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About This File

Small project of mine, a model of Soviet Serial Panel Apartment building "Lithuanian". These are very common in Baltic States that were once under a Soviet Union. Building is modeled based on real data and sizing, 1 voxel equals to 10cm. Building is made up from real panels as real building, that give a great feeling on destruction, especially with Nuke Mod.

You can check out how the panel destruction looks like on my Youtube video.

Installation instructions:

  1. Replace "custom.vox" file in "Teardown/create/custom" folder;
  2. Add "props" folder into "Teardown/create/custom" folder;
    1. Add "doors.vox" file in "Teardown/create/custom/props" folder;
    2. Add "lights.vox" file in "Teardown/create/custom/props" folder;
  3. Replace "custom.xml" file in "Teardown/create" folder;

P.S. Currently, rain is set as default weather. If you want to change that, edit the downloaded "custom.xml" file and change prop in this line of code to 'sunny', 'night', 'sunset', 'sunrise', 'foggy', and 'rain':

<environment template="rain"/>

If you want to remove lightning and thunder, delete these two lines of code from "custom.xml":

<script file="../../data/script/lightning.lua"/>
<script file="../../data/script/thunder.lua"/>

P.S.S. Next update will be about furniture and other props.

 

*****************************************************************

This creation is under Attribution 3.0 Unported (CC BY 3.0)

This means that you are free to:

Share — copy and redistribute the material in any medium or format.

Adapt — remix, transform, and build upon the material for any purpose, even commercially.

Under the following terms:

Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.

 

I would appreciate that if you will do something cool with this create, you would post a link here in the comment section, thanks!

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Edited by Chnietzel
Added more pictures


What's New in Version 0.2.0   See changelog

Released

  1. Balcony doors added
  2. All apartment doors added
  3. Apartment pipe tunnel doors added
  4. Staircase pipe tunnel doors added
  5. Staircase lightning minor bug fixed

User Feedback

Recommended Comments

I made a video of me going through trying to get to the roof to put out a fire, It felt like the Chernobyl liquidators putting out fires in Chernobyl, add more flammable material is my only suggestion to have larger fires.

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8 hours ago, TheBrigadier said:

I made a video of me going through trying to get to the roof to put out a fire, It felt like the Chernobyl liquidators putting out fires in Chernobyl, add more flammable material is my only suggestion to have larger fires.

Share the video!

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1. Can everyone have your permission to share/modify/incorporate this upload?

2. Would you consider allowing 100% no attribution/credit for this work and allow everyone to use/modify/share it however they want?

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16 hours ago, karmikovic said:

1. Can everyone have your permission to share/modify/incorporate this upload?

2. Would you consider allowing 100% no attribution/credit for this work and allow everyone to use/modify/share it however they want?

Attribution 3.0 Unported (CC BY 3.0)

I have update a description for more info!

And if you do something cool, post a link here 😄

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Light switch vox model. Did not managed to make the "lights.lua" script work yet.

If you investigate .xml file, you will find this comment-outed.

<body name="switch_b1_s3_f5" pos="25.9 16.2 0.4" dynamic="false">
	<vox tags="lightswitch" file="LEVEL/props/lights.vox" object="light_switch_1" />
</body>	

This hooks up the .vox model and make it a switch.

Though I did not managed to attach it to the light source.

If you will find out how, share please!

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48 minutes ago, Blueray_19 said:

what is this

Screenshot_177.png

Light switch vox model. Did not managed to make the "lights.lua" script work yet.

If you investigate .xml file, you will find this comment-outed.

<body name="switch_b1_s3_f5" pos="25.9 16.2 0.4" dynamic="false">
	<vox tags="lightswitch" file="LEVEL/props/lights.vox" object="light_switch_1" />
</body>	

This hooks up the .vox model and make it a switch.

Though I did not managed to attach it to the light source.

If you will find out how, share please!

Edited by Chnietzel
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1 minute ago, Chnietzel said:

Light switch vox model. Did not managed to make the "lights.lua" script work yet.

If you investigate .xml file, you will find this comment-outed.


<body name="switch_b1_s3_f5" pos="25.9 16.2 0.4" dynamic="false">
	<vox tags="lightswitch" file="LEVEL/props/lights.vox" object="light_switch_1" />
</body>	

This hooks up the .vox model and make it a switch.

Though I did not managed to attach it to the light source.

If you will find out how, share please!

If you uncomment it, it will spawn a light switch on the right staircase, floor5, next to right door on the electric shielding.

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5 часов назад, сказал Хниетцель:

Если вы раскомментируете его, он породит выключатель света на правой лестнице, floor5, рядом с правой дверью на электрическом щите.

Я не знаю, как это сделать, я также хотел бы сделать переключатели на моей карте

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