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ABOUT:

        This is a M12 Warthog from the game Halo. It has a functional mg turret and a rocket varient.
        It also has a realistic outer shell and a tougher inner metal frame, so it breaks in a realistic way.
      

        I plan to continue updating this warthog mod and adding features as they become available.
        These features include as a swivelling turret that aims where you are looking and moving ai covenant that shoot plasma and needles at you.
      

        Note:
                - The turret has two angle settings:
                        1. Scroll mouse up to switch to distance firing. The bullets have less spread and shoot distant targets while the warthog is parked.
                        2. Scroll mouse down to enable driving firing. The bullets have more spread and are angled downward to shoot easier while driving.


INSTALLATION:

        Note:
                - The halo_warthog.lua file in the data/mods folder has an easy customization section at the top of the file.
                           You can choose the RPM of the warthog along with the asigned turret weapon.
                - I've modified the default "vehicle.xml" scene and the ground.vox file in the create folder to help demo this mod.
                           It includes covenant you can run over and shoot, stones and metal poles as obstacles and ramps you can fling off of.

        !!!!!!!! Before installing any mods, always have a backup of the files you are replacing. !!!!!!!!
                 The steam teardown folder is only 1.2GB.
                 To make things simple you could backup the entire folder and restore it as a snapshot of your installed mods.


        RECOMMENDED INSTALLATION:

                Installing the warthog with the recommended demo level I made:

                1. Navigate to C:\Program Files (x86)\Steam\steamapps\common\Teardown\.
                2. Move everything in the "Recommended Installation" folder into Teardown's main installation directory/folder.
                3. common\Teardown\<the create and data folders go here>.
                4. Replace all files when asked to. You can also add the mod to mods.lua manually.
                5. Start up Teardown -> choose the "Create" option from the main menu -> choose the level called "Vehicle level".

        ALTERNATIVE INSTALLATION:

                If you want to add the warthog to a different level:

                1. Install the recommended way, but instead of replacing create/vehicle.xml, take all of the warthog code from
                        "Alternative Installation/warthog_xml/warthog_xml_code.xml"
                2. Select all of the code: <vehicle> to the end </vehicle>
                3. Open the .xml file of a level you want to add the warthog to.
                4. Add the warthog's <vehicle> tag inbetween the <scene> </scene> tags of the level.
                5. Add the halo_warthog.vox file to the folder of the map.
                6. Make sure to install the warthog turret from the "Alternative Installation/data".
                        You will needs the mods.lua and whatever is in the mods folder.
                7. Use the <vehicle pos="x z y"> of the tank's tag to position the warthog in the map.
                        Add 0.6 to the y position of the ground under the warthog (<vehicle pos="0 0.6 0">)


CREDITS:

        Although I put a lot of time into scripting, modelling and mapping for this mod, it wouldn't have been possible without the help of these people:
    
        Warthog base model:
        https://www.models-resource.com/pc_computer/halocombatevolved/model/144/

        Covenant base models:
                -> Grunts: http://hce.halomaps.org/index.cfm?fid=5845
                -> Elites: https://www.thingiverse.com/thing:3370899

        Special thanks to:
                -> "ChiefCloudyEye" for the script from the "Working Minigun 1.0.0" mod
                -> "antopilo" for: Helping with the vector math involved with aligning the shot source with the turret.
                -> "My Cresta" for:
                        - Discovering the UiGetMouseWheel() == -1, making it possible to aim the warthog bullets higher or lower.
                        - Helping disable the hud for the intro video.
                -> "Knebb" for: the internal diddler mod, allowing noclip for the video's bird's eye view shots.

        Other thanks: the helpful folks on the "Teardown Modding" Discord and "MagicaVoxel" discord

         Scripting, models and mapping done by Cheejins.

Edited by Cheejins


What's New in Version 1.05   See changelog

Released

1.05
- Lifted covenant 1 voxel off of the ground so they topple over when hit.

1.04
- Added a rocket warthog.
- Added grunt turret props.
- Vehicles do not need specific weapon equipped to fire.
- Fixed holes in the map.
- Slightly optimized the script.

1.03
- Huge map performance optimization. No more lag while shooting.
- Improved warthog driving handling.
- Improved turret firing (higher rpm, better spread, spray-can as weapon).

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MyCresta

   1 of 1 member found this review helpful 1 / 1 member

This is so awsome! Such a fun map and driving and jumping around spraying down stuff with the warthog is the perfect setting! Great work and i can't wait for future updates

Response from the author:

Thanks! Glad you're enjoying it. I already have a rocket warthog in the works. Going to be adding turret swivel to make shooting easier and more fun. I'm also workin on optimizing the map and adding more covenant to rek. Stay tuned.

edit: didn't even realize it was you lol

 

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Robbs

  

That is a masterpiece. I really like this one. Well done! 🙂

Vehicles drift a bit too much for me but not a big problem.

Response from the author:

Thank you! I made the warthogs a little drifty so the obstacles would be a challenge to avoid. Realistic crash destruction is part of the warthog's design, so might as well push it in that direction.

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Keltoi

  

As a mega fanboy of the Halo franchise since the original Halo I can't love this enough. You did a great job and would love to see more Halo stuff in the future! Keep up the great work!! I'll give you a follow as I want to see what else you put out there

Response from the author:

Thanks! I've created a rocket warthog and am releasing it in an update within a few minutes. I'm also working on a shooting scorpion tank which I would like to have a rotating turret before releasing, but you can find the base vehicle on my profile.

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StrainZex

  

Just wanted to say awesome work, keep it up, but also thanks for commenting on my video and watching of course but for some reason I can't see the comments in the comment section, just in notifications and it won't let me reply, no comments are in the held for review or anything either idk why but again awesome stuff, maybe when they crack the flying vehicle code ( maybe just add the flying part from the AI helicopter to vehicles and make controls for it lol I know not that easy or simple) you could make a pelican or start small like a ummm hornet or wasp.

Response from the author:

I would love to make a pelican that has a mg turret and rocket barrage. I hope air vehicles become a thing soon too. I also want to modify bullet types to include things like plasma shots and wraith artillery. It would be so cool.

Btw, I updated the warthog just now. Better map performance and vehicle handling. There is no more lag while shooting. Check the change log for all the details. And thank you for reviewing my mods! Good to know people are liking my work.

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Joep

  

Looks very nice. Keep it up! 🙂 

Regards Joep,

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Fang86

  

Awesome mod, great work! Can't wait for future updates 🙂

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