waiting to see if the devs were going to release a scripting option for it. I will look into making some custom bombs that will keep going until they hit something.

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YaboyBlacklist

  

i really like it. although, i can't figure out how to add it to the normal sandbox levels. awesome anyways!

Response from the author:

Thanks! Unfortunately vox files and xml cant be added to sandbox maps yet. We will probably get support for that soon.

  • Thanks 1
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